holepercent

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About holepercent

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    holepercent
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    http://youtube.com/holepercent

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    Singapore

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  1. Practice Builds... (again)

    Casual Express/Insane/Random/Chaos game. https://www.youtube.com/watch?v=LdFCTXglVsE A somewhat weak opening, was hoping this would stay 5 elements, but nope, game decided to give me nature 1 on wave 27.
  2. Practice Builds... (again)

    Starting practice for a new series in anticipation of Element TD 2? https://www.youtube.com/watch?v=90TiEPSIMig
  3. Test Builds: The full set

    currently playing through every possible combination of 4 elements in express mode UPDATE: All 15 combinations are included in the playlist below.
  4. Basic 4-element builds with no aoe slows

    DWFN Duals: poison,magic,disease,vapor,well,flame Triples: corrosion,flooding,jinx,impulse With this combination, you have 2 triple support towers (corrosion and jinx) and a dual support tower (well) available. LDWN Duals: trickery,ice,life,poison,disease,well Triples: hail,obliteration,tidal,flooding Another combination with no triple support but two support dual element towers (trickery and well) available.
  5. Basic 4-element builds with no aoe slows

    WFNE Duals: vapor,well,hydro,flame,blacksmith,moss Triples: impulse,haste,ephemeral,quake This is one of the few builds with no triple support tower available. However, you have access to two dual support towers (well and forge), only one which can be maxed at tier 3 due to having 11 picks only. LWNE Duals: ice,life,atom,well,hydro,moss Triples: tidal,polar,enchantment,ephemeral A combination with two support triples (polar and enchantment) available, together with a dual support (well). A choice has to be made whether to go for a tier 3 support triple or fully upgrading the well tower and a damage triple to tier 3. LDFE Duals: trickery,electricity,atom,magic,gunpowder,blacksmith Triples: runic,laser,gold,flamethrower One of the other builds with no support triple but two dual support towers available. Take advantage of the DEF cycle of damage towers here. With almost equal value of towers dealing earth, fire and darkness damage, the build has essentially no elemental weakness.
  6. Basic 4-element builds with no aoe slows

    Darkness, Water, Fire and Nature with tier 3 flooding: Light, Darkness, Water, Nature with tier 3 hail:
  7. Water, Fire, Nature and Earth with tier 3 quake: Light, Water, Nature and Earth with tier 3 tidal: Light, Darkness, Fire and Earth with tier 3 flamethrower
  8. Track successful runs w/elements used

    One of the achievements which didn't make it into the game was completing all possible 15 4-element builds. The main issue was how to define whether an element was used. If you purely go by elementals summoned, you can summon an element and not actually build or upgrade any towers with that element. Does that actually count? Having an element at tier 1 or tier 3 makes a difference too. In random mode, there can be reasons to completely ignore a late game tier 1 which doesn't contribute to the defense. There are too many combinations to make tracking all of them practical.
  9. All combinations winnable on Insane?

    All combinations using 3 or more elements definitely can beat wave 55. Doing so with 0 leaks might be challenging for a handful of 3 element combinations. (i have more than half the builds already recorded on my youtube channel) Most experienced players fully upgrade a minimal number of towers, accumulating as much interest as possible without giving up too much on clear speed. Planning is essential to maximise elemental strengths and defensive cover for waves with elemental weakness.
  10. Just a reason to hail Hail (tower)

    Play in express mode.
  11. Test Build: Darkness-Water-Nature

    A basic strategy for completing Insane difficulty with Darkness, Water and Nature.
  12. Test Build: Water-Fire-Nature

    A basic strategy for completing Insane difficulty with Water, Fire and Nature.
  13. Test Build: Light-Water-Nature

    Gotta play 'em all! Play through every single combination of 3 and 4 elements. It's fun.
  14. Test Build: Water-Nature-Earth

    A basic strategy for completing Insane difficulty with Water, Nature and Earth
  15. Test Build: Light-Water-Nature

    A basic strategy for completing Insane difficulty with Light, Water and Nature.