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jolin012

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Everything posted by jolin012

  1. instead of poison/ice, quark/electricity, flame/kindle sharing dmg type and sup dual, which is half of the dmg duals that don't work in one combo, the ones that wouldnt't work would be: flame/kindle and quark/gunpowder but I like that light gets an AoE, earth gets an ST and hydro makes sense. correct that is fixes ice/poison. but it doesn't fix flame kindle and it replaces quark/electricity with quark/gunpowder. still there are 8 ways to fix all problems, if we consider them to be great problems.
  2. jolin012

    LDWN

    The last 3 levels? so you leak 58 badly too, the "weak to light" wave? for lvl 60 you need to micro your light towers to attack the asme target so that they don't let many children go around and regenerate health. yeah, your work so far seems great, so we won't have to guide you via showing how you need to do exactly. your playing style seems to work well., if you provide us a replay we could tell where your problems are. I was suprised that you had only 2 tsunamis but if you upload the replay that might explain why - but then again, in public beta, there was not much cash after pures bought. And note that it is not an easy build - nobody said it was possible to noleak. even WNLF is pretty hard to complete on veryhard/hard, so WNL is a real challenge. replay here and we can help you make it even more successfull.
  3. hydro itself is claimed to be overpowered. to see if the pure builds are overpowered it would be better to compare to a specific build that we think is not in the need of a buff/nerf.
  4. nice replay lesher, gj and the question is ofcourse - is hydro too strong, are duals too strong or is the entire game too easy? We will probably see when other replays keep reporting in. I do not have time to record reps right now sorry, but I will try to find time later during the week.
  5. yap, I did xsm. if ye have a 4 5 or 6ele build ready, I'm ready to try a challenge(to compare the builds). It's an important question wether one build or many build type or several or the entire game, is too easy.
  6. good (and as always mentioned - with the automatic clone sell on automatic sell that means only abusable in random. and everything is imbalanced in random. remember - aborting an upgrade or building should count as "sell")
  7. What i mean is, by changing pure strength it might not be valid to even use the pures. to make duals and perhaps triples stronger is a bad move. Pures Should be limited to lategame Is the best way I think, by making pure essences either not possible to buy, or, buy only after wave 50. Agreed or anyone having a better idea? or is the case that pures are not too strong, and this replay is only possible becuase overall teh game is too easy? that'd be proven by providing an even easier victory with another build.
  8. Macro balance 2ele builds. (pure+dualboost) Pures seem to have an overpowered effect if soloing with them. the fact that by buying pure essences you can get pures, the strongest towers, along with a 200% boos ttower. for example: LDLDLDPPP gives 3 pures and 6 pure clones. oh, and btw, trickery is still broken ratio system. I get 2 pures-> 3 clones and 3 pures->4 clones. instead of 2->4 and 3->6. in the replay i play lazy and leak some, but you get the point. the only way I can think of solving this would be that either pure essences can not be bought at all, or, they can only be bought after level 50, instead of after ye have a lvl 3 elemental. would also make 6ele build+pures an option, but it has so much support to go for that it wouldn't be worth it really. beta 18 pures.w3g
  9. does that mean it will be stuttering every time there is a trickery tower with full mana? or does it mean that if a trickery reaches full mana it only has the chance to autocast if there is ratio enough to cast the second it reaches full mana, and not after it had full mana for some time?
  10. when a player dies his attacker creep die. but on undead waves, those in teh middle of revive, get revives, and will walk through his maze until the game is aborted for everyone. beta 18 undead game over bug.w3g
  11. i did a game. vhsrsm 3 leaks by accident, didn't even see them^^ Also commented the decisions i made in observer chat so that you can learn from it. jolin012-elementtd 4.0pb pro replay.w3g
  12. jolin012

    LDWN

    tidal+well+ice+light tower. tidal deals heavy splash water dmg. well&ice buffs. place ice in corners where it only hits a creep once before it automaticly switches target, so the lower left of area 4, the upper right of area 9, and the lower right of area 3. light covers for darkness mechanicals and bosses about 33% gold spent on light towers. fast/undead should be a tiny bit harder but should be no problem. main problem would be lateggame. add pures. there is no reason to pick darkness tower while trickery tower isn't really working as a booster, and disease/poison/hail/drowning/oblivion are a bit too weak to be worth spending lumber for. If you want it proved to work i suggest you either ick darkness and don't use it, or max light water and nature and pick one interest. or anohter elment instead of darkness. pick order: $LWN LWN WNL towers: first tidal+well+amplified light later tsunami+spring+freezing+focused light later tsunami+waterfall+sub-zero+pure light try yourself. if you want i can record a replay.
  13. but dark/light are not stronger. they are just easier to play. and they work well in singleplayer or very easy. if you for real, multiplayer veryhard, your light towers will easily get rushed by fire tower.
  14. jolin012

    EleTD Logo

    "better" is a matter of opinion. if cisz likes cubes and modern design, he should be allowed to make a tshirt of that (probably allow him to wear it too! ) and karawasa didn't make the loadingscreen. if you look in the bottom right corner you can see it's made by Oni aka Kinew. in credits tehre is his full name too afaik
  15. since we're working further on 4.0 I didn't play public beta saving a replay for a while, so they're all outdated in tft version. Maybe someone else saved a PB replay the latest few mounth(s)?
  16. that is no offence and no trouble, but I'm not quite sure I'm agreed with you. Water and fire are weaker? We are currently balancing them to all be qually good and as i remember it, at least fire was really strongin 4.0 pb. Computer players for custom mapis not a bad idea but would need custom AI right? I'm not quite sure how hard it'd be but i guess very very hard, to code that is. heroes got axed yes, but the hero mode might be back one day, i mean, no real plans on it, but anything may happen . one of the reasons was because it was hard to have them balanced without having the same abilities, and even though you like balance and like them to have same spells, most won't find it worth to sacrifice originality of spells for balance of heroes. and having different spellsstill balanced would be too much work for now.
  17. or zealout. no leak except some experimenting at lvl 55. I'd say flamethrower and zealout and impulse are not nessesarily overpowered. either the group of towers dmg triples, is too strong. or the game is too easy. let's first micro balance da triples. then balance the group in macro balance. beta 17b zealouts.w3g
  18. perhaps we shall make all support triples 6k dmg instead. that depends where the other tower types land and is an issue for macro balance. as soon as all within groups are balanced it should be an easy trick to balance the groups.
  19. yap and after like 8 minutes in cisz tower test replay, he mistakely summons lvl 21 one time, and when they reincarnate around area 3, or, not sure if it's exactly when they revive, anyway they head towards the very corner of the maze.
  20. how about DNEF? disease+flamethrower (they should stack) and magic to get kills. one magic one disease and one flamethrower should kill most things entering even if placed right at entrance.. except perhaps lvl 37.. buildtesting is da trick. go for it holepercent
  21. you're right sancdar. as soon as corpses begin showing up, disease can get the full job done, output it's full effectdamage, on one pass. if they are powerfull enough to destroy a wave on 2pass then they are powerful enough to do in one onepass too. combined with a couple of arrows or a magictower to get teh first kill. same should go for flamethrower tower. these concepts they use are fun and interesting - but dangerous balancewise to deal with. Anyone knowing what shall we do about it?
  22. totally agreed. the build project was a great work, and build balancing can go on in the meanwhile too.
  23. I would say build balance is an important thing, but right now, we should focus on, among other, slow/st issue, tower balance, arising bugs, a few otehr things and upcoming stuff.
  24. Disease isn't weak vs darkness waves^^ and don't claim a damage tower to be weak because it fails it's weak element if that's what you mean, cause every dmg tower would do that^^
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