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Everything posted by holepercent
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Draft is extended until at least 3 replays are submitted.. or the winner is the only replay submitted..
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Introduction Return to main guide This guide would cover all the 5-element builds. 5-element builds can be played 2 ways, either as 4-element builds with an extra element, losing the tier3 duals for more tier2 triples or 6-element build without full support and element pures instead of periodics. Strategy for the set Most of the towers built are triples. The only duals used are the support duals. Make use of the LWN and DEF balanced cycles of elemental damage for the damage towers. With the slows and support available, most builds would use 2 splash towers and 1 single target tower, choosing one from each pair (eg, either flamethrower or zealot) to make it easier to manage. LWN cycle - (hail/laser)+(tidal/drowning)+(impulse/golem) DEF cycle - (radius)+(gold/quaker)+(flamethrower/zealot) Replays played in VH xsm pick unless otherwise stated eletd_4.0_207_LDWNF_61_14lives.w3g eletd_4.0_209_LDFNE_61_17lives.w3g eletd_4.0_250_LDWNE_61_17lives.w3g eletd_4.0_254_LWFNE_61_39lives.w3g eletd_4.0_255_DWFNE_61_10lives.w3g eletd_4.0_256_LDWEF_61_32lives.w3g
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4.1 is quite balanced so almost all damage tower can be used in the right build.. the 4 towers for slows are roots, muck, nova and windstorm.. it's all about picking the right build.. LWFN built around nova, windstorm, tidal and impulse, pure water and light to end. or refer to this: The Holepercent's series
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Not at all.. LWFN doesn't require gold towers, so does many other builds. in fact, in competitive multiplayer, gold towers are way too slow to survive against any rushing build.. gold towers cannot form the basis of your defense, at most two or three. you'll either have to micro it well to manually last hit creeps or just gain a small amount of extra gold here and there..
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Welcome to the forums.. enjoy the game and spread the 4.x series! and post a replay soon (of at least normal difficulty).. it's the best way to learn and improve..
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you just revealed 6 of your picks for the draft.. but yes.. that is one of the many things that happen in draft.. that forces you to replay.. making the elusive perfect noleak replay another game further...
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Scoring and winning replay Replay with LOWEST score wins. Final score will the sum of each component below. Leaks (least to most) : 1,3,4,5,7 Time taken (fastest to slowest) : 1,3,4,5,7 Networth (highest to lowest) : 1,1,2,2,3 Ronalds killed (most to least) : 1,1,2,2,3 explaination: eg. for leaks, the replay with the fewest leaks will score one point. the 2nd lowest leaks will score 3 points and so on. therefore, replay with most leaks scores 7 points. in case of ties, all will receive the lower score. Time taken is until victory message appears. This excludes the ronald hunt. Best build design will have 2 points subtracted from the replay's total score. best build design will be picked by me. ( as per draft traditions where best build design is picked by host). This condition may not be used if there is a clear winner. All drafters have 168 hours (and probably some extention) from the time of this post to PM me your replays. Ensure your map has the correct filename (no underscores please) and is in the correct folder to avoid being DQed.
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Draft Summary: removals: duals: quark, trickery, gunpowder, life, disease triples: voodoo, roots, Polar, Impulse, Flesh Golem, Quaker, Windstorm, (laser, oblivion - all possible duals to upgrade from are removed). elementals: $$$ WWW LLL NN DD FF Draft sheet (from sancdar, edited for this draft) FDS7.xls
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There is no 'no repeat' rule.. the draft text was wrong.. the no repeat rule was beta FDS with tier picks..
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Maybe lower the chance to get a late t1.. the chance at any level is supposed to be equal currently.. so most games should be 4-ele, and maybe less 5-ele than 6-ele.. as 5-ele is not '4-ele with a extra element' or '6-ele with missing support and no periodic'.. although getting the last element added to a 5-ele build at 55 can give you periodic which is always strong to have.. suppose this also goes down to playing style and familiarity with towers.. that sometimes having a element introduced late can mess up builds.. but can be strong for those who are fast and rebuild accordingly to strength..
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shouldn't the ingame custom model for beta leaders be updated to reflect the changes in the forums..
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6 impulse towers with t3 wells would result in some stunning.. and that is very well buildable in a normal game.. most towers that use the dd system combined with t3 wells would have a chance to stun the target.. that includes laser, impulse etc..
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Forum draft is never complete without interest it seems.. almost every winning replay starts with at least $$...
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Welcome to the forums.. enjoy the 4.1 and spread the map around! a darkness fan.. there used to be a real fan of light towers.. most of his replays featured mass light towers..
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this is definately interesting and should be fun as a mode if it works out.. restrictions would have to be worked out though, if there is a need.. how does a large stretch of unbuildable area help a defense? Is it possible to make a 3-pass, 6-pass or 8-pass build. in gem td it is possible but that uses checkpoints. if not, something like a random maze generator could do as well.. click to generate a random maze.. the player would have to work out how best to place towers.. and adding more randomisation to random mode and chaos mode. and to add on... designing the path for your opponents.. every one designs a maze, then the areas are randomly shuffled.. players who don't finish their area have the area randomed (rather than getting the original)
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Introduction Return to main guide This guide would cover all the 4-element builds with nova and/or windstorm towers. There are 2 builds with nova tower only, 2 builds with windstorm tower only and one with both slows. Overall strategy for the set The focus here is more on the LWN cycle of towers. Individual build notes LFNE Duals: electricity,life,quark,flame,blacksmith,mushroom Triples: nova,gold,enchantment,quaker One of the easier builds. EFL (blacksmith, quark, electricity), together with gold, quaker supported by nova and enchantment. LFND Duals: electricity,life,trickery,flame,magic,disease Triples: nova,radius,oblivion,voodoo This is more difficult. Probably LDF (trickery, electricity, magic) with nova and voodoo support. This build has no real splash towers. LWFE Duals: ice,electricity,quark,vapour,hydro,blacksmith Triples: windstorm,polar,gold,zealot A relatively strong build. EFL (blacksmith, quark, electricity) together with gold and zealot, supported by windstorm and polar. LWFD Duals: ice,electricity,trickery,vapour,poison,magic Triples: windstorm,hail,radius,corrosion Very reasonable build to complete, LDF (trickery, electricity, magic) together with hail, supported by windstorm and corrosion. LFNW Duals: electricity,life,ice,flame,vapour,well Triples: nova,windstorm,tidal,impulse One of the easiest and strongest 4-element builds. double aoe slows, impulse, tidal and well. Replays played in VH xsm pick unless otherwise stated eletd_4.0_201_LFNE_61_35lives.w3g eletd_4.0_218_LWFD_61_2lives.w3g eletd_4.0_220_LFND_61_8lives.w3g eletd_4.0_246_LEFW_20lives.w3g eletd_4.0_259_LWFN_61_32lives.w3g eletd_4.0_272_LFNE_61_50lives.w3g eletd_4.0_274_LWFD_61_10lives.w3g
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This would basically be a guide to everything eletd, including but not limited to replays of all 4-, 5-, 6-element builds, tower selection in -random and other topics ranging from single tower strategies, support tower usage to combining the build. The builds presented are by no means the best way to play. No replay ends with full life. Take what is presented as a guide or possible solution to the build. Improve on it and post your version. Basics of element TD 4-element builds - roots/muck 4-element builds - nova/windstorm 4-element builds - non-slowing 5-element builds 6-element and other builds Guide to playing -random Forum draft strategies Wave analysis (incomplete)
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Most beta leads play on BNET northrend.. find us at 'clan etd' in northrend..
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Ice as the first dual into the pool...
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true.. just realised that there is no way to get to the triple as all 3 possible duals to upgrade from are removed.. it's your pick by the way.. or having difficulties deciding what element to pick at only 3rd pick?
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edited.. forgot to change that when the text was copied from beta FDS with tier pick..
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(to the beta forum drafters: take note that this is simplifed.. there is no tier pick anymore. just pick the element, each element no more than 3 times. Interest must be drafted if you want it.. draft host would not be adding any picks into the pool.) ELEMENT DRAFT PHRASE Draft order: 1st pick: M45T3R 2nd pick: 13est 3rd pick: soyamilks 4th pick: jolin012 5th pick: lesher 6th pick: lesher 7th pick: jolin012 8th pick: soyamilks 9th pick: 13est 10th pick: M45T3R 11th pick: M45T3R 12th pick: 13est 13th pick: soyamilks 14th pick: jolin012 15th pick: lesher For your pick, pick a element, for example, fire. Each element can be picked a maximun of three times. If by any chance an element is drafted a 4th time, it would be converted to essence by draft host. Interest and extra pures must also be drafted if you wish to have either interest/extra pure available for summoning. The draft host will not be adding either into the pool at the end. 3 picks only per player. 15 picks in TOTAL by all 5 players. Each player contributes 3 to make the final 15. M45T3R: 1st, 10th, 11th pick 13est: 2nd, 9th, 12th pick soyamilks: 3rd, 8th, 13th pick jolin012: 4th, 7th, 14th pick lesher: 5th, 6th, 15th pick please wait for your turn. ensure that the drafter who is before you has made his choice before you make yours. keep to the order above. to help others, include the pick number when making your choice. therefore, the first post by M45T3R should be something like 1st pick: fire second post by 13est would be something like 2nd pick: water and so on... First drafter can take some time to think through before starting. Consider what towers have been removed
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tower removal summary duals: quark, trickery, gunpowder, life, disease triples: voodoo, roots, Polar, Impulse, Flesh Golem, Quaker, Windstorm.
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In testing, some of the theoratical balance numbers turned out to be quite wrong.. the theory can only be a guide on balance.. testing just one tower by itself would not lead to balance.. the game is much focused on combinations. all towers can be strong with the right support, or at least that is the aim of balance.. at the same time, there should not be a tower that is too strong and dominates every game.. extensive playtesting is still better but it is time consuming.. play all the 4-element, 5-element and 6-element builds, all 22 of them, making sure you go through every tower at least once (which was done in beta).. or a few hundred -vhsr games, to ensure every tower has a chance to see play.. in beta, some did individual tower tests, then the results were combined and compared with build tests played by others.. of course, any balance suggestions should be looked into and tested out.. and no, you would not get a tier3 elemental at wave 30.. if you did, it's a bug.. the first tier2 elemental is summoned not earlier than wave 20 and the first tier 3 not earlier than wave 40...
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the draft host awaits the removals of the others...