Changelog:
-Fixed "always normal" bug that occurred upon dialog timeout
-Fixed "zero bounty" bug (hopefully)
-Fixed "missing on scoreboard" bug
-Remade Laser Tower (DEL), fighters can now be toggled for one of three modes: prefer lowest hp, prefer highest hp, and random (default)
-Made Haste Tower (EFW) properly work with Well/Forge buffs, added mana bar to indicate level of ability
-Removed previously (before fruit) defeated players from fruit scoreboard
-Mildew Tower (EN) nerfed to 40 damage down from 50
-Infrared Tower (FN) buffed to 10 damage up from 8
-Fixed Napalm (DEF) not doing any damage
-Nerfed Napalm (DEF) to 40 damage down from 66 (not really a nerf considering going from 0 really)
-Buffed Haste Tower (EFW) to 240 damage up from 220
-Buffed Quake Tower (EFN) to 200 damage up from 166 (attack not ability)
-Tweaked death sound for wave 60 (annoying)
-Nerfed Auto Reload (DLN) to 3.5 seconds cast from 3
-Buffed Manual Reload (DLN) to 14 second cooldown from 15
-Fixed Auto Reload (DLN) tooltip error
-Fixed Glacial Tower (ELW) attack being equal to Polar's in damage
-End game winner text displays points instead of kills (fruit)
-Added "cojones" to game loss text
-Buffed Evaporate (FW) to 8/4 damage from 6/3
-Creeps with abilities now have a buff icon as an indication (thanks gwho)
-Fixed Quantum Beam (EL) damage area being "shorter" than visual effect
-Added mana bar to Torrent Tower (LNW) to indicate level