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Karawasa

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Everything posted by Karawasa

  1. Yes, it was indirectly fixed by completely changing the way Trickery works .
  2. Karawasa

    New Terrain

    So the breakdown on element used is... Fire:1 time Water:2 times Darkness:3 times Light:3 times Earth:4 times Nature:4 times Hmm... Fire is used only once? That is an interesting point. Void, would you mind diversifying the areas a bit more? Here are some thoughts: P1: Dalaran City (light/nature) This should change to light/fire in my opinion. P2: Ashenvale Forest (nature/earth) Keep as is. P3: Ruined Jungle (water/nature) Keep the combination. Not enough water in my opinion, as it looks more like nature/earth than nature/water. P4: Lordaeron Village (light/earth) Keep as is. This could pass as light/nature in my opinion. P5: Orcish Lordaeron (earth/fire) Keep as is. P6: Plaguelands (darkness/light) Keep the combination. I don't like how this one turned out to be honest... P7: Ruined Village (darkness/earth) Keep the combination. Not enough darkness in my opinion, perhaps some dead trees, blight, corpses etc.. P8: Felwood Swamp (darkness/nature/water) Take nature out of this one. I think darkness/water is good. Perhaps blacker trees, darker rocks etc. as it is sort of earthy at the moment too. The breakdown would then be: Fire:2 times Water:2 times Darkness:3 times Light:3 times Earth:3 times Nature:3 times
  3. Karawasa

    New Terrain

    All should use the custom cliff in my opinion.
  4. Karawasa

    IRC Meetings

    Mechanical will stay Divine Shield. The numbers will probably stay the same too. Healing will go to AoE heal on death. Undead will stay the same, if it ain't broke don't fix it. Fast creeps will remain fast (i.e. 350) but will also have short WW ability that allows them to debuff, anti-clump etc.. I'll be there this Saturday.
  5. Probably best to do 21-28 so I get to see you the whole time. Glad to have it confirmed.
  6. Karawasa

    Release Suggestion

    Unfortunately, the league will not make it into 4.0. In other words, don't worry about this one. In regards to terrain, I really would like to see this one finished by 4.0. I am hopeful that at least a satisfactory version will be completed by a certain date, and refinements can come later if need be. Draft Pick will also be completed by the date too. I think we will be able to pull it off!
  7. Karawasa

    Flesh Golem bug

    The new Flesh Golem won't suffer from problems like this.
  8. The date is near, you will not have to wait another month or two.
  9. Karawasa

    New Terrain

    As said elsewhere, I agree completely that there needs to be more distinction regarding build areas and the like. It would be helpful if you guys took screenshots of problematic areas, taking care to cover all 8 areas. That, we can get fixed. I disagree with Kaini though . I like the new terrain. I get much more immersed in the game now; it feels great.
  10. Build represents channeling all your energy forces to create something. The hand position with the colors is perfect. Sell on the other hand is a "collecting" ghostly and light/composite colored background. To me that represents a flow of energy out of the system, so to speak. Attack looks great to me in-game. Contrasts with stop nicely too.
  11. I agree with you completely. If someone could map out the problem areas of distinction, then I'm sure we can get it fixed. Glad to hear you think it's cool.
  12. Not even going to bother typing much here. This is pretty much the RC, except that a "b" version will be needed for DP and tweaks. Prepare for a visual treat. Get the beta here: http://www.eletd.com/beta You must use the following info: Username: tester Password: carleton First: In order to play the beta, you must type -carleton before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Also use the -start xx, and -stop(if you need to) commands. Second: The following things are no cause for concern: Third: Things to test: -Draft Pick voting (see below)? -Creep HP? -Support percent changes? -Terrain issues? -Trickery...fixed? Fourth: Here is the changelog: -New terrain implemented -New icon set (Attack, Stop, Move, Hold Position, Patrol, Build, Sell) implemented -Tier 3 dual support nerfed to 200% -Tier 1 triple slows to 6% from 7% -Creep HP adjustment: 0-20 = 1.17, 20-30 = 1.1725, 30-40 = 1.175, 40-50 = 1.18, 50-60 = 1.23 (early-mid is easier, mid-late is easier to similar, and late is harder) -Fixed clone size bug -Fixed Mirage/Eidolon autocast issues (upgrade now just continues current order) -Clones can sell again (for $0) -Cancel/Begin upgrade now kills clones too if "don't clone me" buff is on unit -Cloned Pure/Periodic food bug eliminated ***Voting*** -You have 3 commands available: *-test = duals *-test1 = triples *-test2 = elements
  13. That can be worked out later, I will have the entire day open.
  14. March 17th - March 29th
  15. If it is fine in one beta but not the next, then it sounds like an easy to fix problem. I will also look into the Food (jolin012 what beta was that fully working in again?) and the Sell.
  16. Someone correct me if I am wrong, but a replay sounds like it would be very useful in this scenario. We could then determine the level of lag, and also whether it is his computer or the game. I too am a bit skeptical on this one though. With the exception of Roots, those towers should not be able to cause lag in any quantity. Roots is no more performance intensive than Poison or the "new" Ice, and the performance of all three was improved in the private beta cycle.
  17. I am a bit confused about your post. To clarify, are you talking specifically about difficulty (creep hp), or more? If more, could you elaborate?
  18. Karawasa

    New BBCodes

    I have added five custom BBCodes that I hope you guys will find useful. They are hidden, strike, sub, sup, and youtube. Here are examples: [strike:eautvfd7]Test[/strike:eautvfd7] 123[sub:eautvfd7]Test[/sub:eautvfd7] 123[sup:eautvfd7]Test[/sup:eautvfd7] [hidden:eautvfd7]Test[/hidden:eautvfd7] [youtube:eautvfd7]http://www.youtube.com/watch?v=1s5RY_0arSU[/youtube:eautvfd7]
  19. I believe the hunt is postponed until the 4.0 version is released. The scores will have to either be reset or differentiated from new ones, because of the vast differences in the versions.
  20. Karawasa

    sup

    Moved to Welcome Mat Welcome to the forums; I'm glad that you stopped by. There is more to this than meets the eye, but soon enough it will be visible.
  21. Karawasa

    Same-Random Bug

    Thanks for reporting by the way.
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