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Everything posted by Karawasa
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@WindStrike My guess is yes.
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We have been beta testing it and that has gone well. There is an app store hurdle we have to jump before we can release though. I'd like to say within a couple of weeks.
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#2 spot is 9 hours fresh. The leaderboard is working it seems. It updates every 15 minutes.
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Awesome feedback! We're going to be implementing most of these for the next release. I look forward to seeing this.
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Yes it is still coming out today. Expect it within the next few hours. Looking forward to hearing what you think .
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The game is officially out for Android! Check it out here!
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Yes please reach out to me via PM and let's figure something out.
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I will be reaching out to those I feel have contributed to the game.
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- mobile release date
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Private beta launching tonight. Unless there are some showstopping bugs, expect release mid June.
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Yes! We've made really great progress and are nearing completion of version 1.0. I'm planning to launch a private beta for android in the next couple of days.
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I'm not sure when hero mode will come out. But we will have a co-op mode (it's really cool, can team with up to 4 people) in a few days. Hero mode would likely have to be more like X Hero Siege where the creeps attack some point in the middle (but also your towers/hero). It would be really cool, I'd like to see it sooner than later.
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Unit speed may be adjusted. We do keep lower end mobile devices in mind. But the projectiles/visual effects are not final; I am exploring other asset packs.
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Done!
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https://forums.eletd.com/topic/95484-sneak-peek-videos/ Thoughts?
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Arrow/Cannon/Composite Towers. The discussion
Karawasa replied to AftermathRV's topic in General Discussion
Guys I always hesitate at adding more complexity. More content is always good. What does this feature add to the gameplay? What purpose/role does it fill? In other words, why? -
I have a 34'' monitor running at 3440x1440.
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We rely on GetDotaStats for data. They are currently undergoing maintenance until tomorrow. We'll be back online soon.
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Yes we rely on GetDotaStats. They are doing maintenance until tomorrow. We'll be back online soon.
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Sounds good to me.
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Done!
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Dual Towers were changed to 6x damage scaling and costs were increased to compensate.