Jump to content
EleTD.com

Karawasa

Administrators
  • Content Count

    3,886
  • Joined

  • Last visited

Everything posted by Karawasa

  1. Once you get the map, you don't need to download from an uploader again. Just go to multiplayer as if you were going to host online (you can't), find the game, and click the yellow arrow by the picture to update (will turn to green check once done).
  2. Updated to reflect hotfix.
  3. This tower is bugged. Don't use it unless you want to cruise through the game. No need to report about it.
  4. You must type -gophers or the game will automatically defeat you at start of wave. You have access to the following commands: -level xx (multiboard doesn't update, but this works) -lives xx -gas xx -min xxxx (mineral) -max (unlock all elements) -hide (remove UI) -show (restore UI) Changelog: -Reduced model size of focused/refined Nature tower -Tweaked color tint of wave 36 and 46 -Fixed wave 23 no HP bar -Tower status/energy bars now show properly -Tweaked floating text for torrent/tsunami level -Fixed widths of ronald kills board columns -Electricity/Voltage/Potential tower bounce buff made hidden -Fixed an unbuildable area in top left area -Fixed Ice tower second helix weapon damage error -Removed next wave icons for level 61 -Fixed towers attacking other player's creeps -Increased tower missile speed (light etc.) -Attempted fix for undead wave bug (wave ends early or never ends) -Added color to interest/pure upgrade message -Fixed elemental bosses not going away upon death/quit -Fixed leaderboards (main + ronald) not showing players if people out of order -Poison/Pollution/Pestilence tower buffed to 0.66 speed, damage scaled to compensate -Added hotkey "c" to Focus (DF) -Fixed Focus (DF) autocast range -Magnify/Amplify/Intensify buffed to 0.66 speed, damage scaled to compensate -Tweaked Focus (DF) damage for better growth -Fixed Grim (DN) and Impetus (FNW) instant cooldown bug -Buffed Grim (DN) to 15/75/375 damage -Fixed unbuildable areas in top right area -Added Short, Extra Short, Chaos, Random, All Random, Same Random Modes -Host difficulty selection is now minimum -Color now determines start location -Decay/Death tower tooltip now have proper requirements -Disabled resource trading (and possibly sharing upon death) -Dialog menu now waits until all players voted per option -Added credits tip -Added element boss trophies Edit: -Fixed leaderboard/ronald board incorrect value update upon player leaving -Fixed mineral shared amongst players upon leaving
  5. You must type -gophers or the game will automatically defeat you at start of wave. You have access to the following commands: -level xx (multiboard doesn't update, but this works) -lives xx -gas xx -min xxxx (mineral) -max (unlock all elements) -hide (remove UI) -show (restore UI) Changelog: -All creeps now have proper bar display -Fixed build on wall (center left) -Fixed rotation issues for some creeps -Fixed some doodad transparency issues (like big tree in area 1) -Fixed Nova tower upgrade failing -Fixed Torrent tower upgrade failing -Gave hotkey to Particle Field -Fixed all weapon names to match the tower -Fixed loadscreen image being cutoff on non 16:9 resolutions -Fixed leaderboard only showing player 1 -Added player/lives/networth titles to leaderboard -Fixed interest not being synced -Fixed computer being counted in active players -Fixed amplified light upgrade icon -Interest rate increase message now displayed to triggering player -Heat Ray (level 34) now more fire like -Fixed level 53 HP issue -Fixed Laser/Phasor tower taking supply -Updated tooltips for mouse over difficulty selection -Fixed Wealth tower projectile model -Changed Disenchant (ELN) to 1 second cooldown -Fire Up, Spring Forward, and Conjure now only target structures -Game no longer defeats you (forced to leave) upon death -Fixed no removal of creeps/towers/mineral/vespene upon death -Game now cleans up upon quit too -Towers no longer selected automatically after upgrade -Fixed problems with illusion creeps (1 hp, player owned) -Attempted fix for undead bug (waves end early or never end) -Fixed undead creep revived losing difficulty -Display of wave # - wave name - wave armor - wave ability text message at spawn -Leaderboard now displays icons for element and ability -Lives and networth now colored according to difficulty -Fixed Periodic able to be built w/o six elements -Fixed Periodic disappearing upon second pure research -Fixed Celerity/Velocity damage error -Text tag tweaks for Magnify, Celerity, and Disease (+upgrades) -Fixed different actor sounds on some towers -Obliteration/Annihilation nerfed to 500/2500 from 666/3330 -Manual Reload (DLN) now instant from 2 seconds, automatic reload now 2 seconds from 5 seconds -Fixed Decay/Death tower tooltip errors -Increased size of helix (LW) detection by 100% -Increased size of boomerang (EN) detection by 300% -Increased range of lightning bounce search by 100% -Fixed Wrath attack speed increase -Fixed Nova/Supernova constantly attacking -Fixed attack ground halving attack speed -Buffed Magnify tower to 60/140/241/368/598/928/1400 (no drop off in charge value) -Fixed run off tooltip for Douse (LNW) and Focus (DF) -Adjusted various floating text colors and durations -Added "+1 Life" floating text to Afterlife (LN) -Added graphical effect when Instant Death (DNW) triggers -Tower selection upon upgrade is now smart, it only maintains selection doesn't add it -TerraTron (32) excessive death model and sound changed -Fixed terrain related units showing up on minimap -Fixed images leaking for life -Fixed builder dying in leak area -Increased acceleration of Particle Field -Fixed Tower HP not corresponding to sell value -Fixed waves ending before creeps cleared -Removed launch effect from Disease tower (reduce lag) -Fixed Plasma/Ion tower weapon (hover over) -Added autocast to Particle Field (FLW) -Floating text now indicates level for Torrent/Tsunami -Wave 50 (Bio Trucks) corpse no longer lingers -Nova/Supernova now slows properly -Fixed Mechanical creeps using ability upon spawn -Contamination (DW) now properly adds splash to attack -Fixed Sludge (DEW) stacking for extra slow -Removed health bars from towers/builder -Increased speed of helix (LW) -Increased speed of Jet/Spout/Geyser projectile -Fixed delay between switching normal/attack ground for Jet/Spout/Geyser -Tweaked cannon/mortar/artillery projectile speed and launch position (for faster time to damage) -Increased shockwave slow radius for Barb/Spike tower -Added Flamethrower tower THIS IS BUGGED, ENJOY -Fixed reload (DLN) error message -Oblivion/Magnify (DLN/DF) now have energy bar always -Fixed dying or quitting player triggering next wave -Fixed unit facing issue upon leak -Game ends properly now -Fixed undead revive after player dies -End game boss added -Grenade tower nerfed attack speed to 2 from 1.5 -Changed 6/8/10/12/16 range to 8/10/12/16/22 range -Slightly increased duration of Barb/Spike ability -Added icons and tooltips to all buffs -Fixed unbuildable spots in bottom left area -Fixed building pures without essence
  6. New topics. I will be moving everything currently in game reports to archived reports once the 0.1 is released.
  7. So I delayed it a day, is anyone really surprised? As for what to look forward to, a ton. To help quantify, that means 70+ fixes/changes.
  8. Just to make it clear, you can only play this Singleplayer vs AI. Uploaders can create multiplayer games though.
  9. It opens just fine for me...speaking of NewGen, this does require that.
  10. 0.1 coming tomorrow sometime...
  11. Screenshots of "Pathing Bugs" would be appreciated.
  12. Karawasa

    Format

    Updated first post.
  13. There is a balance, as hinted above, between too unfriendly and too friendly. I don't believe something across the board would be good as then the game plays itself. However, if there are specific towers that require abnormal amounts of APM then we can look at them.
  14. If we can make it a reality it sounds good .
  15. He was, until he fell off the face of the earth.
  16. That is unfortunate. But, the map is now open source.
  17. I added you but we have to meet online. Find me on MSN/AIM/IRC or PM to arrange something.
  18. I really appreciate the offer. But, I've always just used a simple list and memory to get it done. Judging by what I've seen from you so far, I'd prefer you spend time posting instead. Great stuff.
  19. The 0.5 is because of Blizzard's versioning system. It does not allow you to change so it automatically increments each time map is published. Go with the one ingame.
  20. Karawasa

    Format

    I considered this too. Exodus has a point. But...I don't want anything getting in the way of reports. I'd prefer a bunch of messy reports where quantity overall is higher than an ordered system of reports where some people don't follow through. It's not too hard to read through them and compile a list of problems. As for duplicates, don't worry about it. Better safe than sorry.
  21. These two towers aren't supposed to slow. The main effect is to amplify damage taken by 10%/30% along with a DoT secondary effect.
  22. Based on the above, I propose; 8/10/12/16/22 Ranges were shorter than I thought in SC2.
  23. 500 6 700 8 900 10 1125 12 1500 16
  24. It is a bug that occurs at random .
×
×
  • Create New...