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  1. Last week
  2. No, Dota 2 is not the end game for ETD. We are planning to launch a Kickstarter for Element TD 2 in January.
  3. Latest Dota2 patch messed with hotkeys badly (Selling hot key previously Q jumps from W to E). Is this really the death of the best game in the universe
  4. Earlier
  5. There will probably not be a patch anytime soon. Our Dota 2 developers have moved on to other projects. Valve's terrible support for custom games really ruins the motivation to continue working on them.
  6. This was fixed with a hotfix shortly after.
  7. Fixed in Update: 5 Nov @ 10:02am. Please let me know if there are any more wave spawning issues.
  8. I understand why this is occurring. It is because in the boss wave the wave can consist of a mixture of units with the bulky buff, and as these units are suppose to act as 2 units when killed the creeps remaining count can go well below 0 and trigger a wave each time a creep is killed.
  9. Just found out that this occurs when I play in the new map. After I quit, the game now becomes unplayable. Also in the new map, I cannot zoom in like what can I do with the other maps.
  10. Please refer to the attached picture. The picture and the titles says it all. This was the latest version (1.9.2)
  11. The one thing I have noticed is viable is if you want to do the slow and efficient type builds I favor, is just going up in difficulty. I always played on hard out of habit, but in my continuing tests on how to build score, have noticed just going up to insane difficulty rewards a much better score for the same build. So maybe I was wrong in thinking networth bonus would make up the slack in score, and instead need to max out the difficulty.
  12. Hey My game has been crashing a lot lately, usually in the mid to late rounds 30-40 I was using: Nova Quake Flame Moss And a couple single elements, natures mostly Upgrades: Fire 2 Light 2 Nature 2 Earth 1 I was in sandbox mode some of the times, though not all the times
  13. I played another game with insane/challenge mode and the same bug appeared. So in my estimation it happens every time you reach the frog waves in that specific mode. Maybe some other players have the same issue?
  14. Thanks for reporting this issue. It is difficult however to determine what exactly went wrong as there is no longer access to replays. If you are able to provide steps to replicate this issue that would be appreciated.
  15. Hey guys, just played a game with insane/challenge mode and the frog waves were messed up. Frogs kept spawning all the time and for each frog i leaked i got the "wave completed" notice and got points for beating the wave. https://hatinacat.com/leaderboard/matches/3430232926
  16. Interesting. I will take a look.
  17. I will look into the rainbow defense. Regarding spiral map, probably not :(.
  18. Thanks for that feedback. We may very well adjust the networth bonus. We want both strategies to be viable.
  19. I ran a simple tests to try and find out, I did a simple no frills build on normal and ran it once in my usual fashion of buying time and building interest, and then again trying to rush it and kill each wave in one long pass. On my long game I ended it with a score of 243,200, a speed modifier of 0.8, and a net worth of 97,360. Then when I did my rush build I got a score of 339,099, a speed modifier of 1.3, and a net worth of 71884! I was blown away by the difference! So it appears playing fast is far superior to playing for net worth. I had been playing the interest game since way back when interest was an element you could buy and hoarding cash was the way to go, so I never assumed the best way to play changed. I was going to run the test a few more times to make sure, but with the spread beings so big I don't think the result would change much. Anyway, thought I'd share so others know and don't make my mistake. Maybe you can add something about that to a tips screen or something.
  20. Hi guys, love the work you're still doing after all this time. I've been playing since the beginning (remember rainbow towers and interesting towers?) and had fun helping you with the starcraft version testing a little bit. Anyway I just wanted to say I've been having a great time with the mobile version, I love the double speed and skip to next wave features! Anyway here's my question: I haven't been trying to hard to get a high score till recently and now that I am, I'd like to know more about how they work. I usually do builds that really take their time such as far right side on grove (numpad 6) and slow towers, always making sure to have the creeps make two passes so I get maximum interest, but now I'm wondering if that is helping my score or not. The speed bonus is based on how fast the wave dies, and not if you have the double speed on, right? And if the score awards me for both net-worth and speed, has anyone done any kind of testing to see which provides the bigger score, trying to kil the waves asap versus dragging it on to get more interest ticks? I'm just curious if anyone knows before I do the testing myself.
  21. I'm having the same problem and as WindStrike said, there's a short key available. I like the classic interface and I think the new is a more confusing in terms of user friendly. It makes some time for me to get used to it. طراحی سایت
  22. Version 1.9.1.
  23. What version? Could you post a screenshot?
  24. Thank you for reporting that. We'll look into it and hopefully have a fix soon!
  25. Same for me. It's the only achievement that I can't accomplish with 4 starts and it really hurts my OCD, lol. Also, any plans for including "Beat a game on the Spiral map"?
  26. Why is that the outlines are thickened? For example, the Undead aura. The aura now looks like a pure violet aura. Before, it has drawings in it. And the Regen aura, it became white. And for towers like Hail, Quake, Vapor, Ice and Nova, when they attack, the game lags a bit because of the thickening of the outlines.
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