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holepercent

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Everything posted by holepercent

  1. Do remember that in VE, the player gets the same amout of gold as a VH player. but the VE player needs to build a lot less towers than the VH player. In single player, it's possible to play slow, farm a lot of interest, build the minimum number of towers during the waves (massing towers for ronalds) for that networth. but as always.. 'replay or it didn't happen'...
  2. Pretty relaxed playing.. would be interesting to see kirby's hand movement for the first 30 waves of forum drafts (apart from #5)...
  3. This has been discussed before. a button to switch the element of elemental arrows and cannons. it never goes through. It should be part of the mirco needed to play the game well at competitive level. Takes practice to do it well. see if you can play the first 30 waves with just elemental arrows and cannons (in single player). in most public games, sell/rebuild isn't really that critical as the standard really isn't there. part of pick is also about planning the build to cover elemental weaknesses.
  4. holepercent

    Refund question

    you wouldn't get that far.. one old challenge had players use only elemental arrows and cannons and the record was wave 45..
  5. holepercent

    Refund question

    Elemental arrows and cannons sell for 100%..
  6. i though it was intended that all clones be made 75% of actual size. for players to differentiate between real and cloned towers...
  7. Interesting. even the well tower bug didn't result in a tower of that size.. but that's cool.. the solution to it shall come to light soon..
  8. most creep hp %-based damage towers are difficult to balance as damage based on creep hp would be pretty imbalanced on difficult waves and ronald.. drowning is probably as far as it goes.. although we did have a variation of that concept and it pretty much failed (old death tower).
  9. I agree. depends on how you see it.. prefer build and sell to swap.. the sell looks more like putting something into play (seeing the light) while build looks like messing something up (going into darkness) .. especially the hand colour.
  10. the terrain looks cool but have problems differentiating the path and the buildable area.. needs to have a greater distinction.. like increasing the gradient or something.. the start and end of areas can be misleading also.. took a bit of time to find where the buildable area of V was.. end up misplacing towers by one square..
  11. Single-target towers have an advantage over splash towers against mechanical as there is no 'wasted' damage. (unless the projectile is fired before invul but hits after invul ).. and most pros play at IV V.. which gives enough time to build long range towers/covering towers at a slower placement to catch the mech leaks..
  12. VH record if i'm not wrong is 2262 (vh rnd) by kirby..
  13. could be due to wave 32 composite mechanical.. whereas composite undead is 56, composite healing is 60. fast isn't as much a problem, 38 being composite fast. it's not unusual to leak 32, pros leak a few occassionally too.. don't you have to overbuild for undead too, and to a lesser extent, fast and healing?
  14. the record in easy is until wc3 accumulates enough memory leaks and the entire game crashes..
  15. if you can kill at IV V, play there. Some mech leaks can be handled by long range towers or partial relocating of towers (in random mode). Splitting the defense up is not really a good idea as creeps would not have the debuffs (slows/armour reduction etc) unless there are 2 sets of support in play. As mentioned, if the creeps hardly get to the towers built at the slower area, you are overbuilding and wasting gold. If the creeps frequently reach the slower area, then it would be better to play everything at the slower area as your defense is not strong enough to play at the faster area.. another consideration is competitive multiplayer. if you play at IV and III, there is a chance of getting flooded by multiple waves by a player who kills everything at IV and you do not. The towers at III are firing at the previous wave while that at IV are firing at the incoming wave. This usually results in mass leaks and is difficult to recover from. could refer to my guide for 4-ele builds.. every 4-element build is covered briefly there..
  16. There is a difference in standard between public games and real pro games. strategies that work in single player do not always work in competitive multiplayer. his original strategy is also something which most pros do not use.. a mix of arrows and cannons, at least for the first 10 waves.. most play by the standard opening, as featured in my guide. there are others who play by maximum interest, like cisz's VII, V, III, - switching (singple-player), or rushing as seen in the forum draft series..
  17. probably there are conflicts.. like 'F' for fire or flamethrower? or the player could select which system he wants to use using '-hotkey' or something..
  18. indead... and more downloads for this set of draft replays compared to the other drafts..
  19. heh.. hm.. the winning replay is not the most downloaded... and i just realised, largest filesize wins again..
  20. well-played by jolin012... in reverse finishing order (winning replay last).. varied strategies adopted.. 5beta_jolin012.w3g 5beta_kirby.w3g 5beta_cisz.w3g 5beta_kaini.w3g
  21. 4 replays in.. standby for results.. closing draft soon..
  22. the draft is closed! (waiting for jolin012 to submit his completed replay with more than 50 leaks..? )
  23. holepercent

    Google

    i got to eletd.com on singapore google clicking i'm feeling lucky...
  24. 7 hours to draft closure... picked your builds and playing the builds out for the elusive noleak replay?
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