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Everything posted by Karawasa
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Think we got a fix for this one, but like a dumbass I forgot to include it in the recent update. It will be fixed in the next version.
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Mac problem fixed. Version 0.62 is out on NA. Soon to be on EU and SEA.
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Changelog: -Fixed the Mac crash/freeze bug -Fixed "no mineral at start" bug -Fixed "click too fast" dialog menu bug -Fixed Spike Tower (DEN2) tooltip error -Improved quality of loadscreen image (side effect of fixing Mac bug) -Tweaked Ray Tower from 1 damage and speed to 1.5 damage and speed -Tweaked Grenade Tower from 1 damage and 2 speed to 0.5 damage and 1 speed -Foundry Tower (EF2) and Factory Tower (EF3) now have proper model -Added attack sound to Magnify Tower (DF) -Changed Grenade Tower attack missile -Renamed Magnify Tower (DF) weapons -Enlarged leak regions by 10% (try and fix creep stuck at exit bug) -Fixed blank rows in "Fruit Killed" leaderboard, defeated players now show up with -1 kills
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That was a very helpful post Nachoraver. I think I got it nailed.
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Electron Tower (upg quark) while slow not doing enough dmg
Karawasa replied to illidans911's topic in StarCraft 2
Were you on Very Hard? -
Not sure what you mean. I was able to build around Amplified Earth Tower like any other. Can you take a screenshot?
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I have isolated the problem for Mac users. A fix will be in the next update.
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Ok, that should be enough information to debug. Thank you!
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But can you describe the problem itself? What do you mean by no minerals?
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Replays (not just this one) crash sometimes for some reason. Can you describe the problem more? Do you mean from kills? Starting? Interest?
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My replays crash too, wonder what is up with that.
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https://forums.eletd.com/Tower-placement-guide-t161.html
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Wonder how I overlooked this one. Anyway, thanks for reporting.
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Were you able to confirm this?
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I completely agree. Any suggestions for projectile model for either would be appreciated. As to why, tower projectiles (along with some ability effects) have yet to be polished.
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I am looking for a Mac user on NA realm. That last sentence by zdevi gives me a hunch as to what it could be. Please post here or PM me if you can help test (wouldn't take long).
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Curious to hear what other people think about the reward idea. As for the rank idea, that is planned sometime down the road. Something like a global ladder using points.
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Until there is another private version, please use the public forum sections.
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Changelog: -Fixed "Fire" showing up as "Null" in beginning of wave descriptions -Removed incompatible (error causing) colors from lobby selection -Fixed "leftover vespene" bug in random modes -Fixed game ending if player quit or d/c during load
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Post is fine. Thanks!
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Replay? Are you sure it was wave 55 and not 56?
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It took only 11 months...but the wait is over!
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This one is public guys! Changelog is below for those who have been keeping up to date. Changelog: -Trophies no longer turn when fidgeting -Fixed Nova, Vapor, Corrosion tower target filters (no longer affects dead units etc.) -Added 1 damage to impulse/disease tower weapons (to see differences vs armor) -Removed caster effect from impulse/vapor tower (lag reduction) -Made Quaker ability graphics more brown (since Earth damage) -Life ability no longer works on Undead creep before revive -Increased speed of Money tower projectile, fixed Money tower range indicator (level 1 only) -Raised height of darkness 1,2 and water 3 (fix selection circle issue) -Fixed Quark tower range indicator, damage type, HP, shields (remove), model, icon, name, attribute -Replaced TerraTron (32) with Apache (lag reduction) -Fruits of Death model now disappears properly -Fixed intro camera not showing all areas (at dialog menu) -Fixed most element bosses not having sounds -Implemented Queries (Dual and Triple) -Buffed large AoE from 2/4 to 2.25/4.5 -Fixed mismatch between bounty given and bounty floating text -Quark level 2 and 3 bug fixed -Quark beam length extended (to match actual range) -Magnify tower now has variable range indicator -Fixed "Boss - Fire" problem for Fire elementals -Renamed a few buffs (mainly Trickery tower ones), a few abilities (mainly Quark tower ones) -Fixed up credit area, added holepercent and Twilice to credit area -Changed Particle Field cast duration to infinite (no cooldown, so what's the point of 60 seconds)...can still stop tower to recast -Fixed Vapor tower primary explosion error, changed primary/secondary effects -Vapor tower nerfed to 1.5 attack speed from 1 -Gaia's Wrath "shockwave" length doubled -Added default damage/range to Magnify tooltip -Vapor tower nerfed to 6/3 damage from 10/5 -Fixed range indicator for Fountain, Factory, and Deceit tower