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Everything posted by Karawasa
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Changelog: -Fixed Storm (DLW) buff tooltip error -Increased Hail Tower (DLW) projectile speed (lag reduction) -Poison Tower (DW) nerfed to 25 damage down from 35 -Fixed Radius (DFL) orbs not displaying properly -Added XP to the multiboard -Experience can now be lost! Loss is equal to (Level/5)*1/2/4/6/7 (VE-VH). Loss occurs upon death/quit.
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Assuming you were on NA server. Yes there was some afk dude the entire time from the discovery of bug to past fixing it.
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Changelog: -Fixed game lobby not starting automatically -Fixed Fruit level (61) -Element Bosses now scale HP to difficulty properly -Storm (DLW) now only grants one bonus attack (lag reduction) -Hail Tower (DLW) buffed to 150 damage up from 100
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Changelog: -Fixed Interest, now 2% as it should be (was 1.5%) -Fixed (hopefully) mixed Competitive games with player d/c -Fixed missing range indicator for Particle Field (FLW) -Nerfed Poison Tower (DW) to 35 damage down from 40 -Fixed Phasing (ENW) not reducing damage -Fixed Douse (LNW) giving bonus damage to attack -Slightly reduced size of Hail Tower (DLW)/Comet Tower (DLW2) projectiles (for lag reduction) -Polished a few different buffs
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My best replay VH SR SM CH pub game 56 Ronalds
Karawasa replied to Prince_Yenchar's topic in StarCraft 2
Attach replay to post. Why use external link? -
You can always type -random. No one can force you to play pick, ever.
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Ephemeral Tower bug is?
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We are planning to finish the development of Tower Wars by this weekend. Therefore, we need players to help test it out. Testing will be done multiplayer and on the NA and EU servers only. Please post your BNET name and number here, along with your server. Nothing is expected of you other than to play and report concerns. To get in on the games there are a variety of options. First, hang out in channel "Element TD" on BNET. Second, add the uploader to your friends list on BNET. Third, send the uploader a PM on forums. The uploaders are; NA Karawasa.118 EU Twilice.825
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The moment of truth is fast approaching.
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What do you guys think of the new optimization for lower resolutions?
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There is none. Get it automatically from NA, EU, SEA servers for SC2 BNET.
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Added #14,15. Revised #1,3.
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I've attached a spreadsheet for the creep stats. It should be fairly straight forward. Revised #5,6 again. Edit: Modified attachment. Composite Boss has 50% Damage Reduction but same HP as Non-Composite due to 100k Max HP. Tower Wars.xls
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Should also clarify that unlocking of tiers is not cumulative. So tier 1 takes 200 creeps, then tier 2 takes 600. Therefore, tier 2 really takes 800. Revised #5,6.
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No, Fruit would be like any other creep. Just leak for 3 lives instead of 1, i.e. Boss type. A major modification to the system. Instead of a long "blocking" timer we are going to use a two pronged approach. The old method does not allow for alliances really. If a 60 creep wave means no more creeps for 48 seconds, that leaves nothing for the other player to do. Instead, we will have a "short" blocking timer along with a 30 creep cap. Here is how it would work; You can't send creep to a player if he has more than 30 creeps out. Blocking time is now 40% instead of 80% of creep count. So a wave of 60 creeps blocks for 24 seconds. See #3, 13.
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Interesting idea. I was thinking tier 3 composite would unlock the fruit boss to send. The fruit would definitely be strong to say the least. I think we can make it such that players will always be able to end the game without intervention from computer.
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Thank you for reporting these. They ought to be fixed for next version.
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Just some additional information. When you send enough creeps to unlock a level, the boss is summoned. Just like normal, you kill him to get the goodies. Also, each creep sent is not worth 1. More expensive creeps will count for more towards next tier etc.. Also see #11,12. And some changes...to #1,5,6,9.
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I bet Infrared feels a lot better after 0.85.
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I'll test this later. Wouldn't that be swell .
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Happy Halloween! Changelog: -Competitive mode is now default pulldown option -Standard mode renamed to Casual -Removed "short circuit" of timer in Standard mode (all creeps clear = timer shortened) -Changed Standard mode times to 30/40/50/60/75 down from 30/45/60/75/90 -Fixed extra Vespene/Mineral upon player quit bug for good -Normal, Hard, and Very Hard give more XP now (1/2/4/6/7 instead of 1/2/3/4/5) -Sunburn (FN) now continues after creep death -Obliteration Tower (DLN) now interacts with Well Tower (NW) properly -Magnify Tower (DF) now interacts with Forge Tower (EF) properly -Changed loadscreen tip to promote channel -Cleaned up credits -Removed Resell -Interest rate is now 2% for all difficulties -Hail (DLW) Tower nerfed to 16 range down from 22
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Indeed, the switch to Tower Wars will fix these problems. But, in the meantime I will work on tweaking XP. Giving more XP for random and increasing the divide between difficulties (XP wise). I could also rename Standard to Casual and swap it with Competitive. Meaning, the default selection is Competitive.
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1. Countdown timer jumping to 5 seconds in Standard was meant to eliminate long periods of waiting. Sometimes the entire time is needed, sometimes it is too much time. Perhaps 5 seconds is too short, or perhaps there is another method? 2. We already said somewhere that resell is getting the boot. There will be no interest upgrades. I will return 2% interest for all difficulties.
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Yup, that is what I meant by option of "classic" mode.