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Everything posted by Karawasa
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Button menu would be intrusive. Imagine trying to micro some stuff and up pops a dialog. Yes, it does inform people with some text. I tried it out in a public game and got myself kicked just fine.
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I was actually just planning a 10% nerf.
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Can you give an example of the cloned towers? You can upgrade them but they refund the money after the upgrade is complete (they don't change themselves). If they happen to expire while upgrading, they should still refund the upgrade cost.
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So, has 1 interest pick worked? What do you guys think about interest now?
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The premise of this mode is simple. You gain access to various spells that are all offensive in nature. Things like putting a builder to sleep. This mode would add some direct PvP action to the game for those who think it is too subtle. I'm creating this thread for help in brainstorming abilities. Nothing is off limits. Discuss!
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The point was never to see how you can fill the entire map up. If the game is so easy for you perhaps you should try a harder difficulty?
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Did everyone else type -yes or -y?
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EU is probably still on 0.80.
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When you hit print screen it automatically saves an image. It's in the same folder as replays.
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Actually, I changed it to 1. But, because of a mistake it ended up unlimited. So yes, it was a bug.
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Based on the math above (Ubernuber), I think the elimination of 1 interest pick was a really good idea. The interest pick definitely still has an impact, but 2 was just too much. 0.5% per pick is a big nerf to how worthwhile it is.
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Sounds like you took advantage of the interest bug .
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Try it on version 0.80 or above. If multiplayer, it could be someone dropped or quit during load.
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Changelog: -Fixed "unlimited interest" bug -Added hotkey "R" to Respite (ENW) -Buffed Ephemeral (ENW) Tower to 800 damage up from 600 -Implemented "Modes" tip
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Yes, interest gives you a % (base is 2) of the minerals you currently have. Networth is essentially your complete value. If you were to sell everything, you would be left with your networth in minerals.
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Ha, you're right. Guess I should test things first. New version coming soon...
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Changelog: -Changed water of orange's (6) area (lag reduction) -Changed ground texture of purple's (4) area (visibility) -Changed fog/light amount of pink's (8) area (lag reduction) -Changed projectile of Forge/Foundry/Factory (EF) -Dramatically improved loading time -Fixed "builder/particle field cross over" exploit -Nerfed Wrath (EFW) maximum stack count to 15 down from 20 -Buffed Poison (DW) Tower to 16 damage up from 12 -Made different levels of Ray/Grenade Towers more distinguishable (size + color tweaks) -Nerfed Spore (EN) to 35 damage down from 40 -Fixed "attack other people's creeps" bug (might rarely malfunction) -Capped Interest upgrade to 1 pick down from 2 -Increased duration of "website intro" to 5 seconds up from 3.75
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Well how would you rate the new Celerity and Temporal? Celerity now has a "minimum range" of 7 when it comes to calculating damage. Temporal now has a new mechanic altogether.
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I find two Mildew Towers placed at location 4 can kill everything through level 20 on VH. By kill I mean utterly destroy. Seems a bit strong personally.
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Anyone against the Magnify-esque idea? Faster attack speed = less splash, and slower attack speed = more splash. Any other last minute ideas?
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Here is my version of the JASS NewGen pack. I just zipped up my folder. If this won't open the map, I don't know what will. jassnewgenpack5d.rar
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You have to find it on BNET.
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Can you make any other long range tower do this, or just Hail?