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  3. Karawasa

    It Has Begun...

    These forums are merely hibernating until ETD 2 comes out . I've only been posting tiny amounts but there is a lot more going on. As we get closer to March 2019 you'll see a lot more! As someone who's been around since WC3, you will definitely appreciate me saying that we are staying true to our roots. ETD 2 will be a capstone to 12+ years of development. You may want to check out our Discord if you use that. They will all be fixed by virtue of being a different code base and game engine. New ones will surely crop up but we will be in a much better position to address them.
  4. Karawasa

    Track successful runs w/elements used

    Er it does for Dota 2...but not mobile.
  5. Karawasa

    Money tower

    Thank you for those suggestions! While we are not actively developing the mobile version anymore, your ideas are still valid as most of the towers you mentioned will be in ETD 2. @WindStrike Take a look at the above post.
  6. ENDi

    Question about achievement

    Pure suicide is the only achievement I can’t seem to unlock. I tried using only level one duals and periodic; still could not get the achievement to open.
  7. ENDi

    It Has Begun...

    Hopefully we will get the exploits fixed. Other than that game is great. I look forward to the next version.
  8. ENDi

    Scores

    ScoreBoard needs another purge.
  9. ENDi

    Track successful runs w/elements used

    The scoreboard tracks the elements you chose if you can place on it.
  10. ENDi

    Money tower

    Currently the highest scores without cheating require gold towers to take advantage of the 30% gold bounty bonus. This allows you to sell the majority of them later to build other towers. Personally id like to see a rework for haste towers, too much of their dps is wasted at the later stages of the game. This is significantly more important past level 19 in express and 34 in classic. gunpowder towers need a major buff. Of all the dual towers they are significantly weaker than their counterparts the range does not make up for the significant damage disparity, testing in god mode suggests at least 100 base damage should be added, as much as 125 might be needed, or an increase in attack speed and detonation rate to compensate for the difference. Flooding towers should see a slight increase in their projectile speed or the delay from activating the damage application as a dot needs to be removed. Mushroom towers should have their aoe reduced slightly, projectile speed increased. incantation should have the bottom end debuff for all units increased by 3% at both levels currently both jinx and corrosion outperform this tower at all stages except when killing bosses making it significantly weaker after level 50, a small baseline buff should bring it more in line with its counterparts across a full wave. This will open up more options for quad element builds. gold towers need the bounty bonus reduced to 10%/20%. Reduce attack rate to 1 sec base. Increase penalty for selling level 2 towers to 15%, level 3 to 20%. Periodical to 30% Debuffs should not persist through death for single target debuffs. Flamethrower towers debuff detonating twice as an example. Debuff from polar tower should refresh the calculation based on current health on application currently debuffs from other towers cause the calculation to apply to maximum health without reducing the health if the current health is already below the calculated health. attacks that land after a unit crosses the exit causes a units pathing to be lost resuling in multiple lives to be deducted as the unit zig zags between the entrance and exit. Occasionally this results in a unit freezing off map in a location the player cannot see. Suggest adding invulnerable buff to be applied between the two points. Final suggestion, remove the cheaters from the leaderboard. At the very least patch the exploits allowing people to post scores from god mode. Tired of of seeing 4m on express mode. You know damn good and well those scores aren’t legit. Anything over 850k needs to go in express, anything above 2.5m needs to go in classic. If their score is legit they should have no problem getting it again. Separate mobile scores from desktop version.
  11. Exodus

    It Has Begun...

    Wow, after not having been here for a couple of years, I'm suprised that not only do the forums still exist, there even is something to look forward to! I'll keep an eye on the development
  12. Karawasa

    Force Close On loading screen

    If you are crashing at the loading screen, verify the integrity of the game cache (optional), and then change the render engine from vulkan to dx11 (e.g. achievable by start parameter via -dx11).
  13. Karawasa

    It Has Begun...

    https://www.youtube.com/channel/UCfyEjngSvQCHA1-cf-lcZ-w
  14. Karawasa

    Scoring

    Unfortunately, I don't know. There isn't a good way to tell really. This is one reason why we'll have replays in Element TD 2!
  15. silviueu

    Scoring

    Hello. Nice to meet you all. Simply put.. no matter how much i struggle, i cant get past 1.3 mil score. However, recently, ive seen someone making 5.8 mil score. How is this possible? i mean the difference is huge. also top 10 players all have over 3.8 mil. whats the gimmick ? Im talking about the mobile version :))
  16. Karawasa

    Force Close On loading screen

    Moving this to the Dota 2 section. This has been reported previously but unfortunately we're unsure of the cause. I don't have any idea if or when it will be fixed.
  17. Rahjaesh

    Force Close On loading screen

    At the first three games, the game worked normally. but when i started to play with my friends, it keep force closing the game on the loading screen. Even when i starting the game alone, it keeps closing my dota 2. help ?
  18. You know other developer? he is busy so I don't know of another developer for tower defense. Cannot add him as friend in dota.
  19. Alright. Gotted the paid version after your input. Thanks.
  20. Karawasa

    How to make towers and units move

    I'm assuming you're using this: https://github.com/MNoya/Element-TD? You''ll probably have better luck posting there as the Dota 2 devs don't check these forums much I reckon.
  21. The free version has only one map unlocked. It also contains ads. I would get the paid version over the IAP in the free version (less code overhead, smaller size). They are the same cost.
  22. There's two versions. What's the difference?
  23. How do you do this in the editor? 1. Spawn units to route to area then loose hp if it enters waypoint5 Spawn Unit(based on current wave) at waypoint1 Order last created unit to move/go to waypoint2 then Order last created unit to move/go to waypoint3 then Order last created unit to move/go to waypoint4 then Order last created unit to move/go to waypoint5 then Unit enters waypoint5 set variable Life random integer (currentwave to(currentwave*2)) 2. Towers upgrade to another Tower Pick every unit owned by Player If player has 1arrowtower + 1cannontower +1magictower Add ability "transform to ArrowCannonTower" If unit uses ability "transform to ArrowCannonTower" then Remove 1arrowtower + 1cannontower +1magictower 3. Monsters wave per level Monsters are different per level but every 10 levels is only 1 monster that is the boss
  24. Karawasa

    Post Your Desktop

    Over two years later and I finally changed my desktop!
  25. I was able to connect with the publisher and this should now be fixed on KR/TW!
  26. JoshT

    Mobile scoring

    Awesome thank you!
  27. Karawasa

    Mobile scoring

    @JoshT I'm sorry about the slow reply. See below; No Leak Bonus = 1.3 Wave Clear Speed Bonus = 1.6 - (wave duration in seconds * 0.02) Classic Speed Bonus = 45 / game duration in minutes Express Speed Bonus = 20 / game duration in minutes Networth = Ending gold + gold given if you sold all towers Classic Per wave: 30 * (wave # + 5) * No Leak Bonus * Wave Clear Speed Bonus Per boss wave: 30 * (boss wave # + 300) * No Leak Bonus * Wave Clear Speed Bonus Per game: (Ending Score + Networth) * Classic Speed Bonus Express Per wave: 30 * (wave # + 15) * No Leak Bonus * Wave Clear Speed Bonus Per game: (Ending Score + Networth) * Express Speed Bonus
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