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Karawasa

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Everything posted by Karawasa

  1. Think we got a fix for this one, but like a dumbass I forgot to include it in the recent update. It will be fixed in the next version.
  2. Karawasa

    EleTD SC2

    Mac problem fixed. Version 0.62 is out on NA. Soon to be on EU and SEA.
  3. Changelog: -Fixed the Mac crash/freeze bug -Fixed "no mineral at start" bug -Fixed "click too fast" dialog menu bug -Fixed Spike Tower (DEN2) tooltip error -Improved quality of loadscreen image (side effect of fixing Mac bug) -Tweaked Ray Tower from 1 damage and speed to 1.5 damage and speed -Tweaked Grenade Tower from 1 damage and 2 speed to 0.5 damage and 1 speed -Foundry Tower (EF2) and Factory Tower (EF3) now have proper model -Added attack sound to Magnify Tower (DF) -Changed Grenade Tower attack missile -Renamed Magnify Tower (DF) weapons -Enlarged leak regions by 10% (try and fix creep stuck at exit bug) -Fixed blank rows in "Fruit Killed" leaderboard, defeated players now show up with -1 kills
  4. That was a very helpful post Nachoraver. I think I got it nailed.
  5. Not sure what you mean. I was able to build around Amplified Earth Tower like any other. Can you take a screenshot?
  6. I have isolated the problem for Mac users. A fix will be in the next update.
  7. Ok, that should be enough information to debug. Thank you!
  8. But can you describe the problem itself? What do you mean by no minerals?
  9. Replays (not just this one) crash sometimes for some reason. Can you describe the problem more? Do you mean from kills? Starting? Interest?
  10. My replays crash too, wonder what is up with that.
  11. https://forums.eletd.com/Tower-placement-guide-t161.html
  12. Wonder how I overlooked this one. Anyway, thanks for reporting.
  13. Were you able to confirm this?
  14. I completely agree. Any suggestions for projectile model for either would be appreciated. As to why, tower projectiles (along with some ability effects) have yet to be polished.
  15. Karawasa

    EleTD SC2

    I am looking for a Mac user on NA realm. That last sentence by zdevi gives me a hunch as to what it could be. Please post here or PM me if you can help test (wouldn't take long).
  16. Curious to hear what other people think about the reward idea. As for the rank idea, that is planned sometime down the road. Something like a global ladder using points.
  17. Until there is another private version, please use the public forum sections.
  18. Changelog: -Fixed "Fire" showing up as "Null" in beginning of wave descriptions -Removed incompatible (error causing) colors from lobby selection -Fixed "leftover vespene" bug in random modes -Fixed game ending if player quit or d/c during load
  19. Replay? Are you sure it was wave 55 and not 56?
  20. It took only 11 months...but the wait is over!
  21. This one is public guys! Changelog is below for those who have been keeping up to date. Changelog: -Trophies no longer turn when fidgeting -Fixed Nova, Vapor, Corrosion tower target filters (no longer affects dead units etc.) -Added 1 damage to impulse/disease tower weapons (to see differences vs armor) -Removed caster effect from impulse/vapor tower (lag reduction) -Made Quaker ability graphics more brown (since Earth damage) -Life ability no longer works on Undead creep before revive -Increased speed of Money tower projectile, fixed Money tower range indicator (level 1 only) -Raised height of darkness 1,2 and water 3 (fix selection circle issue) -Fixed Quark tower range indicator, damage type, HP, shields (remove), model, icon, name, attribute -Replaced TerraTron (32) with Apache (lag reduction) -Fruits of Death model now disappears properly -Fixed intro camera not showing all areas (at dialog menu) -Fixed most element bosses not having sounds -Implemented Queries (Dual and Triple) -Buffed large AoE from 2/4 to 2.25/4.5 -Fixed mismatch between bounty given and bounty floating text -Quark level 2 and 3 bug fixed -Quark beam length extended (to match actual range) -Magnify tower now has variable range indicator -Fixed "Boss - Fire" problem for Fire elementals -Renamed a few buffs (mainly Trickery tower ones), a few abilities (mainly Quark tower ones) -Fixed up credit area, added holepercent and Twilice to credit area -Changed Particle Field cast duration to infinite (no cooldown, so what's the point of 60 seconds)...can still stop tower to recast -Fixed Vapor tower primary explosion error, changed primary/secondary effects -Vapor tower nerfed to 1.5 attack speed from 1 -Gaia's Wrath "shockwave" length doubled -Added default damage/range to Magnify tooltip -Vapor tower nerfed to 6/3 damage from 10/5 -Fixed range indicator for Fountain, Factory, and Deceit tower
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