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Karawasa

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Everything posted by Karawasa

  1. No, sorry @WindStrike.
  2. Karawasa

    Test mode?

    Sandbox was implemented!
  3. I am against further nerfs to (or the removing of from the game) Divine Shield creeps. That said, new target priority (prefer oldest wave) might help with this. They were replaced in Express though!
  4. @elklopso We implemented a variant of Corrosive Skin. It just activates on creep death.
  5. Keep the ideas flowing! What does that do? You made @WindStrike this guy's day!
  6. It's not a viable idea but nevertheless thank you for proposing it. I would encourage you to post any and all tower ideas here: https://forums.eletd.com/topic/2182-tower-ability-wishlist/
  7. We added a variant of this. Single target towers now prefer "older creep waves" to help prevent leaking.
  8. Karawasa

    Target priority

    I don't think we will implement this. However, we did add targeting behavior to "prefer older waves" to help reduce leaking.
  9. Any and all ideas are welcome. The more we have to consider the better. You can also reference: https://forums.eletd.com/topic/2182-tower-ability-wishlist/ for inspiration.
  10. We could always go the route of Ephemeral Tower. That being, once max stack count is reached...automatically reset X seconds after. I hesitate to introduce player control into this. Do people want to reset the stack though? It is not necessarily bad is it? If we do reset, what should X seconds be?
  11. Thank you for this post. It's an interesting perspective and one that I agree with. I plan to have something like this implemented for our next major content update (end of March or so).
  12. We can't do this for Dota 2 because of....LAG. But we do have this option in the mobile version!
  13. Karawasa

    Hero Mode

    I like this idea as well. The next major content update (end of March or so) will focus on adding Wars Mode. But the one after that (end of April) could definitely have this.
  14. Karawasa

    Endless mode

    Sandbox mode has been added. Enjoy!
  15. Karawasa

    Life Tower

    We have nerfed Nature. Speed bonus combo streak has been removed. Rush is meant more for fun than score attack. So we have dealt with it accordingly.
  16. Ok, I have been partially overruled. We now have a feature where towers will prefer "creeps from a previous wave" in addition to their base targeting logic.
  17. Karawasa

    Almighty Mango

    We halved the gold bonus. Let me know how it plays. I was always in favor of no gold bonus but we'll see.
  18. I believe this can be considered resolved. Does 90% sell along with cancel ability mitigate this?
  19. Karawasa

    Life Bonus

    Clean bonus will be buffed to 25%. That means if you never leak...you're getting a hefty increase over the course of the game. Networth bonus is there because you don't get anything on a per wave basis for gold.
  20. This should now have resolved itself.
  21. So overall speed bonus is in. Lives bonus won't go in but we will be buffing the "clean" wave bonus.
  22. I have updated the leaderboard! Changes include; New Frog Board Frog Rank Added Search Added No More Lost Data Boards Now Top 250 Periodic Steam Info Update
  23. There is now a frog board! https://hatinacat.com/leaderboard/players/frogs
  24. I'm glad you enjoy the 1.0 patch. We will continue to improve the scoring. Any ideas? https://forums.eletd.com/topic/95422-score-model/ Which tower? Which upgrade?
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