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Everything posted by Karawasa
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Mechanical waves become invulnerable from time to time. If all the creeps in range happened to be invulnerable or you tried targeting an invulnerable creep, you would experience this.
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You got them at the moment he left?
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May I suggest: https://forums.eletd.com/index.php?showtopic=2546
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Updated to include missing images.
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Tired of trying to describe where to build towers to someone? Check this out;
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Did anyone leave during the game? Did you by chance notice getting gas when they did?
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Anyone encounter this bug in 0.75?
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Heard a few people say the game feels more balanced now in terms of difficulty. Anyone disagree?
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Have you tried it in a real game dg86? Curious to hear if, at the very least, things have improved.
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People who used to hate this tower...what do you think?
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How does this tower feel now?
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So how does the tower feel now?
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Just to clarify, the 10000 damage of Tsunami is at the maximum level. You'd need 31 seconds to reach that. With Fountain it would be every 14 seconds. Once you reach the maximum level it will autocast for you if you have autocast turned on. Does seem like a good combo indeed.
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This is not intentional.
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Changelog: -Fixed "timeout = zero bounty" bug (for good!!!) -Reworked Phasing (ENW) -Reworked Jet (EW) Tower -Capped countdown timer duration at 60 seconds -Helix (LW) buffed to 60 damage at end explosion up from 30 -Helix (LW) now moves faster -Fixed Quark Tower (EL) weapon display (now shows fast instead of slow) -Fixed Quantum Beam (EL) - Fast Blade occasional stuttering -Sped up Money Tower (EFL) projectile -Nerfed Sludge (DEW) to 6 AoE from 8 -Tweaked death sound for wave 12 -Tweaked Muck (DEW) projectile model and impact effect size -Added an effect on Perpetual Tower (LN) when a life is gained
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Basically Jet Tower was always intended to have an epicenter like effect. Further from the center = less damage. So the tooltip saying X damage in 6 AoE was a lie to begin with. But, the values where such that past 1 AoE it was like 50% damage and by the time you got to 6 AoE it was like 10%. I've made it consistent now with 100% in 2 AoE, 75% in 4 AoE, and 50% in 6 AoE. Tooltip was updated too .
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I noticed something with Jet Tower that was extremely off. In a nutshell, the AoE was all messed up. It should feel a hell of a lot better next version.
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Interesting... Edit: Confirmed. Thank you!
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Well that wasn't exactly how the old Race Mode worked. But, I kind of like this new idea more.
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Question is simple. How does Jet Tower stack up? Does it need a buff? If so, how?
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Ephemeral is getting remade in the next version. The days of it being trash are numbered. I personally like Quake. As for Jet, I'll start a topic on it.
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Helps manage the micro. If the reload time was 17.5 seconds then you'd have to watch them like a hawk 100% of the time. Current stats allows for more flexibility.
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I agree that it would be a useful piece of information. But as you hinted at, how to fit it on the scoreboard without making it even bigger?