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Karawasa

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Everything posted by Karawasa

  1. I have to lean towards what you're saying. I will look into buffing it.
  2. Indeed, it would be possible to make Mildew/Ice function similar to Jet. I am leaning towards doing this.
  3. Obliteration (DLN) is getting hit with the nerf stick. But ya, this is a solid combination for the reasons you mentioned.
  4. I am considering an option to "attack ground" for Mildew/Ice Tower. I do not agree about Celerity and Ephemeral. If Celerity automatically targeted the furthest creep, it would be silly. If Ephemeral automatically switched targets, it would be silly. What I can do is increase the minimum range of Celerity Tower.
  5. -1 is normal. You're shown, just that it is cutoff because scoreboard is open too.
  6. I don't mind if people start individual threads per tower. Too many subforums means the forums are spread thin. But, I've pinned this thread as a wishlist if people so choose to use it.
  7. Karawasa

    Laser Tower

    It sounds cool but we can't do that. It goes against the very ethos of the game. Only one tower with two elements of attack? Let's hear some other ideas .
  8. Karawasa

    UI

    Houston, we have a problem. Twilice, can you come online?
  9. At one point, yes. But I removed it.
  10. Karawasa

    UI

    You sure about the first? Looks like Terran to me.
  11. Karawasa

    Laser Tower

    I'd love to hear them. Spill the beans. For that matter, anyone else have any ideas?
  12. It would also take all of the skill out of them. I mean, you'd just place it and that would be it.
  13. I don't recall this . I double checked the trigger just in case and there is no such thing.
  14. Changelog: -Replaced Thermonuclear Train (52) with Queen of Fire (lag reduction) -Replaced Atlantis (47) with Ocean Runner (lag reduction) -Tweaked Host Difficulty dialogs mouseover to indicate true function -Fixed "fruit dying off" bug -Fixed "fruit not exiting" bug (hopefully) -Fixed "no sound with zoom" bug -Gave proper names to elemental bosses -Terrain events made silent -Fixed "above hard timeout = normal" bug -Tweaked a lot of creep death sounds -Fire Scout (46) renamed to Thermal Scout
  15. When too many units try and exit at the same time they cluster up and fail. Still working on a solution to this.
  16. Karawasa

    Short Questions

    Done. Fixed Mineral and Vespene too.
  17. Karawasa

    Fast Creeps

    3 was a bit much so I went with 2.5. How does it feel now?
  18. Changelog: -Towers can no longer attack creeps of other players -Made Explode (FLN) button passive (as it should be) -Implemented "-next" command -Changed Mineral, Vespene, and Supply text to reflect game usage -Fast creeps buffed to 2.5x speed up from 2x speed -Buffed Water Tower to 12 range up from 10 -Tweaked Grenade Tower projectile size, impact effect, launch/impact sound -Tweaked Earth Tower projectile color -Tweaked Nature Tower projectile size -Tweaked Fire Tower projectile size -Tweaked Infrared Tower (FN) projectile model, impact effect -Fruit of Death models now properly disappear (lag reduction) -Added placement model for Periodic Tower, now selectable during construction
  19. The idea of this thread is pretty simple. Post here towers that you feel have sounds that are not optimal. By this I mean attack launch, impact, and/or ability effect. You don't need to propose a solution, though one is always welcomed.
  20. The idea of this thread is pretty simple. Post here towers that you feel have attack projectiles (or launch locations) that are not optimal. You may also post towers that have ability effects that are not optimal. You don't need to propose a solution, though one is always welcomed.
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