Jump to content
EleTD.com

holepercent

Contributors
  • Content Count

    1,496
  • Joined

  • Last visited

Everything posted by holepercent

  1. $$$ isn't really viable in competitive pick games besides FDS. in random, the cap is 2 (or is it reduced to 1 already?)
  2. Enjoy! 5-element build using golems, hail, tier2 polar and support. eletd_4.0_312_rnd_61_9ronalds.w3g
  3. to keep the number of syllabus for each tower constant? (but there are others that do not follow this 'rule')
  4. holepercent

    Help :)

    all the old threads were moved to the archives for sc2 release (which as expected, is delayed).. it's probably harder to get a no leak -vhsr 4.3b..
  5. -vhsr (all games to ronalds) Replay #302 5-element build using golems, hail, tier2 polar and support. Replay #300 5 elements with hail and soul catcher towers, roots, muck, enchantment, polar for support. Replay #290 impulse, drowning, hail for the midgame, periodics and full support for the endgame. Replay #279 Replay packs 4-element non-slowing:nonslow4ele.zip 4-element roots/muck:muck4ele.zip 4-element nova/storm:nova4ele.zip
  6. holepercent

    Help :)

    pretty decent play.. not every game goes to ronalds.. some points. too many blacksmith towers in the early game. you only need one for every 4 damage towers. quaker is 500 range, so place it closer to the tip of the bend. do consider relocating to a slower placement for the endgame, especially once you start leaking after wave 40. if you can, interest sell and match elemental damage even for triples.
  7. Ronald is designed as a never ending wave.. play until you're down to 0 lives or consider you've won the game... otherwise play on a higher difficulty.. if it's VH, attach the replay to the forums?
  8. your post was transferred from the rules text to here.. since that is not the sign up thread..
  9. 4.3b. draft would be called after 4 players join..
  10. multiplayer VH SR is more of outlasting your opponents and being the last survivor than getting to ronalds. The plan is usually to rush everyone out playing at the fastest placement (IV V or even VII) and flood the other players. randOOms occur all the time and it is who can survive longer. and for that sequence. one option is to spam tier2 electricity towers. another is mass impulse. yet another option is hail. in random, you can always overbuild and sell mid-wave just before the interest..
  11. life towers are good in the early/mid game but late game they don't do enough damage to compensate for the ability. At a late stage, most other towers deal more damage. it's not so much of having a balanced defense (you don't need to deal close to 100% to every element). what you need is a plan against your main elemental weakness. for example, if you use hail as your main damage tower, your weakness would be earth. for earth waves, you can switch to drowning or impulse. covering towers are typically built in a 1:3 ratio, meaning a covering tower for every 3 main damage towers in one element. in random, this is easier as towers can be switched easily. Some VH SR games for you. (all 3 to ronalds) Replay #300 Replay #290 Replay #279
  12. enjoy! featuring the 4.3b poison and vapor towers.. eletd_4.0_302_LWFD_61_7ronalds.w3g
  13. so a new version, new towers and new builds to try.. enjoy! and yes.. those tier3 elementals.. series builds became how to kill tier3s (and still failing a good number of times)..
  14. Enjoy! 5 elements with hail and soul catcher towers, roots, muck, enchantment, polar for support. eletd_4.0_300_rnd_61_14ronalds.w3g
  15. #10: LFNW Duals: electricity,life,ice,flame,vapour,well Triples: nova,windstorm,tidal,impulse Click for replay.
  16. Ever watched the $$$ replays played by the very best players in the FDS?
  17. The classic ronald hunts (hosted mostly by 13est/twilice) demanded the player plays all 60 waves in VH difficulty only (pick or random), no other modes added.
  18. The FDS returns once again! Up to the challenge? READ THE RULES. Review of the previous drafts Once ready, post your nick in this thread!
  19. #2: DNEL Duals: disease,gunpowder,trickery,mushroom,life,quark Triples: roots,oblivion,laser,enchantment Click for replay.
  20. #7: LFND Duals: electricity,life,trickery,flame,magic,disease Triples: nova,radius,oblivion,voodoo Click for replay.
  21. Enjoy! eletd_4.0_292_6ele_61_74ronalds.w3g
  22. Enjoy! impulse, drowning, hail for the midgame, periodics and full support for the endgame. eletd_4.0_290_rnd_61_5ronalds.w3g
  23. #15: WFNE Duals: vapour,well,hydro,flame,blacksmith,mushroom Triples: impulse,zealot,flesh golem,quaker Click for replay.
  24. #12: LDWN Duals: trickery,ice,life,poison,disease,well Triples: hail,oblivion,tidal,drowning Click for replay.
×
×
  • Create New...