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holepercent

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  1. for anyone who still need to refer to 4pb guide. The roots and muck tower builds DNEF Towers available: Duals: magic,corpse explosion,gunpowder,flame,blacksmith,mushroom Triples: voodoo,flamethrower,roots,quaker A reasonable build to complete. Roots and flame will provide the slows. Voodoo and blacksmith the support. Main damage would be quaker. Magic and mushroom can be worked into the build. The only tower not worth building here is disease. DNEL Towers available: Duals: corpse explosion,gunpowder,trickery,mushroom,life,quark Triples: roots,oblivion,laser,enchantment This build is slightly harder to complete with no strong aoe damage triple. Roots is the only slow. Enchantment the only support (outside of trickery). Gunpowder, mushroom and maybe laser are the stronger damage towers. Oblivion can be a source of damage if you can micro well. Quark is less effective in VH due to the micro needed. Also, you'll probably be busy building to handle the teleporting of quark well. Life towers could see some use here to provide a buffer in terms of lives. DWEF Towers available: Duals: poison,gunpowder,magic,hydro,vapour,blacksmith Triples: muck,corrosion,flamethrower,zealot One of the easier builds to complete outside of the 2 double aoe slow builds. Muck for the slow, corrosion, blacksmith for the support. Zealot is one of the strongest towers in this build. Kindle is used to clear the early waves. Hydro as a secondary 'slow'. Poison is discarded here as there are much better towers in the build. DWEL Towers available: Duals: poison,gunpowder,trickery,hydro,ice,quark Triples: muck,hail,laser,polar Slightly harder to complete. Muck and ice provides the slows. This build has less in support with only polar available. Gunpowder, hydro, hail and laser should all feature for this build. DNEW Towers available: Duals: corpse explosion,gunpowder,poison,mushroom,well,hydro Triples: roots,drowning,muck,flesh golem One of the easiest builds to complete. Roots and muck provides the slows. The damage would come from gunpowder, mushroom and hydro. Well provides strong support for all damage towers. Flesh golem/drowning could see play but i haven't tested the build before. The nova and windstorm builds LFNE Towers available: Duals: electricity,life,quark,flame,blacksmith,mushroom Triples: nova,gold,enchantment,quaker A reasonable but slightly more challenging build to complete. There's nova and flame for slow, enchantment and blacksmith for support. Quaker, electricity and mushroom for damage. It feels like there is enough damage but i did have some problems completing the build (not sure about others). LFND Towers available: Duals: electricity,life,trickery,flame,magic,corpse explosion Triples: nova,radius,oblivion,voodoo A more challenging build to complete. Nova and flame for slow, voodoo for support. This build lacks a strong damage triple. Electricity and magic would be the damage for this build. Again, oblivion can be used if you can micro. LWFE Towers available: Duals: ice,electricity,quark,vapour,hydro,blacksmith Triples: windstorm,polar,gold,zealot A decent build to complete. Windstorm and ice for the slows, polar and blacksmith for the support. Zealot is a strong triple for this build. Kindle for the early waves, which can be upgraded to zealot after the early game. Hydro can be used as a damage and supporting 'slow' tower. LWFD Towers available: Duals: ice,electricity,trickery,vapour,poison,magic Triples: windstorm,hail,radius,corrosion One of the easier builds outside of the double aoe slow builds. Windstorm and ice for slow, corrosion for support. Kindle for early waves, to be upgraded to corrosion. Electricity, magic and hail can be used for damage. LFNW Towers available: Duals: electricity,life,ice,flame,vapour,well Triples: nova,windstorm,tidal,impulse One of the 2 easiest builds to complete. Nova, windstorm and ice for slow. Tidal, impulse, electricity for damage. Well for support. Non aoe-slow Builds LDFE Towers available: Duals: trickery,electricity,quark,magic,gunpowder,blacksmith Triples: radius,laser,gold,flamethrower One of the hardest builds to complete. No slows and strong support towers outside of blacksmith. I haven't managed to complete this build so far... LDWN Towers available: Duals: trickery,ice,life,poison,corpse explosion,well Triples: hail,oblivion,tidal,drowning This build is challenging. I managed to do it but just barely with spamming of tidals and well towers at VII, V and I. Ice is the only slow available. Hail would see play here. Someone could test a drowning tower build here... LWNE Towers available: Duals: ice,life,quark,well,hydro,mushroom Triples: tidal,polar,enchantment,flesh golem Rather challenging build, although easier than the above one. Again, spamming of tidals and wells, with help from enchantment, mushroom, hydro and ice DWFN Towers available: Duals: poison,magic,corpse explosion,vapour,well,flame Triples: corrosion,drowning,voodoo,impulse One of the easier build of this set but still challenging to complete. Corrosion, voodoo, flame, well for support. Impulse, magic (upgrades to voodoo), kindle (upgrades to corrosion) as damage. The build lacks a strong aoe damage triple though so make the best of single-target towers. WFNE Towers available: Duals: vapour,well,hydro,flame,blacksmith,mushroom Triples: impulse,zealot,flesh golem,quaker The other easier build of this set. A decent set of damage towers but no aoe slows available. Both well and blacksmith are available. Flame is the only source of slowing available. Quaker and zealot as the strong triples. In duals, kindle, hydro, mushroom are the towers to use. Single-targetters would be stronger here without aoe slows.
  2. The official full 4.0 release is being tested by the beta leaders now. If no bugs, expect the release next weekend.
  3. without logging in, click on a link to a restricted forum.. then there'll be a remember me box to check..
  4. i experience the same problem occassionally.. enter forums with a white background (guest), click on anything and the black background (logged on, black pearl skin) comes back..
  5. holepercent

    tips for noobs

    the best way to learn is to post a replay of your game of at least normal difficulty.
  6. click the link in this sig.. it has a section on every tower, some tips on using every tower and combining builds.. although the guide is kind of 'broken' now as it's being updated in anticipation of the 4.0 release..
  7. one reason to push for the full flash element td 4.0..
  8. beacuse we never really discussed and agreed on changing it? since we already have karawasa's essence, pure essence.. why not just name the rest elemental essence as suggested.. it fits although it is 'unfriendly' to type compared to 'wood/lumber'..
  9. if you know, the sound tells you the element summoned.. it's part of random not knowing what the elemental is until you see it.. element query? that isn't very commonly used.. unless you meant tower query.. and you'll have to kill the elemental first.. the lists aren't updated until the elemental is killed.. and a really skilled player should really memorise all the towers..
  10. don't have access to the replay now.. to start, know the towers well and their optimum placements.. read the guides and review replays by better players.. use the tower query button on the builder, the book icon.. in random, there would be some not so playable combinations.. not every game can be completed. in fact, most games end before ronalds..even the best players fail frequently.. what we post is just our best games.. some games, it is just making the best of the elements and outlasting your opponents, assuming you are playing samerandom..
  11. holepercent

    Hidden strategy

    if it's just for replays and strategies, there's so much of it on the forums.. (well maybe not now as most replays are beta replays which is restricted).. the numerous guides on the forums too.. after the 4.0 releases, you'll see all the replays put out by the best players..
  12. and so this means that the league is off?
  13. holepercent

    Hidden strategy

    just for info.. in ve, the ronald record is wc3 crashes and the player still has lives remaining.. in vh, the record is 4k+ ..
  14. Compared to most TDs, eletd is probably one of the most complex.. most players don't bother learning and mastering the use of all the towers, elemental strength and weaknesses, interest farming, uinque upgrading and combining of duals and triples.. many are stuck with what 'feels' strong and never work out why they mass leak certain waves (elemental weakness).. they go like '?!?' when you tell them about elemental strength and weaknesses.. some have no/little idea of that.. which they miss the point of the game.. for competitive players, there is definately much to learn.. and practice.. try playing the first 30 waves with just elemental arrows and cannons in pick..
  15. Nice black pearl.. much better than turquoice dreams (which has been removed).. and the colours display correctly.. since almost all users would definately switch to the 'original' black pearl when turquoice dreams was like trying to copy it but not really close..
  16. Debatable.. how much would you micro to get the best of the 4th attack? sure, there would be times where the towers don't trigger at all.. but it makes for some exciting games at times.. whether to take the chance or not.. There are probably other options available to players who do not wish to take any chances with those towers.. players have to take into account the chances when building those towers.. it fits into certain strategies but may not really be for everyone.. in some cases, the best chance to clear the wave/recover from leaks (more in random mode) may come from the tower going off at a higher rate than chance dictates..
  17. not really.. there are many decent players who remain stuck on ve.. in most of those bot-hosted games on northrend, the host picks ve pick.. you can win playing on random at VII or even / against almost everyone..
  18. Hopefully no new bugs.. after ronald bug is fixed.. draft pick is too buggy and has to wait for next release already..
  19. maybe PM _13est, sancdar, kaini..
  20. It's a forum where all the most classified stuff are discussed.. only a select few are in it.. so as cisz said, you can't join..
  21. the concern here is the strenght of the elemental. can the tier2 elemental be killed within a standard two-pass build without leaking? the hp was buffed so that 2/3-ele builds are harder to rush.
  22. Fun stuff.. again, it's only more for beginners and those seeking some extras out of a regular tower defense.. or a special wave where each player can summon some creeps and his hero to another player's maze to destroy towers. for that wave would be a towers v hero wave.. something of the concept of the siege rounds of burb td if you know that map..
  23. Know the joke of everyone getting schooled before the host even starts leaking? and lol at the subtle topic change which became picked up by everyone posting after that..
  24. wasn't supersized towers seen in 4pb? there is nothing that increases the size of towers.. but well towers caused towers to increase in size when buffed.. and now trickery also results in some size bugs..
  25. to some, OP was short for overpowered...
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