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Karawasa

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Everything posted by Karawasa

  1. Fixed. Also was present on Deceit and Factory tower.
  2. A healthy amount of tower abilities from WC3 will be making a return. What we basically did was look at the concepts that weren't up to par (or similar to another) and replace them. Indeed, that is the plan. It will be sometime after the release because updating all the text and images on the tower/creep page will be a huge pain.
  3. Ended up increasing the projectile speed and acceleration. Should feel a lot better now.
  4. We are releasing later this week. In the meantime, here is a little something.
  5. Or I'll just speed up the projectile.
  6. This is a bug and will be fixed. I removed range because I couldn't figure out how to make the range change when you focus/unfocus. But, I agree this should be included if possible.
  7. Last private alpha version was just released. The clock starts ticking...
  8. Karawasa

    0.5 Networth

    Did you happen to have Quark towers by chance? If not, would be curious to learn more when you get a chance.
  9. Knew I forgot something with Quark lol.
  10. You must type -gophers or the game will automatically defeat you at start of wave. You have access to the following commands: -level xx (multiboard doesn't update, but this works) -lives xx -gas xx -min xxxx (mineral) -max (unlock all elements) -hide (remove UI) -show (restore UI) Changelog: -Fixed more doodads blocking tower placement in green, pink, orange areas -Vapor/Mist/Steam Towers now display Range when selected -Annihilation Tower now does correct Damage -Jinx/Hex Tower can now turn/attack correctly and also it's mechanic works correctly -Nova/Supernova Towers now display Range when selected -Haste/Blitz Tower can now turn to attack -Haste/Blitz Towers have a new projectile -Haste/Blitz Towers now fire Missiles in a Pattern from their Left and Right Weapons -Disease Tower has a new Impact effect/sound -Obliteration/Annihilation Tower has a new attack effect -Barb Tower Upgrade Button now reports correct Damage -Jinx/Hex Towers have new attack effects -Added Quark tower (EL) -Selling a cloned tower will remove a nearby clone of the same type -Terrain creeps should no longer be affected or targeted by towers -Revived creeps now keep proper color -Unable to clear a wave until all creeps have spawned -Expanded vespene gas message, added ping to elemental summoning center -Expanded pure essence message -Made poison, enchantment, corrosion missile speed faster -Segregated missile speeds for 8/10/12/16/22 range -Fixed incorrect darkness requirement display for DN2 and DN3 -Made poison tower projectile more bright (easier to see) -Fixed huge darkness 3 trophy -Fixed -random not working in short/extra short -Added 9 second timeout to player (not host) selection dialogs -Remade Magnify (DF) tower -Clones of periodic/pures no longer cost essence -Clones can't upgrade anymore -Might have fixed Nova tower ability freeze bug -Clones can now sell (for 0 gold) -Switched Ion and Plasma tower names to resolve hotkey conflict (with Polar) -Undead creeps (16 and 48) turn properly now after revive -Moved position of first button on Creep Randomness dialog upwards -Buffed Ice tower to 20 damage up from 16 -Implemented Tip -Implemented "-ability" commands -Implemented "-element" commands -Implemented "-zoom" command -Changed map mode from "custom" to "survivor" (this has no gameplay effect) -Players are now allies again, chat is back to normal, resource split upon leave does not share resources anymore -Fixed level 2 elementals being selected too early (before 4th pick) in random -Fixed different elements on same random mode while using short or extra short modes -Added credits to middle of map -Fixed a few tower upgrades being impossible to cancel
  11. What are the errors you're getting? A screenshot or two would be quite helpful as well.
  12. You're right about that. We are currently putting the last few touches on the fifth alpha version. It should be ready within a couple days. This will be the last private version. In other words, the sixth iteration will be the first public beta. In a nutshell, we aren't too far off!
  13. Link to NewGen: http://www.wc3c.net/showthread.php?t=90999
  14. 0.5 will be released within a few days. If all goes well...0.6 will be the first public version.
  15. I think the idea presented above is a lot more viable than what we currently have. I'll talk with Chiq next time I see him online and see what other alternative ideas he has. But rest assured, we are aware this tower needs more work.
  16. Karawasa

    Flesh Golem Bug

    The WC3 version is no longer developed by us. There is an open-source version available. Thank you for reporting this though.
  17. Karawasa

    500

    800+ . Anyone want to bet on how this number will explode with a public release ?
  18. As mentioned above, multiple people per realm is simply not possible. I really appreciate your offer and enthusiasm though. I hope you've gotten the download by now (once you get it there is a trick to update w/o having to find uploader again).
  19. You must type -gophers or the game will automatically defeat you at start of wave. You have access to the following commands: -level xx (multiboard doesn't update, but this works) -lives xx -gas xx -min xxxx (mineral) -max (unlock all elements) -hide (remove UI) -show (restore UI) Changelog: -Fixed wave cleared too early for Undead creeps -Removed charge up effect from Magnify tower -Fixed disease tower HP error -Fixed chat issue (workaround for ally chat not working) -Fixed buildings not going away upon death -Fixed multiple last survivor message -Fixed game stalling at last survivor For reference here is 0.3: https://forums.eletd.com/index.php?showtopic=2372
  20. Karawasa

    500

    I added it, nice idea . We are now at 670+.
  21. Signups are now closed.
  22. You must type -gophers or the game will automatically defeat you at start of wave. You have access to the following commands: -level xx (multiboard doesn't update, but this works) -lives xx -gas xx -min xxxx (mineral) -max (unlock all elements) -hide (remove UI) -show (restore UI) Changelog: -Flamethrower fixed -Fixed boss leak error -Added trophy for interest/essence upgrade -Fixed undead bug -Buffed Sunburn (FN) to 10 damage up from 6 -Fixed Voltage (FL 2) tooltip error -Fixed missing range indicator for Ice tower (and upgrades) -Fixed an unbuildable spot in area 2 -Fixed last survivor message naming wrong player -Fixed game not continuing if last survivor -Fixed win/lose at same time if die on level 60 -Fixed missing ability icon for Blitz tower
  23. Sounds like it. Grrr, I hate this bug!
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