jolin012
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Everything posted by jolin012
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it appeared that they didn't even know that I was making a game with youy guys , but I'm 90% sure it'll be working, so don't plan all the goodies on other days that a weekend will be updating you guys.
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heh gj, though the name of the thread is a bit outdated - now that it has been seen and is no longer brand new
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oh, I'm agreed of course. as i first posted I liked the change from the very beginning even though it was not intended at first.
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pushing only support duals that much makes 33221 and 332111 with maxed sup dual too strong. we have to weaken t1 triples to 5% for that, and when doing that it is shown that around 250% is enough, if buffing dual dmgers t3 the same. at least that's what i figured from here viewtopic.php?f=22&t=1324
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um - do what. I read it twice and don't get it
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ah - you are right sorry I thought he wasn't since i played with him playing PB.
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tier 3 duals. both support and dmg duals. and they equal 6 dupport triples, and 3 support duals, 5 of them at lvl 1.
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ya - I meant that if duals tier 3 only buff by 160% then 4ele will suck compared to 6ele, which i in this case called periodics. just like in 4.0 PB 6ele would own any other build. what karawasa sais I can't really agree with. to compensate duals, 6ele and 5ele have more support towers. periodics is more or less supposed and is, to be equal to pures. except they are composite, along with all otehr towers of 6ele build they are using attack types and dmg types (st/splash/earth/nature etc) that are vary varied. what compensates the missing t3 dual in 6ele builds is mainly more support towers, and NOT periodical tower of the elements.
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just wanted to say - cool that clones get shrinked a bit, smaller than regular towers that was intended - right?
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you must be kidding sual support t3 to 160%?? so periodics to pwn everything again?=) oh - and no shame on you - I could say this for sure only after latest testing
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if you guys challenge each otehr, please share with us the replay
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make Sure links are using Large Fonts. REALLY LARGE RelnForce said he found the forums through someone - and did not notice it on the loadingscreen, which was another reminder that we presumably used too small letters.
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hey and welcome to the Board RelnForce we spoke already on the irc and played. you should become a beta tester and learn the newer betas so that you're prepared for 4.0 and can go out and own
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merry christmas and a happy new.... elemental Christmas-tree Untitled-1 copy.jpg
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Mini Game mode is Selected. Everything will be the same for everyone: A difficulty is selected. A wave is randomed and a 60 second(or other) timer starts ticking down until the creep wave is unleashed. random eles are spawned and autokilled. An amount of money is given to each player dependant on level being spawned. Points awarded to players for beeing fastest/leaking fewest. 0% gold return (no relocation). gold resets and new gold given for next wave anyway). after like 10 waves - most points win. This is a sort of mini game - and very good training for players.
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please have your element td map located in Maps\Download\. you have yours located in Maps\ only, we cannot watch your replay unless we reorganize our maps just to view your replay. rules about replay and map versions and location but thanks for the replay, I will temporarily copy my map file to the maps folder and watch it, as soon as I find time lvl 57 on bad elements doesn't really sound like you sucked, in fact it sounds like you are very talented!
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np, we get what you mean or at least I do ..but pictures are always nice of course
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so - there are 6 elements. but 8 areas. How is the plan ? but I have one cool idea for the area in the middle. Around that area, there should be "fountains" that shoot off flames upwards of different colors, one for each element. well, not a fountain, but like the water that a fountain shoots. and every 6th fountain around the area is of each element. so: [pre:30t1t3u1].LDWFNELDW E|¯¯¯¯¯¯¯|F N| |N F| |E W| |L D| |D L|_______|W ENFWDLENF[/pre:30t1t3u1] but aslo - not all will be flaming at all times. first 0.5 sec with F E and D shoting off a small fountain shower upwards. then 0.5 sec of nothing. then 0.5 sec of W L and N doing the same. then 0.5 sec of nothing happening again, and then D F E and so on. So - swapping between: [pre:30t1t3u1]..D F E D E|¯¯¯¯¯¯¯|F | | F| |E | | D| |D |_______| E F D E F[/pre:30t1t3u1] and: [pre:30t1t3u1].L W N L W |¯¯¯¯¯¯¯| N| |N | | W| |L | | L|_______|W N W L N[/pre:30t1t3u1] hope you see what I mean:P with fountains I mean something like either the kindle towers' effect shooting fire up or the hydro water raining down
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this doesn't sound like 4.0:P sounds like 4.3 or something. as for the "-info 6" i can tell teh "-wave 6" (same thing different name) command has been suggested a long time ago - and I still wish it implemented and I guess it should work - perhaps k can tell if it is or is not on the to-do list. cause I'm curious too.
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the command list should give more info imo. most who read just "-range (x)" won't know what it does and probably won't try to use it. also in specific would be better for that and class and element. I tried -range (without any number) and there popped up a, info message, I like that. that should exist for -element and -classification too that should tell what info it will show and what texts/numbers are possible for input. I think it will be no problem to have a bit of text for each command in the command-list as long as we highlight them
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don't use blue as tooltip color. unless there is something we don't want to be read temporary.PNG
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so - is it better with a laser? when you have hightech laser and these nice sliding nods under it - does these hard hq mousepads work? does it gain mroe controle than lower quality mice? is it worth for me to go get one hq mouse for me too?
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but how can one's cpu affect the game and not just teh player? i mean we've seen this in multiplayer -what is actually happening then? the creeps stall for one player but not the otehrs? or is teh host has a bad cpu it happens? was just thinking this might be a way to find a clue of why it happens, I mean i doubt it but i just thought it'd be worth saying anyway.
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I never felt it even with for example impulses+well lvl 3 but did feel it with quark and flamethrower had a super fast attackspeed before and never lagged them anyway hmm..
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hm - interesting about poison. Would be nice to give toned down poison a try in beta 19 and see if it is appreciated.