DDRKirby(ISQ) Posted October 26, 2008 2. hellfire tower- very, and i mean very slow, but it will be so strong that it can kill a normal creep with almost 1 shot (no splash)Sounds like darkness tower. Very slow but strong! you forgot to add that it's imba in random mode Go to top Share this post Link to post
jolin012 Posted October 26, 2008 2. hellfire tower- very, and i mean very slow, but it will be so strong that it can kill a normal creep with almost 1 shot (no splash)Sounds like darkness tower. Very slow but strong! you forgot to add that it's imba in random mode why is darkness tower imba in random mode? aah, perhaps kirby was guessing he meant superslow attack, like one attack every 5 sec, and yes, then it would be extra good in random mode for sell/rebuilkd beeing more effective than letting it autoattack. but the tower isn\t very specified i must say, how slow is the cooldown fo attack? how long is the range? is it singletarget? does it have any special ability? Go to top Share this post Link to post
Guest DevouringOne Posted October 26, 2008 Because DARKNESS is always imbaaaa muahahah. Go to top Share this post Link to post
dvdlesher Posted October 26, 2008 I think what Kirby meant is actually the superpowerful singleshot tower Imagine this, you build around 12 towers on IV, then rebuilds again on IX. With that way, this "hellfire" tower can be abused... Btw, isn't that just like darkness tower? Go to top Share this post Link to post
Guest DevouringOne Posted October 26, 2008 Yes it is but it can be with light dmg or somthing different from darkness Go to top Share this post Link to post
jolin012 Posted October 26, 2008 um, that is not imba in rnd. shortrange are the best to rebuild in rnd, but there are many shortrange towers that are good allready for rebuild. and then there are those that are especially effective for rebuilding, like magic for example that can charge if built at 4/- i think kirby has a better reason to claim it imba in rnd. singletarget is not extra good in rnd, neither is high power/low speed. Go to top Share this post Link to post
dvdlesher Posted October 26, 2008 Hmm, I think I guessed wrong about Kirby.. Ahh, maybe he/she should explains it him/herself Molecule/Cell Tower: A tower that do multishot, then the multishot splits again after hitting creeps (just like our body cells in biology). In consolation, the damage is quite low, and gets lower after splitting. Composite element Go to top Share this post Link to post
DDRKirby(ISQ) Posted October 26, 2008 um, that is not imba in rnd. shortrange are the best to rebuild in rnd, but there are many shortrange towers that are good allready for rebuild. and then there are those that are especially effective for rebuilding, like magic for example that can charge if built at 4/- i think kirby has a better reason to claim it imba in rnd. singletarget is not extra good in rnd, neither is high power/low speed. my thinking was that this really high-powered, slow cooldown tower can one shot any creep, so every time I build one, that's one less creep. rather than have to wait for the cooldown, I can just circumvent it by building additional towers. kind of like, if you have an impulse or something, you can quickly build a well tower in between interests and sell it right away (since it applies the buff as soon as it is built). same idea here--you only need the tower to be active for a second, and it already finishes 1/30th of the entire creep wave by itself! of course, you'd have to have a decent amount of money, but in my mind it works just fine. even if it's a triple or something, just have a bunch of dual around the map ready to upgrade...etc etc. I'm assuming that the cooldown for this tower is -really- long and it can indeed 1-shot a creep. If the cooldown isn't that long and it can still 1-shot a creep, then that's overpowered in a different way (that's like a drowning tower with 100% chance). Go to top Share this post Link to post
Guest Silfarion Posted October 27, 2008 Hmm, I think I guessed wrong about Kirby.. Ahh, maybe he/she should explains it him/herself Molecule/Cell Tower: A tower that do multishot, then the multishot splits again after hitting creeps (just like our body cells in biology). In consolation, the damage is quite low, and gets lower after splitting. Composite element but isn't that similar to lightning tower? it is just that every chain is multishot. and if it is composite, what combination would it be? it is hard to find which element combination will a cell be P.S: or isn't it? Go to top Share this post Link to post
dvdlesher Posted October 27, 2008 No... Electricity attack don't split, it's just channeling around... It's just like chain lightning in WC3 story (Far Seer). Except, the electricity tower CAN bounce back to creep whenever it's the nearest one... Hmm, maybe put it as a new tower... Or to replace quark, or laser, or hail.. Go to top Share this post Link to post
Guest DevouringOne Posted October 28, 2008 Hmmm I liked a lot the electricity tower in v3.0... Go to top Share this post Link to post
holepercent Posted October 28, 2008 Hmmm I liked a lot the electricity tower in v3.0... electricity tower is still around in 4.0.. apart from the range which has changed.. Go to top Share this post Link to post
jolin012 Posted October 28, 2008 electricity has the same range as 3.0 but it\s attack is chain lightning (bouncing) Go to top Share this post Link to post
Guest DevouringOne Posted October 28, 2008 But isn't it doing CS at 3.0? It was better lv3 something about 25000!...It was better. Go to top Share this post Link to post
jolin012 Posted October 28, 2008 um right, in 3.0 they had a varied damage. instead of 2500-2500 they could have 1250-3750. electricity was one of those. Go to top Share this post Link to post
Guest Jacob Posted October 29, 2008 hmm, i would like... 1. blockade tower- low damage and slow, but each attack makes a wall that blocks the enemy passing for few seconds. 2. hellfire tower- very, and i mean very slow, but it will be so strong that it can kill a normal creep with almost 1 shot (no splash), and if it hit nothing or miss, it will make a burning hole at ground that the first one touches it will die instantly. Both towers look somewhat "Imba" you could easilly create a bug-out tower strategy with the first one, the second one looks really useless, something slower then dark is completely garbage, also insta kill could be glitched to use to your advantage... think of the following, you'd create 6 of those towers and 2 well towers that give 100% bonus attack speed. Go to top Share this post Link to post
Guest Silfarion Posted October 31, 2008 hmm, i would like... 1. blockade tower- low damage and slow, but each attack makes a wall that blocks the enemy passing for few seconds. 2. hellfire tower- very, and i mean very slow, but it will be so strong that it can kill a normal creep with almost 1 shot (no splash), and if it hit nothing or miss, it will make a burning hole at ground that the first one touches it will die instantly. Both towers look somewhat "Imba" you could easilly create a bug-out tower strategy with the first one, the second one looks really useless, something slower then dark is completely garbage, also insta kill could be glitched to use to your advantage... think of the following, you'd create 6 of those towers and 2 well towers that give 100% bonus attack speed. i know, my idea was trashed with other posters already Go to top Share this post Link to post
dvdlesher Posted November 1, 2008 Is my tower idea (Molecule/Cell) good? Nobody commented on it as if it was nice enough to be commented... Well, maybe It will have Nature/Fire Element Go to top Share this post Link to post
Twilice Posted November 1, 2008 I have made this idea before xD Inplent on flesh golem and nature damage. Well maybe I misunderstood you but here was my idea. Make the tower multishoot 3 attacks, make each of those 3 attacks bounce 2 times. Or make the tower attack 1 attack, and make that attack bounce 2 times, then make those 2 attack bounce 2 times. Go to top Share this post Link to post
dvdlesher Posted November 1, 2008 Make the tower multishoot 3 attacks, make each of those 3 attacks bounce 2 times. Yeah, although I think there won't be any "bouncing" attack, just multi-splitting attack. This tower attack keeps on splitting and splitting... At least two or three times.. Or make the tower attack 1 attack, and make that attack bounce 2 times, then make those 2 attack bounce 2 times. No... Our body cell can't "bounce" you know. They can only split either mitosis or meiosis... I'm trying to combine biology and EleTD, hehe Go to top Share this post Link to post
Cisz Posted November 1, 2008 Multishoot has a very bad reputation on the 3.0. I'll explain when I return. Go to top Share this post Link to post
dvdlesher Posted November 2, 2008 You mean like 3.0 chaos/infernal tower? Go to top Share this post Link to post
Cisz Posted November 2, 2008 Ya. Basically they suck vs elementals, and don't get better with clumping. So they are worse than splash and worse than st when doing the same damage. Go to top Share this post Link to post
dvdlesher Posted November 2, 2008 Then how about giving it some little splash area..? Maybe around 100 AoE Go to top Share this post Link to post
Cisz Posted November 2, 2008 So now we are talking about taking a splash tower and making it multishoot. Hm. What's the difference to a splash tower? Go to top Share this post Link to post