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Karawasa

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Everything posted by Karawasa

  1. Changelog: -Fruit now come in waves of 60 when sudden death is reached (Defense) -Buffed Magnify Tower (DF) to 200 DPS from 190 -Buffed Napalm (DEF) to 55 damage from 50 -Buffed Tidal Tower (LNW) to 325 DPS from 290 -Slight buff to Fruit HP growth bonuses (Defense) -Fixed "indicator" showing up on elemental trophies
  2. Changelog: -Tweaked the leaderboard for better presentation -More hints added for new players -Nerfed Gaia's Wrath (DEN), Spew Acid (DFW) to 40 DPS from 50 -Nerfed Muck Tower (DEW) to 200 DPS from 250 -Nerfed Jinx Tower (DFN) to 700 DPS from 800 -Nerfed Enchantment Tower (ELN) to 330 DPS from 387 -Nerfed Polar Tower (ELW) to 350 DPS from 400 -Nerfed Explode (FLN) to 125 DPS from 150 -Nerfed Particle Field (FLW) to 80 DPS from 100 -Fixed damage bug for Electron, Atom Tower (EL) -Slight tweaks made to when fruit gain bonuses (Defense) -Added a minimum level required for stat bonuses (Hero)
  3. Changelog: -A huge amount of ability/upgrade icons have changed -Map loading time improved slightly -Reduced upgrade cost of "Refined" element towers by 200 minerals -Reduced upgrade cost of "Pure" element towers by 25 minerals -Nerfed "Fast" creeps to 2.5x speed burst from 3x -Nerfed "Mechanical" creeps to 3.6 second shield from 4 -Buffed Contamination (DW) to 6 AoE from 4.5 -Buffed Laser Tower (DEL) to 1100 DPS from 1050 -Reset master game volume to normal -Possibly fixed hitbox detection for Electron, Atom Towers (EL) -Tweaked creep bonus to heal upon damage received from evasion (Hero) -Fixed "Spawn Creep" from stopping channeling abilities (Wars) -Decreased "spawn" cooldowns on Mazing (Wars) -Removed the Pure Essence mineral bounty (Wars)
  4. Changelog: -Reduced spawning cooldowns to 20/40/60 from 30/45/60 (Wars) -Tweaked cosmetics of pathing arrows to avoid player confusion (Mazing) -Major performance increase for Helix (LW) ability -Buffed Perpetual Tower (LN) to 97 DPS from 77 -Buffed Haste Tower (EFW) to 264 base DPS from 240 -Buffed Ice Tower (LW) to 12 range from 10 -Buffed Magnify Tower (DF) to 190 DPS from 180 -Fixed some damage errors related to pathing of Helix (LW)
  5. I updated the site to fix the DPS values. I will get to the game changes next week.
  6. Karawasa

    Spammers

    Unfortunately, I can't upgrade the forums to a newer version. But I have toyed with the mandatory security question and it should be harder to brute force now.
  7. Changelog: -Fixed Pure Essence not being possible to get on Random -Removed the spawning delay between creeps (Wars) -Slightly increased the bounty for creeps (Wars) -Added mineral bonus to essence pick (Wars) -Nerfed Quake Tower (EFN) to 200 damage from 250 -Buffed Pulverize (EFN) to 50% chance from 45% -Buffed Sunburn (FN) to 11 damage from 10
  8. Can someone else attempt to confirm this? I can't seem to replicate it.
  9. He just confirmed that it was uploaded an hour ago. Sorry for the delay.
  10. The EU uploader is back in action so the bug should now be fixed for you guys .
  11. I still have not heard from the EU uploader. This sucks. I hope he returns soon.
  12. The area you play in is based on your color. Green = Desert. You can change this in the lobby.
  13. I'm still waiting for the EU uploader to post it. I'm trying to contact him!
  14. You're welcome. Glad you enjoy it! Thank you for the report. I have fixed this bug. The newest version should be live on EU soon.
  15. Changelog: -Significant global performance improvement (CPU usage) -Performance improvement for Ice (LW) Tower -Slight performance improvement for Orange's area (Mazing) -Fruit points now awarded upon player death (instead of after everyone dies) -Added "attack ground" feature to Ice (LW) and Mildew (EN) Towers -Buffed Electricity Tower (FL) to 30 damage from 25 -Nerfed Cast Lightning (FL) to 20% bonus per bounce from 25% -Fixed partially incorrect damage for Ice (LW) Tower -Fixed Hydro Tower (EW) getting extra speed bonus from Spring Forward -Fixed incorrect floating text when buffed for Disease (DN) and Celerity (FNW) Towers
  16. I'm noob at mazing so this is more general advice. I would consider dropping one of the essence picks. With four picks you could go two nature and two light. This gives you Supernova (30% slow) and Invocation (30% armor redux). That's a 60% increase in your damage output...more really since the slow complements your earth's splash.
  17. Karawasa

    Masters Mode

    Which came first, the chicken or the egg? That's what comes to mind for me. This isn't meant to be sarcastic, I honestly don't know if this would work or backfire. Furthermore, the purpose of Wars was to add more competitive spirit to the game...maybe we should focus on improving that?
  18. I like %'s idea more. The only issue I would raise is that given the low points in play the host's discretion should only be a one point subtraction.
  19. Yup, they do. The difference is at the model level. Flamethrower has built in rotation while the other two were never meant to rotate like that. Nonetheless, it irks me too so I'll ask around. Glad to hear it.
  20. Changelog: -Fruit now come in waves of 30 -Nerfed Gaia's Wrath (DEN) and Spew Acid (DFW) to 50 damage from 100 -Nerfed Arbitrage (EFL) to 33%/66% bonus from 50%/100% -Buffed Money Tower (EFL) to 900 damage from 600 -Added attack animations to Celerity/Velocity (FNW), Barb/Spike (DEN), and Light Towers -Enlarged Attack Ground (EW) cursor -Removed health bar from builder units -Fixed projectile for Wealth Tower (EFL)
  21. I can't find anything to indicate a difference between the two. Maybe a screenshot with paint used to indicate the problem?
  22. For reference here were the global weights from the last one; Now we are doing 1v1 eliminations so I propose; We look at the percentage difference between the two submissions for each category. We then place weights on them. So Time = 3x, Points = 2x, Networth = 1.5x. Whoever comes out with more weight wins. Lives...no leaking allowed. Player 1: Time = 30 Min, Points = 100, Networth = 105,000...Total = 10%*3 + 5%*1.5 = 37.5 Player 2: Time = 33 Min, Points = 120, Networth = 100,000...Total = 20%*2 = 40 Player 2 wins.
  23. https://forums.eletd.com/Draft-Scoring-t2992.html
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