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Everything posted by Karawasa
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Is Element Tower Defense on that server? If not, we could use an uploader I guess.
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Changelog: -Fixed Fruit of Death copies giving only 1 bounty (Tower Wars) -Added a constant "base income" that increases everytime gas is given (Tower Wars) -Fixed bug where you could get more than 11 vespene if a boss was out (Tower Wars) -Made "Tournament" advertisement link shorter and easier to read
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How does this feel in 1.14?
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Changelog: -Armor increased to 15% damage reduction up from 10% (max now 75% reduction) in Standard type -Increased XP in Standard type (death -24, last survivor +64, player die/quit +8) -Tweaked icons representing creep ability (on creeps themselves) to have color
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With this release I am disabling the original Element Tower Defense. Please play the new Element Tower Defense 2 from now on. Changelog: -Changed map preview image (added a red number 2) -Leaderboard now starts maximized (no more questions like "where are lives") -Nerfed Fruit of Death movement speed gain (per upgrade) to 0.2 from 0.4 -Nerfed Fruit of Death "sudden death" (500 kills) movement speed to 9 from 12 -Flamethrower Tower (DEF) now properly interacts with Fire Up (EF) buff -Buffed Jet Tower (EW) to 45/33/22 damage up from 40/30/20 -Slow Blade (EL) cooldown changed to 3 seconds from 2, damage changed to 64 from 44
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What server do you play on? Your Chinese would be fine.
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I'd argue that a combination of both would be best. Electricity is great at destroying a few spaced out leaked creeps already hurt.
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I am looking to spread the word of Element Tower Defense 2 amongst the international community. I have personally covered the major English custom map sites. However, there are lots of other major sites in different languages out there. I am appealing to everyone in this community who speaks a non-English language to help me return Element TD to the top of the popularity list. What I'm looking for is people giving Element TD another shot. If they don't hear about the new changes they will never know. Please see the list of languages at the end of this post. If you are a member of a relevant site that features one of these languages then I'd appreciate you promoting ETD 2 there. See the post content below. Post Content Element Tower Defense 2 After months in the making, The Future of Element Tower Defense is here. Unleash the powers of the six elements like you've never done before. Gone is the constant of computer controlled creep waves. Now, players wield the power of creep waves in their hand. Knock out your opponents and be the last man standing to win. This is Tower Wars!!! Note: You have the option of playing "Classic" Tower Defense as well. Simply select it in-game at the start. Visit the site for more; http://www.eletd.com! Languages GermanThaiMalayPortugueseIndonesianFrenchRussianSwedishSpanishChinese (Mandarin)
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Changelog: -Fixed interaction of Attack Ground (EW) with Forge and Well buffs -Fixed erroneous composite increase error after three tiers (Tower Wars) -Fixed getting more than 11 vespene (Tower Wars) -Changed rate of vespene gain back to 2.5 minutes (Tower Wars) -Changed rate of armor increase to 5 minutes (Tower Wars) -Fixed Fruits of Death giving only 1 gold bounty (Tower Wars) -Spring Forward (NW) and Fire Up (EF) now autocast when towers are not attacking -Fixed Mob (DEL) fighters interaction with Forge and Well buffs -Fixed Laser Tower (DEL) releasing 7 fighters instead of 5, buffed each fighter to 160 damage
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https://forums.eletd.com/index.php?s=&showtopic=2618
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Final Attempt! Cost = 250/750/2250 minerals All costs Doubled for Tower Wars No CD or mana cost, this is purely $ based! Buffs and Debuffs DO NOT stack! Spells with only two levels are 750/2250. Spells +1 life (750)-1 life from everyone else (2250)Slow down your creeps by 15/30 % for 15 secondsSpeed up everyone else's creeps by 5/10/20 % for 15 seconds Increase damage your creeps take by 15/30 % for 15 secondsDecrease damage everyone else's creeps take by 5/10/20 % for 15 secondsIncrease your tower damage by 15/30 % for 15 secondsDecrease everyone else's tower damage by 5/10/20 % for 15 secondsIncrease your tower speed by 15/30 % for 15 secondsDecrease everyone else's tower speed by 5/10/20 % for 15 secondsDouble your builder movespeed for 30 seconds (250)Halve everyone else's builder movespeed for 30 seconds (750)Heal everyone else's creeps by 5/15 % of MAX HPDamage your creeps by 10 % of CURRENT HP (750)Debuff everyone else's creeps (250)All your towers build twice as fast for 5 seconds (250)Everyone else's towers build at half speed for 10 seconds (750)
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I have released Element Tower Defense 2 onto BNET. This is the EXACT SAME MAP released only for "popularity" reasons. Changelog: -Changed rate of vespene gain to every 2 minutes from 2.5 minutes (TW) -Changed rate of composite gain to every 6 minutes from 7.5 minutes (TW) -Changed rate of armor gain to every 4 minutes from 6 minutes (TW) -Increased minimum income interval to 7.5 seconds from 6 seconds (TW) -Game now properly ends in defeat in singleplayer (Classic) -Fixed sounds for Level 3 builder (Larva)
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Yes. Just make sure the game lobby was public before starting.
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I have released Element Tower Defense 2 onto the NA server. Twilice will do the same shortly for the EU server (12:00-18:00 tomorrow Swedish time). This map is a duplicate of the original. The sole purpose is to gain popularity again and reach the first page. You may wonder why such a stupid sounding idea is so powerful. Allow me to explain. A new map means appearing in "fun or not" and "up and coming" popularity lists. That is a lot of fresh eyes right there. Then, when the map gets more visible...people who already played it earlier and got bored (which is a lot of people since we were page 1 for a month+) will be more inclined to try it because of the 2 in the name (it sounds different). Finally, the now polished and refined Tower Wars mode (if you tried it earlier and didn't like it, try it now) will hopefully sustain us. If you want to help you can search for "element tower" in popularity list and play the 2nd one. The original will be taken down once this rises. It is fitting to call it "2" because Tower Wars is really a different game. I want to thank everyone who has contributed feedback and bug reports. Let's take that first page!!!
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I am releasing Element Tower Defense 2 today onto BNET. This is the EXACT SAME MAP released only for "popularity" reasons. Changelog: -Sent creeps now give a maximum of 4 "incomes" (Tower Wars) -Bounty increase on foreign creeps now capped at 2x/4 incomes (Tower Wars) -Dramatically reduced XP requirement for levels 11-20 -Added 5 new builders -Fixed small error with -random (Tower Wars)
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I am releasing Element Tower Defense 2 tomorrow onto BNET. This is the EXACT SAME MAP released only for "popularity" reasons. Changelog: -Redesigned the UI for Tower Wars! -Fixed -random mode in Tower Wars -Changed rate of vespene gas to every 2.5 minutes from every 3 minutes (Tower Wars) -Changed rate of armor increase to every 6 minutes from every 5 minutes (Tower Wars) -Changed minimum income to 6 seconds from 3 seconds (Tower Wars) -Reduced penalty for overkill (mineral loss for creeps in area of dying player) -Changed rate of composite level increase to every 7.5 minutes from every 10 minutes (Tower Wars) -Creep Selection menu now remembers your selected creep in addition to selected category -Fixed exploit where you could "spam" the send button (Tower Wars) -Fixed some scoreboard errors related to Tower Wars (including +1 Life from Perpetual not updating) -Fixed lag over time with Torrent/Tsunami Tower (LNW) -Send button now changes to "Wait 5" when cooldown active (Tower Wars) -Gave a new projectile model/sound for Flooding/Drowning Tower (DNW) -Increased animation speed for Ice Tower (LW) Helix projectile (lag reduction) -Slightly increased size of Mothership Builder -Added some promotional text for upcoming tournament
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Nice random. 220 fruit points. Njoy. 220 Fruit DELNW.SC2Replay
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Changelog: -Reduced water height for player 2 (Blue) -Significantly reduced water height for player 6 (Orange) -Game properly gives Pure Essence now (Tower Wars) -Fixed leaderboard text error (cosmetic only, Tower Wars) -You lose minerals for each creep alive in a person's area when they die (Tower Wars) -No longer lose XP when last survivor and quit (Tower Wars) -Bounty increase per income buffed to 25% up from 20% (Tower Wars) -Fixed dead players occasionally showing up in "Target" dialog (Tower Wars)
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Major changes to Tower Wars! Changelog: -Moved Creep Spawner functions to player UI (Tower Wars) -Returned Summoning Center (Tower Wars) -Last survivor now gives 48 XP in Standard (up from 32) -Killing someone now gives 24 XP in Standard (up from 16) -Creeps now disappear properly upon being last survivor (Tower Wars) -First elemental now has proper HP (Tower Wars) -Vespene Gas given every 3 minutes (Tower Wars) -Cleaned up loading screen -No longer send creeps for elements (Tower Wars) -Lowered the water height for blue's area (player 2) -Slightly lowered the water height for orange's area (player 6) -Fixed incorrect display of Fruit of Death images (Tower Wars) -Fixed leaderboard errors (Tower Wars) -Game now ends properly if second to last player quits (Tower Wars) -Fixed incorrect starting gold when player leaves at start -Cost of selection is now displayed when choosing amount (Tower Wars)
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A fun replay of Standard type. End gets crazy . Fun Tower Wars FRUITAGEDDON.SC2Replay
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This should be stable for a day or two at least... Changelog: -Fixed Short/Extra Short not working properly (Tower Defense) -Modified loading screen text -Buffed elemental 1 HP (Tower Wars) to 300 base up from 100 -Changed starting mineral to 70 (Tower Wars) -Fixed creep amount dialog occasionally not working properly (Tower Wars)
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Changelog: -Changed creep amounts you can send (Tower Wars) to 1/5/10/15/30 -Creeps get armor every 5 minutes (+10% damage reduction) with a cap of 5 armor
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Changelog: -When you send creeps (Tower Wars), a copy now spawns in your area (copy does not provide income, only bounty) -Creep cap (Tower Wars) increased to 300 up from 150 -Income timer decreases by 1.5 seconds now, minimum 3 seconds interval (Tower Wars) -Napalm (DEF) buffed to 30 damage up from 20 -Composite requirement (Tower Wars) now 100/1100/11100 up from 80/880/8880 -Fixed Reload (Auto) tooltip error -Fixed Quark (EL) weapon speed error -Fixed Haste (EFW) mana error -Money (EFL) returned to 600 damage