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Everything posted by holepercent

  1. currently playing through every possible combination of 4 elements in express mode UPDATE: All 15 combinations are included in the playlist below.
  2. Water, Fire, Nature and Earth with tier 3 quake: Light, Water, Nature and Earth with tier 3 tidal: Light, Darkness, Fire and Earth with tier 3 flamethrower
  3. DWFN Duals: poison,magic,disease,vapor,well,flame Triples: corrosion,flooding,jinx,impulse With this combination, you have 2 triple support towers (corrosion and jinx) and a dual support tower (well) available. LDWN Duals: trickery,ice,life,poison,disease,well Triples: hail,obliteration,tidal,flooding Another combination with no triple support but two support dual element towers (trickery and well) available.
  4. WFNE Duals: vapor,well,hydro,flame,blacksmith,moss Triples: impulse,haste,ephemeral,quake This is one of the few builds with no triple support tower available. However, you have access to two dual support towers (well and forge), only one which can be maxed at tier 3 due to having 11 picks only. LWNE Duals: ice,life,atom,well,hydro,moss Triples: tidal,polar,enchantment,ephemeral A combination with two support triples (polar and enchantment) available, together with a dual support (well). A choice has to be made whether to go for a tier 3 support triple or fully upgrading the well tower and a damage triple to tier 3. LDFE Duals: trickery,electricity,atom,magic,gunpowder,blacksmith Triples: runic,laser,gold,flamethrower One of the other builds with no support triple but two dual support towers available. Take advantage of the DEF cycle of damage towers here. With almost equal value of towers dealing earth, fire and darkness damage, the build has essentially no elemental weakness.
  5. Darkness, Water, Fire and Nature with tier 3 flooding: Light, Darkness, Water, Nature with tier 3 hail:
  6. One of the achievements which didn't make it into the game was completing all possible 15 4-element builds. The main issue was how to define whether an element was used. If you purely go by elementals summoned, you can summon an element and not actually build or upgrade any towers with that element. Does that actually count? Having an element at tier 1 or tier 3 makes a difference too. In random mode, there can be reasons to completely ignore a late game tier 1 which doesn't contribute to the defense. There are too many combinations to make tracking all of them practical.
  7. All combinations using 3 or more elements definitely can beat wave 55. Doing so with 0 leaks might be challenging for a handful of 3 element combinations. (i have more than half the builds already recorded on my youtube channel) Most experienced players fully upgrade a minimal number of towers, accumulating as much interest as possible without giving up too much on clear speed. Planning is essential to maximise elemental strengths and defensive cover for waves with elemental weakness.
  8. A build using hail, poison, pure water with trickery, muck and polar for support. This is not the best build, just one of the many ways you can approach this combination. Elements: Light 1, water 1 Dark 1 The first 5 waves are played using elemental water and dark cannons until you have enough gold for a hail tower on wave 6. Water 2 Earth waves are the major issue with this build and set up. Water towers (eventually upgraded to pure) are used to cover this elemental weakness. Dark 2 Upgrade to poison 2, adding towers where necessary. Light 2 Upgrade to trickery 2 and hail 2. Water 3 Cover for earth waves. Dark 3 Upgrade to poison 3. Light 3 Upgrade to trickery 3. Earth 1 Earth 2 The ending towers are upgrading to pure water together with the support towers, muck and polar.
  9. Play in express mode.
  10. A basic strategy for completing Insane difficulty with Darkness, Water and Nature.
  11. A basic strategy for completing Insane difficulty with Water, Fire and Nature.
  12. A basic strategy for completing Insane difficulty with Light, Water and Nature.
  13. Gotta play 'em all! Play through every single combination of 3 and 4 elements. It's fun.
  14. A basic strategy for completing Insane difficulty with Water, Nature and Earth
  15. In the meantime, check out this game as a preview for the update.
  16. If you restart a game, the menu to upgrade to elemental cannons is messed up. The tower still upgrades to the element you have available.
  17. Test build using ephemeral and double aoe slow towers. Almost certain the option for the 12th pick will be removed to balance the tier 3 triples. With this replay, all builds with access to slow towers have been played. There are five 4-element combinations with no access to aoe slow towers.
  18. A test build (played in ETD Test with tier 3 triples) featuring obliteration, disease, pure nature with enchantment, roots and trickery for support. Approximate build order: Light 1, Darkness 1 Nature 1 First 5 waves are played with light and darkness cannons, until the obliteration tower for wave 6. Nature 2 This is mostly a defensive cover for elemental weakness Darkness 2 Upgrade to disease 2. Light 2 Upgrade to Obliteration 2 and build a trickery 2. Nature 3 Upgrade to nature 3. Darkness 3 Upgrade to disease 3. Light 3 Upgrade to obliteration 3 and trickery 3. Earth 1 Upgrade to pure nature, build a incantation and roots tower. Earth 2, convert essence for Earth 3. Upgrade to incantation 3 and roots 3.
  19. In random mode, If you return to the main menu within the 30 seconds of the elemental break after killing the summoned elemental, another elemental is summoned when you resume the game. You will have more elements available.
  20. I suspect this is posted in the wrong forum and intended for dota2 (which does have a 5? minute system pause timer)
  21. with short mode added, i might be tempted to play some classic as well for series now.
  22. Welcome to the Forum Draft Series! Old school players might remember this series which led to some of the very best matches and some really over the top builds the game has seen. The concept is simple. 2 players take turns to ban any two towers, then pick 5 duals each, ban a triple and finally pick 7 triples each that he/she would be allowed to build. You cannot pick a tower which your opponent has already chosen. All picks are in pairs with the exception of the first and last pick. The towers you select are the only ones you can build in the game. Triples must be upgraded from one of the duals you have selected. There is no restrictions on elements. You are allowed to pick a tower you cannot build just to deny your opponent that tower. The draft would run as follows: Player A bans any one towers Player B bans any two towers Player A bans any one tower Player A Dual #1 Player B Dual #1 Player B Dual #2 Player A Dual #2 Player A Dual #3 Player B Dual #3 Player B Dual #4 Player A Dual #4 Player A Dual #5 Player B Dual #5 Player B bans a Triple Player A bans a Triple Player A Triple #1 Player B Triple #1 Player B Triple #2 Player A Triple #2 Player A Triple #3 Player B Triple #3 Player B Triple #4 Player A Triple #4 Player A Triple #5 Player B Triple #5 Player B Triple #6 Player A Triple #6 Player A Triple #7 Player B Triple #7 For clarification of the rules, post in this thread or ask in IRC. Game settings will be insane difficulty with no additional modes. Once ready, post your steam ID and time available online to play in this thread. For pre-season, this will be open challenge. If another player is available and willing to be online to play the match, you are welcome to post your challenge. Once accepted, the draft host will create a new thread to start the actual draft. When the draft is complete, both players can agree to take a few days to plan the build before meeting online for the duel. The winner of each match is the player with the higher score. If you can, post the match ID and a screen capture of the victory screen after the game is complete. If your opponent agrees, feel free to play 3 or 5 games with the same set of towers.
  23. Anyone interested in competitive play over top scores on the leaderboard?
  24. In a online multiplayer game with random players, this can lead to long periods of dead time while everyone waits for the last player to deal with leaks. Depending on how the total game time is recorded, your speed bonus will be affected. This also relates to a long running discussion. Is your emeny in element td really the other players in the game or the wave itself? Is the game's long term direction better as a high score game or an interactive tower defense against human opponents?
  25. Back in wc3 or even sc2, most top players played same random where the aim was to flood the opponents with creeps to force leaks and eliminate them, not so much getting to boss. Boss wave was simply a means of determining a final winner if multiple players survived the rush. The game was more on how to best use whatever towers you had available. The introduction of the leader boards gives players a visible "reward" to work towards. Players going for top scores will settle on the strongest combinations of towers very quickly with the ease of access to replays. The "ideal" balance is multiple builds being very close to power level rather than one strategy simply dominating (to hell with 203032). This also brings up a long-running debate: is element td better designed as a competitive player vs player tower defense or a player vs wave solo game? One aspect that used to be popular which the team hasn't pushed is forum challenges, typically imposing certain restrictions on towers and/or elements.