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jolin012

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Everything posted by jolin012

  1. I'va kinda changed my mind. Water ftw=) best of the splashes vs single targets. and best with clumping (higher damage than large splash, and can still get many units in full-dmg area.)
  2. and you think that would be balanced?=)
  3. jolin012

    Release Suggestion

    nah, we should call it 4.0 imo^^ we're not ashamed of the result. this thing should be working
  4. jolin012

    Flesh Golems

    don't read this if you want 4.0 content to be a complete surprise Yes, it is true, it was discovered and toned down in later private betas. even later in teh private beta cycle, the golem has changed so it's ability has no longer anything to do with growing in size or power, so as soon as we output a new public version there should be no worries about this.
  5. will we also have bot running on Garena and such that can cross connect with Bnet players?
  6. jolin012

    Release Suggestion

    yes please. beta beta beta. we have other stuff than the terrain that we can work on.
  7. but we do excause that we were really slow. and noone can predict exact, but all etas so far were honestly really bad... hope that the map won't be as bad, cause we're, or at least some of us agree, to prerelease the map, slpit up current work and leave some that was planned 4.0 to go 4.1... viewtopic.php?f=3&t=1402 but we will have to see what karawasa and some others think about it...
  8. jolin012

    Release Suggestion

    perhaps we should release now... and thing is, now with the new stuff to be done that isn't even decided how it should be, it doesn't even feel like the release is around the corner. it really feels like another few months if we want all the new things done for 4.0... sancdar is right we have enough fro a version. and if we give them piece by peace they will also have time to learn it I guess, well at least it's not a really bad thing.
  9. jolin012

    PUI Handler error

    if you were playing public beta, did you use any cheats? like -level -gold -lumber or greedisgood or anything else?(anything other than authorization code)
  10. yes, you are right. if I remember correctly the timer for next wave after someone killed a wave is 25/20/15/10/5 seconds on difficulty VE/E/N/H/VH but that might not be the exact numbers, but something like it. reason is we have changed them around since the public beta.
  11. heh, if flesh golem could consume other towers to grow stronger
  12. ya, we'll reconsider that once we get more time again
  13. that's an odd choice of thread, but sure, that ppl are waiting represents popularity.. i guess
  14. not that it is almost 2weeks 4-5 ppl.. was it calced for 4 or 5? anyway around 20€ per pers and night. ya, it's not free:/
  15. anyone of these looks good imo 916 (1015.-) http://www.ferienwohnung-zimmer-berlin. ... =4&unr=916 426 (988.-) http://www.ferienwohnung-zimmer-berlin. ... =4&unr=426
  16. a bit less 3ele and a add some 5ele build and it'd be cool perhaps WWWNNNLLFFE or something to get double slow in there too.. but slow isn't balanced atm, which can't be solved through testing, ones that your brought up are more important =) what more can I say.. gl hf
  17. on northrend there's a new hosting bot I saw yesterday. didn't see it show up again yet though.
  18. jolin012

    Flesh Golem bug

    you can attach images to your post
  19. yes that is right, you can PAY lumber to Receive Extra Pure essences (Pure essence makes extra pure OR Periodics possible to build. but you need to max at least one element to be able to purchase Pure Essence)
  20. It's not a great strategy but you can do it 2 ways: 1.) Cheat. type -pointbreak and you can build infinity of them. 2.) pick all elements at level one, that takes 6 lumber. take level 2 and level 3 of one of the elements, that takes another 2 lumber. you have 3 lumber left to buy pure essences for (you may purchase pure essences for your lumbers as soon as you have maxed one element) if you purchase 1-3 essences, and wait for the 2 regular to come you can build 3-5 periodics. ( 3) you could clone periodics using trickery tower if you consider that as "having more periodics)
  21. perhaps You have a replay for us to analyze so that we can give more specific tips ?=)
  22. note the amount of erupt towers. if those were ssay only hydro, during a healing wave, the creeps would be hopping up and down for hours, regenerating health and harvesting interest. There are several ways to get full cash for example this, or leaking one creep over and over again gathering interest.
  23. BC click BC click BC click BC click BC click... was basicly my forum draft #5.
  24. Let me put it this way. The lowered dual boost from 240% to 200% was just wrong and pointless. it made clearer contrasts between t3-sup-dual-builds and non-t3-sup-dual-builds. It also hides the early t3 sup dual problem a bit, but does not remove the issue, because we will have to reestablish the support from sup duals t3, that was already perhaps a bit low (240%) So - looking at the early dual problem now, will show a bit but not all of it, the contrasts will go stronger as sup duals of t3 will have to increase power. We need a solution such as the variable dual support strength. Anyway, I have also been thinking about trying to test the balance, but it's hard to draw conclusions other than what we need to buff/nerf. it's hard to tell how much. because, the best way to do this is what cisz suggests, testing net-worths for builds. it's the best way, but it's not good, in fact it sucks. it's just that it's the only possible way in game to test how much to change. (the case would be different if there was a command for summoning a wave with in game chosen hp or armor by command). Why does "check which gold can win" suck? first of all, the lategame is too easy with at least the best builds. and for no reason the pures increased from 7k to 15k, so the cover all the gold in the best builds. and therefore, the 4ele can't show it's advantage over 5ele, having t3 damage dual (instead of extra t1 support), because it beats wave 60 w/o any other than pures and support. So this is how easy it is to beat lv 60 noleak now: 10 lumber spent, 32k net(43k gold spent). 2 pure water, one monsoon, one supernova, one well tier 3. Note That This Replay Does NOT Prove the Map balanced. It is a combination of several abused imbalances of the map and the way of testing that Makes 4ele Look Stronger than It is Remember that it is also the cause of one more problem. slow and splash still pwns, as shown in the latest draft. I tried the same thing but with monsoon and supernova replaced by enchantment t2 and polar t2 and well3 for support, and pure nature x2 for damage. it leaked two thirds at area 4 and one third at area 3. both because it doesn't have slow and splash that the other build has, but also because the ST-support problem was never solved. some claim that one is enough, of polar and enchantment, but it's 2 needed. you can't enchantment and polar cast one every other creep and hit those very creeps with the pure natures. it would perhaps be possible but even i fail, it's too hard to see which one is struck by polar, and polarstruck is in fact very easy to see. Edit: the replay doesn't seem to work, at least not for me, but the text above explains it all anyway To me, the slow and splash is a great problem that I dunno how to solve... a problem that causes other problems, it currently makes 4ele look really strong with it's 43k gold to beat wave 60 no leak with all dmg on pure water. I dunno what we should do about the slow& splash problem. mech can cause a few leaks, but those are solved by not 50% ST damage, but by 20% STLongrange damage, or accepting a few leaks, also bosses do't prevent much slow% splash abuse, other than the same as mech. Perhaps, if Mechanicals with the buff on both remove slow and ignore slow? or is that llready how it is? Perhaps make them have no collision-size when buffed?(like I saw that on phase boots in dota I think) Beta21 NNNWWWFFLLx 32k.w3g LastReplay.w3g
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