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Everything posted by Karawasa
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Thanks for reporting, it has been fixed for the upcoming 4.2 version.
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Notice the change in activation code! The fourth beta towards the 4.2 release. There will be a subsequent .b version in the near future. However, changes will be limited to mechanics only (Map Meta Data, TextSplat replacing TextTag). Thus, this marks the end of new gameplay content. I need everyone's support in testing this version for stability and production quality. First: In order to play the beta, you must type -gophers before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Second: The following things are no cause for concern: -Nothing! Third: Things to test: Draft Pick. This should be ready to go now...New Towers. Try out Vapor and Mushroom. Any bugs? Do you like them?Balance. Any towers feel too powerful or weak?Element Query. How's that for display.Sudden Death. Does Ronald work after the 2000th kill? Do you like this change?Extreme Areas. Are they all buildable now? Can you get to any of the random areas?Essences. Ok now?Dialogs Singleplayer. Good?Random. How do Hydro and Quaker feel now? Bugs? Fourth: Here is the changelog: -One life now counted as "full life" in extreme -Element Query displayed better -Singleplayer = same dialogs as non-host = no useless dialogs to deal with -Improved messages in draft pick -Random command disabled in draft pick -Fixed position of default essences (freebie ones) -Loading time decreased (amount unknown) -Optimized Same Random trigger just a tiny bit -Fog removed for better compatibility with "Zoom" and also performance increase -Extreme Mode "thing" removed, you can now build there too -Vapor Tower reworked for fun -Mushroom Tower reworked for bug/balance -Impulse projectile scale reduced -Incantation build tooltip error fixed -Spout (Hydro) and Pulverize (Quaker) now have "fairer" randomization -Buffed Shrapnade (Gunpowder) to 150 damage from 133 -Disease attack animation added, range to 500 from 900, damage to 500 from 375 -Nether Strike "boomerang" speed doubled, damage up to 900 from 750, now is homing Element TD 4.2 Beta4.w3x
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Anything past 2000 Ronalds is going to be a challenge in 4.2.
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The site uses your default font. I honestly laughed out loud.
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What do you mean, over there? Font for? Any recommendations? What exactly do you mean? Any suggestions? It would not make sense to put all ads at the bottom.
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http://test.eletd.com This is close enough to completion to share with you guys. There is still a good share of textual content to add, but you can see the design and functionality now. What do you think of it? How does it compare to the current site? I plan to go live around the time the 4.2 comes out (relatively soon I hope).
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I really appreciate you taking the time to try and type out what is happening. Perhaps it is because I am tired, but I still don't get what you're trying to say. If you could upload a replay (you can attach it to your post), then that would be the best option.
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I have no objection to that.
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"!" is a relic from 3.0 when you could put yourself on extreme mode just like you can with random mode. I will probably end up removing it. "?" on the other hand is quite useful as has been stated above. No worries, better safe than sorry.
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As lame as it sounds, I can't confirm or deny a SC2 version yet. In regards to Blizzard, if they really care they could contact me. My email isn't hard to find.
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If you have WC3 version 1.24 or above, then you need to play Element TD 4.1b. If you have an older WC3 version (below 1.24) then you need to play Element TD 4.1.
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I'll tackle this one.
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I don't think any map has been made, it is just a promotional picture from Blizzard.
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I'd say majority of people don't.
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No, just not as useful. 9/6/3 kills will still get you a life.
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Zzz...but also in next beta one life will be considered "full" in Extreme.
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Only in Random?
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It's extreme now!
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Proposed idea goes like this; Tower does AoE damage per attack like before. Tower gets buffed to 900 range. Tower has an ability to toggle between Implosion/Explosion. Implosion deals damage based on how close you are to the tower. Explosion deals damage based on how far you are from the tower. Basically Vapor+Radius+Laser+Impulse. Thoughts?