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About pyrobob262

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    Element Tower
  1. 5 seconds isn't very long Also, hitting the query buttons doesn't do much when you have 5 elements. Any way of printing them to the ingame tips? Same with the Voting.
  2. S owe know what modes were picked. Unless its just hat it doesn't display standard mode, I haven't seen any info on chosen game mode yet.
  3. Question: What happens on random with the resell values? They aren't pickable (via random) Or will they be a waste or will you be able to farm gold via selling? Im just curious as I don't have time to play as of late and to mega As I infer it, it means that on VE you need 15 fruit kills for 1 xp, and on VH, you only need 7 kils per XP
  4. Whatever the numbers turn out to be, it sounds decent, except that the host is usually random I would suggest a -nominate feature, where you an either -nominate (color) , (player) or (#), It resets the options and gives the nominee control over options. Make it require 3 -5 /8 I guess.
  5. the shrapnel tower iirc, causes huge lag when there's a decent amount on the map. Its the tower that hits then splits into two bombs.
  6. Simply read the post above your original one. You'll notice the post above that one is the same question you asked. ' Just ban him. Don't take him calling your devs retards. Someone like him probably couldn't figure out how to spend gas and build dual element towers anyway.
  7. The system as it is now is nicer, people need a push to normal and above, and with this mechanic the host can give them it while still being able to play VH himself.
  8. Polar tower seems to do too much damage.. it soloed wave 28 ( or close to it) Also, it and plasma tower share a hotkey from ice tower. Game ends with "Neutral has won with 0 lives"
  9. pyrobob262

    .2 bugs

    the nova tower doesn't like to fire itself, but once you tell it to once itll start autocasting, but only for that wave? Its odd. Electricity tower upgrade says potential and lists potential details, yet (correctly) upgrades to voltage. ice tower doesnt display range. Tower's shots will follow a unit after it reaches the end, "hopping" over to the entrance zone in.
  10. Doesn't work for me, its just a green check already and if i try to launch it says can't launch with older versions. have a theory about to test. yep, If you played the map that session, it won't let you DL the new version. Jsut exit and come back in for the map to be "repacked" And overwritable.
  11. So it lacks the actual line effect that its visual makes it look like it would have? if so, then yes. Maybe change it to a lobbed napalm bomb to clarify the tower? And a text tag on the unit that sets off the stack would be very nice.
  12. Well the falling off killing them bit REALLY limits beta testing lol. you can beat the game with 1 flamethrower tower t2 almost. Well, from recollection, is it supposed to aoe? I assume so. This aoe can clean miss mobs that should otherwise be hit. There is no stack indicator. The bug you mentioned has another caveat to it, they still die even if the tower is still applying debuffs. I dunno how sc2 works but in WoW thats a totally different issue x.x other than that, I would suggest 4 seconds for napalm duration, its is critically hard to get a kill in a 3 second window, and for +180ish dmg requires far too much micro.
  13. Whatever current sc is... lol Lvl 23 sitl lhas no health bars. Drowning tower t2 one shots till ~wave 35 Flamethrower is.. .bugged to all hell and back? Should i list bugs for it? Clerety is still bugged, dmg is ok, but as someone earlier pointed out it fires with a .1 attack once on a target. Same with velocity. Btw. FROOT!
  14. 1: 14 2: Sure. 3. Not without a hotkey. and it needs a faster charge rate. 4. With a faster charge rate yes. 5Setting to set the max would be cool, but thad take all the micro out. Though if you forgot the tower early on then itd be really weak till you remembered to fix it
  15. Nice reports, wish I had the background to help liek that. Ima work on it
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