-
Content Count
3,886 -
Joined
-
Last visited
Everything posted by Karawasa
-
So strange, I can't seem to reproduce this. I tried building in the exact location you did but got nothing.
-
Take that as no more fruit stuck?
-
This should now be gone.
-
Haste tower not firing, get tower firing all over the place.
Karawasa replied to Twilice's topic in StarCraft 2
Haste should be good to go. I will have to look into Jet. -
This should now be working as intended.
-
It was fixed. But, it somehow got reintroduced with the new dialog (for game type). At any rate, it should be completely gone for good in 0.79.
-
Competitive is basically the Element TD you used to play. Countdown starts after first person clears his area. Only difference is there is not mixed difficulty. Extreme is basically competitive except the countdown is always 0, and everyone starts with 1 life. Race is basically individual countdown timers. In other words, everyone is playing their own game in a sense. First person to finish 60 wins.
-
If you hover over the dialog button during mode selection, it will tell you. But, which ones do you want to know about specifically?
-
Changelog: -Fixed rare "0 bounty bug" related to dialog issues -Haste/Blitz (EFW) Tower now rotate properly (cosmetic) -Infrared (FN1) and Nuclear (FN3) Towers now rotate properly (cosmetic) -Cannon (DE1) and Artillery (DE3) Towers now rotate properly (cosmetic) -Fixed networth display error on scoreboard in random modes -Fixed bugs with "race + random" modes -Fixed Conjure (DL) exploit (sell clone + real at same time) -Fixed bug with "race + extra short" modes
-
Did you happen to timeout during the difficulty selection dialog?
-
Because it's a support tower and shouldn't be doing as much or even more damage than Oblivion. Also, why should it do 3x as much damage as Muck?
-
Indeed, Race + Random = bug. Thanks for reporting.
-
That tower should be fixed now. See if you can do this still .
-
Nope, not for race mode.
-
Changelog: -Fixed Haste/Blitz (EFW) no attack bug -Fixed Infrared (FN1)/Nuclear (FN3) no attack bug -Fixed Perpetual (LN1) path stacking bug -Scoreboard now properly updates initially on Short/Extra Short mode -Changed Conjure (DL) hotkey to "b" -Added hotkey "b" to Fire Up (EF) and Spring Forward (NW) -Now when you upgrade more pures than you can, the extra ones will revert to refined (and refund given) -Standard Type countdown timers extended to 30/45/60/75 up from 30/40/50/60 (wave 1-15/16-30/31-45/46-60) -Standard Type countdown ends early if all players clear their area
-
Fixed in next version.
-
Were you on pick? Minus 25% . I may change this. Edit: Changed.
-
Go to the page and hit CTRL + F5. Tell me if that fixes it.
-
No worries. I put out a fix really fast .
-
Now we see what happens .
-
Changelog: -Implemented Competitive Type -Implemented Extreme Type -Implemented Standard Type -Implemented Race Type -Fixed dialogs "not disappearing" under player vote (if you timeout) -Added graphical effect upon killing of elemental boss -Added "elemental summoning center" to control group 2 -Added hotkey to Douse (LNW) level 2 -Designated a chat channel on the loadscreen -Removed "below average" function from countdown timer -Tightened countdown timer multipliers to 1/1/2/3/3 from 1/2/3/4/5 (VH-VE) -Fixed typo in "creep mode" dialog -Fixed typos in "length mode" dialog -Summoning Center now additionally pinged at game start -Pulverize (EFN) now has a 50% chance of firing up from 33% -Stacking of Maledict (DFN) eliminated -Stacking of Frostbite (ELW) eliminated -Nerfed Polar Tower (ELW) damage to 100 down from 300 -Buffed Disease Tower (DN) range to 10 up from 8 -Buffed Poison Tower (DW) damage to 12 up from 10 -Fixed missing ability icon (cosmetic only) for Microwave (FN2) and Nuclear (FN3) Towers -Fixed pathing errors (could stack) for various towers -Fixed all problems with Torrent/Tsunami (LNW) Towers -Dialog timers extended to 8/12 (host/player) from 6/9 -Added a "game selection" text after voting to summarize results -Stacking of Gaia's Wrath (DEN) eliminated -Stacking of Particle Field (FLW) eliminated -Fixed "forever vote dialog" if player leaves during player vote
-
Channel will be "Element TD" and it is being advertised on loadscreen soon.
-
An applet on the main site would be nifty. It would go well with the "Builds" page.