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Content Count
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Everything posted by Noya
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Good points, perhaps we should remove part of/all the bonus gold that is granted when a Pure Essence is purchased. Purchasing extra pures should be an option, not a must-do of any strategy (same problem that ended with the removal of Interest increase purchase)
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I can fix this if I find why it's happening. Questions: 1. Is it only on Chaos? 2. Is it related to shift queueing? 3. Someone managed to reproduce it on sandbox reliably? Thank you for any help that can bring this bug down
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All of these should be sorted out now
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This is correct (and a custom mechanic of EleTD, different from the default Dota behavior of slows)
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I'm glad the Sandbox mode is being put to good use!
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You are correct in icefrogs not giving scores, must specify it was on Rush mode. Will be fixed on the next update that we are about to push (resetting the leaderboard in the process)
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Sandbox is unstable and can do bad things to your PC. Handle with care
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I assume you wont those matches, right? (We are only saving won matches and over 50k score now) Seems like the match didn't record, we had 500k lobbies in the last days but it seems it some still fail to register. Your full history of matches is here https://getdotastats.com/#s2__user?id=86715129 and I don't see those 2 matches either unfortunately
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1st will be fixed shortly today. I will check on the frog issues. The grid isn't responsive at the moment, meaning if you build/sell it wont update until you toggle it again. I'll make it update for sells now
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Known, it's due to disconnected players and accessing wrong data. Will try to fix it later this week
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One thousand commits later, we have reached 400k subscribers in the first 10 days, with over half a million lobbies!
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Does the match still show on your http://www.eletd.com/leaderboard/players/STEAMID_32 list? We did a reset recently. Private profile shouldn't be a problem, the Steam ID is still accessible
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Great work, I will back up its addition to the site
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Fixed in the latest update.
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You will end up with a better score with 50 lives already, because of speed/clean bonus.
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The multiplier tries to account for not always hitting the max amount of creeps the AoE allows.
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Thank you for your report. We believe we have discovered the problem and will be including it on tonight's update. Edit: Patch will be delayed util the end of the weekend to add more fixes and updates.
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Still can't reproduce it reliably guys. I will try adding the sandbox mode today so you can help me figure out what exactly is triggering it
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There should be a filter for leaderboards, yes. Haste in Rush is over the top right now and we'll probably address that too in the next leaderboard reset.
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Implemented in https://github.com/Karawasa/Element-TD/commit/7fb72905ab7a2b161033e9666a61a8d4f4e2e43b Added on next update
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I am adding this in the next update, it's already implemented and ready to ship. Ice and Windstorm also gained this ability system
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Noted, I will add extra behavior to keep the current target (instead of the current decide after every attack) if the target was manually selected.
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Yeah this is kind of brutal and intended The 60 second break should still apply, right? But once that start, you will start Rush-mode boss waves (which give x1.5 by Rush rules)