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jolin012

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Everything posted by jolin012

  1. jolin012

    Tournament No.1

    it's ok, I will retake make a comeback next time
  2. I agree aswell, it's good with the life loss, with independent start it would make it even more stressing, too stressing for many players.
  3. Well, why I care about the numbers is when I'm creating a build I want to don't wanna waste lumber so that I can build another slowtower is the ones I allready have are allready over, or as well as over the maximum line of slow. Well.... I think I did know most of that allready but thx anyway ( you couldn't know that I knew ofcourse^^) maybe you can just answer this one for me instad : The fisrt thing that made me need this was when I had the elements wlfdnat lvl 2 and having them all time slowed by ice and monsoon, is it nesessary to have the novas or will the slow be almost the same without them? (to spare the lumber, not the money of course xD) I guess it's the best to have the nature as it's how it "should be" but I'm interested in how it works anyway
  4. If someone could list how much different slowtowers slow and what the maximum slow is I think that'd be very good help to many people. that does not mean this is what I'm looking for: clay, 33% sludge, factor of 3 ice, an aoe slowing tower freezing, a better aoe slowing tower What I'm looking for is a complete list of all of them( counted all in the same "mesurement")ยด, maybe even the size of it's aoe/non aoe and/or how long the slow last So I know what is needed tro slow the maximum and not use too little/much slow. Very happy if someone has the total answer Thanks!
  5. jolin012

    Tournament No.1

    I lost connection in my first round Need revenge on the next tournament
  6. jolin012

    Tournament No.1

    Megaman_mega is my(rl) friend, and... guess what! I invited him
  7. When it is late and I am tired I can see sludge at level 14 in my mind Besides it was that I shall not prepare to build sludge at lvl 14
  8. I suggest there should be a command for every level (e.g. -42) to see what the certain level contains. Sorry that I wrote maybe a little too much... wasn't supposed to be that much xD just have to make sure you understand;) Why? Well there are many cases where it would be handy, for example when using/having the availability to build tech,poison, undead, crypt, death, drowning or something else that matters if there is a mech/undead(or in some cases fast/healing). Lets say I play on random, I have the elements dfle (at level 2) and I have decided to use metal towers. But as I have the availabiliy to build tech towers I want to use that on mech-levels. I type -mechanical and see that the next mechanical wave is at level 49. So I shall prapare to build tech for then? No! I want to type -49 to secure that is not a nature level or something like that. I don't want to type -water -fire -nature -earth -light -dark to know what level 49 is. The same If I have undead tower. Or if I have life that I want to use on next darkness wave but I want to know that it is a mech or undead wave, (or maybe fast or healing if I believe file is too weak for that) Not reason enough to make create these commands? (the one who agrees already don't have to continue reading;) ) Well also everytime the randomizing begins with poison. Then I have to know when next mechanical wave is. Then I have to be prepared to sell poison and build...Whaat??? it would be good to know what element I am facing that level so that I don't prepare to sell/upgrade poisons into sludge at level 14(light mech) Aswell there are many builds that have healing as their main weakness. Even though -healing tells me when I should worry it doesn't tell much more. I need (again) to know what element I'm facing to know what my extra towers should be. (I'll preanswer some questitions that I expected might come) Isn't it making boring to make the game easier? No, It's to make the information easier to get. (and if not adding these commands just to keep the game the same hard, well making it hard by being bad informed belongs to choas mode, not normal mode) Oh... I forgot to add some smileys to make the text colorful Believe it or not( ) but here they come;
  9. jolin012

    Range check

    Good idea! maybe towers with different ranges have different buttons with different names and different range:wink: For example Nova: [Check Attack Range] [Check Explode Range]
  10. jolin012

    3.0 Batch of Bugs

    if a unit is struck by nova it is slowed. If it is struck by supernova it replaces the slow curse and is replaced with a better one. Though if the supernova strucks first, the units are speeded up when normal nova strucks them. (same with others such as enchandment towers) That the worse aura may replace the good one, is that a bug or just something supposed to avoid?
  11. jolin012

    Chaos Mode

    I agree with energig, the harder creeps one gets, the easier are left. and to me it doesn't make sence to have more gold the easier creeps u got left to come^^
  12. jolin012

    Challenge #4

    hmm.. does dino really deal it's AoE armor ignoring? I tried it and what I rwmwmber it doesn't do armor ignoring damage but I might be wrong
  13. the electricity could have the ability to be transformed into negative electricity tower or positive to cast positive/negative charges on units. A Positive loaded unit close to a negative one will be pulled together(perhaps the one with lower hp pulled to the one with higher if it's impossible to get them both move together) and they both get hurt (by an electric beam between them or when they colaps)and then the positive/negative auras are removed, though if two loaded with +(or 2 with -) are close they are pushed away from each other without any dmg. Too tricky to make maybe?
  14. jolin012

    Tournament No.1

    juhuuuu, gonna be fun
  15. jolin012

    Tournament No.1

    I'd be glad to join if the date stacks with my plans (, going to the usa the 21st of june)
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