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Karawasa

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Everything posted by Karawasa

  1. I think what I will do is make the host's vote count as half. Therefore, if more than half of the remaining players vote against you...well tough shit?
  2. Let's keep it up...this is planned to be more than just a mode.
  3. The alternative we have is a checkbox. I don't believe multiple choice style buttons are possible. However, I don't see people checking a box anymore than they would select something other than default for the drop down. Anyone disagree?
  4. Nope. Color is changeable. Go by lobby order, or the order on scoreboard (unless someone drops during load).
  5. If anyone encounters this in 0.81b please report it.
  6. Changelog: -Fixed Shrapnade (DE) damage error, fragments were only doing half damage -Slightly increased width of "networth" and "minerals" column on scoreboard -Attempted fix at "resource sharing upon leave" bug -Fixed voting menu not finishing if player leaves/drops (hopefully) -Added message regarding "-zoom" being on mouse wheel -Fixed Impetus (FNW2) minor tooltip error -Increased size of Disenchant (ELN) debuff graphic -Increased size of Gaia's Wrath (DEN) debuff graphic -Increased size of Sludge (DEW) debuff graphic -Increased size of Acid (DFW) debuff graphic -Added debuff graphic to Frostbite (ELW) -Added debuff graphic to Maledict (DFN) -Tweaked Flame (FN) Tower attack sound -Tweaked Ephemeral (ENW) Tower attack sound -Tweaked Disease (DN) Tower attack sound -Tweaked Celerity (FNW) Tower attack sound -Tweaked Polar (ELW) Tower attack projectile/sound -Tweaked Quake (EFN) Tower attack sound -Increased speed of Money (EFL) Tower projectile
  7. Take it easy guys, this isn't politics/religion.
  8. Correct. Only Standard type allows for mixed.
  9. Should be same as the attack range.
  10. Depends on your point of view I guess. Yes, we are #10 I believe.
  11. Seems like a lot of power to give a random schmoe doesn't it? Can you think of any other first page custom that does this?
  12. I like the idea but have no clue how to implement it.
  13. Must be related to the people leaving during vote. At any rate, this should be impossible now given the new voting UI.
  14. Looking to implement some XP related things in the near future. Please brainstorm some more "rewards" that we can offer. Nothing that gives a strict advantage though.
  15. Changelog: -Completely changed the mode selection UI -Scoreboards are now significantly smaller (take up less % of the screen) -Zoom is now controlled by the mouse wheel -Added "minerals" to main scoreboard (current mineral count for player) -Fixed Haste/Blitz (EFW) Towers having improper mana (cosmetic only) -Countdown timer in Standard type will now end early with 5 seconds instead of 0 -Attempted fix at "leaver gives mineral/gas" bug (race condition so hard to tell) -Countdown timer in Standard type extended to 90 (from 30) seconds between wave 60 and 61 -Countdown timer in Competitive type extended to 7 (from 3) base multiplier between wave 60 and 61 -Enlarged Cannon/Mortar main missile projectile (cosmetic) -Nerfed Pulverize (EFN) to 40% chance down from 50% -Nerfed Impetus (FNW) to 420 damage base down from 500 -Extended range of Spore (EN) to match tower attack range -Slightly reduced size of Jet (EW) Tower explosion (lag reduction) -Slightly increased size of Sand Demon (E1) -Buffed Polar (ELW) Tower to 150 damage up from 100 -Buffed Muck (DEW) Tower to 150 damage up from 100 -Changed command to agree with kick to -kick from -y and -yes -Changed timer for kick vote to 30 seconds down from 60 -Tweaked kick vote calculation (hopefully will prevent kick errors) -Reduced range of sound (should help prevent hearing other people's area) -Reduced Pulverize (EFN) explosion effect size (lag reduction) -Fixed game not ending properly in Standard type -Made a minor tweak to creep pathing -Scoreboard now updates properly upon player death/quit in Race type
  16. Check the changelog for 0.80.
  17. Karawasa

    Flooding Tower

    Yet another seemingly supportive reason to go with the aforementioned idea!
  18. Haste/Blitz is more about placement than micro.
  19. Currently kind of disheartened by the beating we are taking on NA. Focusing on amping up the gameplay first. However, this suggestion would be a nice addition down the line.
  20. I have an attempted fix for the leaver resource bug for the next version. So silly that it's hardcoded and I have to fight it like this.
  21. Karawasa

    Cash on Hand

    Implemented for next version. The scoreboard takes up a lot less space too!
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