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Everything posted by Karawasa
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WTF! I will look into it.
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If you move your screen elsewhere does the FPS drop still happen? That will indicate if it is graphics or code.
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Are you talking about Short/Extra short when you start? Or are you talking about a single element spawn?
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ya And no builder? It is case sensitive by the way.
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Correct about supporters. Just looking for things that kill.
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Glad the damage is right...texttag should be an easy fix.
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Can you try to replicate it? I'd like to know if this is just a freak occurrence or something regular.
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The damage should stay the same...I'll look into it.
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We have yet to hammer out some details regarding the mode. However, the foundation of the mode can certainly be made in the meantime. I know you understand the concept of the mode, so I'll just list a few points; -Creeps bought go to everyone else -One structure to buy all creeps, with ability to "page" back and forth -Interest timer would not give 2% of current gold, but rather your "income" level
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As we discussed in IRC, just make it stack the effects too for color variation.
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I will be taking a look at activity (and prune) a week or so from now. There is more than enough to discuss now...
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The main requirement for being on this team is activity. I have a lot of interesting things planned for the 4.x series and beyond. However, without proper testing and feedback it becomes very difficult to sustain a decent pace. Thus, I will now be enforcing this important requirement. I do not demand anything other than contribution. It does me (and the game) no good if you simply preview new content and don't comment on it. There won't be hard quotas by any means, but don't think I won't notice if you do nothing. There are two ways that you can be active. You can post on the forums and/or you can come to the IRC channel. Please make sure to do at least one of them.
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Could do one for Beta 2 .
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If you're host you have to select advanced options to get to it. It is the last dialog, select "Race Elimination."
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The 60th wave counts for two points to prevent ties.
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The ability tooltip does not reflect the most recent change. It states 150/750/3750 instead of 100/500/2500.
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Notice the change in activation code! This is long overdue, so I hope that it doesn't disappoint. Simply put, there is a lot of new stuff to enjoy. I hope we can reinvigorate activity with this, so don't hesitate to post feedback! First: In order to play the beta, you must type -gophers before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Second: The following things are no cause for concern: -Nothing! Third: Things to test: -Draft Pick. Please test this in different combinations. Try being host, try not being host, try voting for different towers, try voting for the same tower, try not voting etc.. If you can organize multiplayer tests please do so! -Race Mode. This is a rather simple mode to test. Please play through a game or two with this mode and see what happens. -Creep Stuttering. See if you can reproduce the "stutter" bug. Your best bets (if it is possible) will be Laser and Quark (both 0.31 speed now). -New Towers. Try out Quark and Flamethrower. Do they work as intended? Flesh Golem is certainly bug free, but I'd like feedback on concept too. -Balance. How does 1125 range feel? How does 120% tier 3 dual support feel? I need feedback regarding these changes. -Cosmetics. What do you think of the new effects/models? Fourth: Here is the changelog: -Draft Pick is now working -Fixed creep "stutter" when towers massed or speed too high -Buildable on path bug for area 7 fixed -Problems with Race Mode fixed -Fixed Magic/Mushroom/Hail delay in attack after casting ability -Magic reworked to function with buffs correctly -Flesh Golem reworked to prevent abuse -Quark reworked to function with buffs correctly -Flamethrower reworked for balance -Tier 3 dual support nerfed to 120% -All instances of 1100 range changed to 1125 -New effects for Impulse, Radius (revert), Mushroom, Periodic, Flamethrower (explosion) -Interest texttag duration increased to 1.5 seconds from 1 -Autocast added to Tidal/Tsunami -meateor, Deaod added to "Contributors" -Pure Essence model changed -Electron model changed -Steam model changed -Slight color tint change for Electricity/Lightning/Energy -Tidal reverted to 0.31 speed and 10 attacks to charge -Zealot changed to 1 speed and 11%/20 cap on ability -Laser reverted to 0.31 speed -Flame changed to 0.66 speed Element TD 4.2 Beta2.w3x
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New Zealand.
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Upon this code and change you told me over IRC, the projectiles launch and then land in random places.