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Karawasa

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Everything posted by Karawasa

  1. The timer in standard starts as soon as the wave is done spawning, so it is player independent. It is 30/45/60/75 seconds for levels 1-15/16-30/31-45/46-60. It ends early if everyone has cleared their area.
  2. If you could screenshot the locations where you "cross over" that would be great.
  3. Above post updated with the runnable applet. Feedback guys?
  4. So we all agree on the problem. But, what about the solution? We could make the base rate vary based on the difficulty. So 1/1.25/1.5/1.75/2 (VE-VH). Otherwise, we could just nerf the base to 1. Thoughts? If we do that, we can then nerf the upgrades to say 0.5.
  5. I will look into fixing up Haste/Blitz as well as the resource bug.
  6. I believe he was using BumpTop.
  7. I'd make a poll but it'd be huge . So, what is your favorite tower? I've always liked Quake. I'm kind of a lazy player so I prefer it over Tidal. Obliteration takes a close second though.
  8. Karawasa

    Game Mode

    Just a few nitpicks; -Standard type countdown is 30/45/60/75 seconds (level 1-15/16-30/31-45/46-60). -Extreme type has a countdown of 0 -Chaos mode only randomizes creeps 6-59 But a great post! Perhaps there should be something in the help menu about this.
  9. Karawasa

    Showdown Mode

    That's an interesting idea for a mode. Curious to see it refined more perhaps. Hope some more people contribute to this.
  10. So a few days later...what do you guys think? Was it done correctly? Does the game feel better now?
  11. I have yet to see Short/Extra Short picked in a public game.
  12. This is a tough one. I agree that singleplayer should be "fixed" too. We could increase the timer from 15 seconds to 20, what do you guys think of that idea? We could nerf the base rate to 1% so that 3% is the maximum. Thoughts on that one? We could cap bounty/interest so that none is given once you get past a certain networth. Thoughts on that idea?
  13. Don't want the end to be too easy though.
  14. I'd say we can call this one fixed?
  15. Sort of implemented this .
  16. Karawasa

    Flooding Tower

    why may i ask? simply just dont want support? Another support would ruin the balance we tried to achieve between the different builds. They are dispersed in a certain way. Indeed, a good splash tower for this slot wouldn't be bad at all. Definitely still interested in more ideas (single target is ok too). Could do a variation of that. Faster attack = less splash, slower attack = more splash. Thoughts?
  17. Have you tried the new Ephemeral since writing this?
  18. Karawasa

    Ice Tower

    I'll look into getting this implemented soon for Ice and Mildew. Mildew might need a nerf to 30 damage though.
  19. Problem with adding this as a new type is that we are already kind of "full" when it comes to special creeps. As for replacing Undead, that is a possibility. I'd be curious to hear what others think.
  20. I added a hotkey for Forge/Well and made it the same as Trickery. Any other towers missing?
  21. Anyone else have this happen to them? Never seen or heard about this since.
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