jolin012
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Everything posted by jolin012
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could be but that's not the way it works. If there is fire up or spring forward on a oblivion tower, the skeletons it summons are equipped with spring forward and/or fire up.
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nasty bug, never occurred to me so far though.
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What was wrong wit the old one?=) I loved that one more aswell. and that the dragons take space is np, especially not if we keep it 4 summons.
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hm, shouldn't it be more of a command than one moer non-understandable box for the beginners who want to start the game?
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it is more of a virtual td, it's not yet created but, it is "with balance "
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slowing overall takes teh creeps closer to each other^^ and then some towers can make it even better by only slowing the creeps up front, for the ones in the back to catch up. combine that with a corner for the creeps to pass, adn you'll have them all in one big bunch
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There was a change, that effects on towers should be removed on tower, to avoid the old mushroom abuse. Nowadays that abuse is no longer possible, while the effect only lasts 3 sec now. Therefore I would like this to be changed back the way it was, and when upgrading something the effect is removed adn that's not a good thing imo, especially not when preparing a defense, manually casting fire up and so on low lvl towers, and when upgrading 'em the effects are removed..
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yeah, come and meet us http://eletd.com/chat.html (or get "real" irc software)
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slow and splash will always be the key to victory:P except for element td fire edition - with balance!
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^^ If he means dpspg he might be right, cause ice is harder to place and sucks more vs bosses, therefore deserves a higher dps than it's classe's base dps. To be calced later.
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or perhaps 500/700/1500? or try something new, weirdo 800 in the middle But why do we need few ranges, i liked 500/700/900/1500 I'd like to see even more ranges rather than fewer, somewhere between 100 and 1100 would be cool. Edit: I see cisz posted abuot the same while i was typing
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It did reset on some of my electroncs, not all, and some of kainis and some of 13ests
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VE Players are not aware that higher diff is faster, especially not if they play the map only once and then say "no more, was too slow"
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you are ofcourse right, hope we can find numbers that work, but what i don't like is that 30 sec or so for VE players will make 'em think the map is boring perhaps we should add a "Normal or higher"-mode that you've been talking about. or perhaps: Dialog Box 1: Very Easy Easy Normal Hard Very Hard Refer Limited Refer/Limit Choices and Limited Refer would Give the Dialog box: XXXX or Harder allowed
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um, removing the element of racing, isn't that what the entire problem was with mixed diff?. I can't see a way to have some sort of fair racing... perhaps we might need to change countdown numbers.
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and I think you are very wrong^^ Hail can solo lvl 26, (and hail is light damage so that has no extra power) an ice tower has double damage as 26 is fire but still you won't be able to solo with it.
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but B12 reports/replays can not be in bug section this is where to report from closed betas afaik.
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Same. But for me ringing the GGG bell also works
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How about an advanced mode for a constant timer? the "anti-ve-racer" mode. That means, nomatter if the ve player plays at area 7, a wave is released, say , 50 sec after the previous wave was released. Another way would be to have it a command, like, -constantcountdown 50 or -timer 50.' I think that would be the best solution, and the command would be known here on forums, in f9 and perhaps in a toolkit, which will hopefully inform all those vh players who need it and tend to play mixed games on Bnet. Command would probably be better.
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For maximum times of passing the creeps, the orbs shall be moving towards the creeps, instead of hunting them (like, to pass as many cars as possible, you should definitely drive on the wrong side of the road ) That means, as the orbs go clockwise, and the creeps at 5 don't, perhaps area 7 would do as good, making this a real rushing tower. In the same way that a poison tower between 2 and 3 (firing upwards) does alot better on it's first pass than a poison between 8 and 9. Edit: I just found that it goes counterclockwise and not clockwise. therefor area 5 is for sure the best placement.
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Which tower is 500? I thought laser had it's range increased to 700. perhaps the towers i didn't yet examine, like new desease is that 500 one?. umm, in which way? as for changing them or as for how much it's worth to have the longer range? Edit: Right, I forgot Fire tower.
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hm, sounds like something, how would that work on fast waves and/or extreme mode? would large be as sucky as small or just be lucky enough to get several in it's range in a good way?
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if it's possible i wouldn't mind if it'd be possible to change interface from custom by -interface "alternative" or so, but to insert more than one custom would take way too much size to be worth.
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no, it belongs to a 2pass and deals it's damage to one creep, which makes it equal to life and gold towers for example (this has nothing to do with those towers being weak). I think what you misunderstand is the effect of the tower, it might look like overpowered vs bosses when it's lucky to get a kill on a lv 3 boss, but that chance avarages a damage that is the towers regular damage, it's not better vs bosses for any reason.
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There was tower balance analysis requested I heard, and So I started. Here is First an analysis of wethere it is hard/easy to master the tower, that's important imo cause the one that is hardest to master(placement/micro etc) deserves a higher maximum output. Also if they have weaknesses such as fighting bosses, that is mentioed witch should grant a little higher regular(ie when not fighting bosses) dps. Current Dps and my sugguested dps (aka which ones need a buff or and so) are to come later. As for supporters, both their damage and their support may vary. for example voodoo might be very hard to master and have a very low damage but instead do a great boost. Which makes the tower a tower for the masters, while perhaps corrosion has a nice damage low boost and easy to use, a good tower for beginners. Support Duals: [pre:a4sh2ugj]+---------------+------------+-----------+ | Support Duals | Weaknesses | Strengths | +---------------+------------+-----------+ | Well | None | None | +---------------+------------+-----------+ | Smith | None | None | +---------------+------------+-----------+ | Trickery | Bugs | Bugs | +---------------+------------+-----------+[/pre:a4sh2ugj] Support Triples: [pre:a4sh2ugj]+-----------------+----------------------------+----------------------------+ | Support Triples | Weaknesses | Strengths | +-----------------+----------------------------+----------------------------+ | | | | | Windstorm | Must Master Placement for | Can cover a very large | | | only one of it tower to be | area. | | | required. | Can be used to manually | | | Must Master Micro for | clump creeps. | | | only one of it tower to be | | | | required. | | | | Upgrading to Moonsoon must | | | | be timed due to the dis- | | | | appearance of tornado. | | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Nova | Must Master Placement but | | | | isn't very hard to figure. | | | | Several of the tower | | | | reuired unless playing | | | | only Kindle, Tidal etc. | | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Muck | Must Master Placement but | Can clump creeps if placed | | | is very easy to figure. | for it. | | | Several of the tower | | | | reuired. | | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Roots | Must Master Placement but | Can cover a very large | | | very easy. | area but only if microed | | | Must Micro for maximum out-| which usually takes more | | | put. Most likely Several. | time than it's worth. | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Enchantment | Several of it required. | Easily renews the curse. | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Corrossion | Must Master Placement | | | | but that should it easy. | | | | Several of it required. | | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Voodoo | Must master it's placement | | | | which is hard. | Works extra good if | | | Must Know which tower it | combined with correct | | | combines best with | damage towers. | | | | | | +-----------------+----------------------------+----------------------------+ | | | | | Polar | Must Master it's placement | Works extra good if | | | Must Know which tower it | combined with correct | | | combines best with | damage towers. | | | | | +-----------------+----------------------------+----------------------------+[/pre:a4sh2ugj] Damage Duals: [pre:a4sh2ugj]Tower Placement Micro Bosses W/Slow Other Ice - + -- ++ The best location ain't that easy, but most locations on 2pass work well enough. Electricity + + -- - Doesn't always get use of the extra damage in the bounces when soloing. Life + + + + Lives for you my friend, could be used as a leak catcher as leaks often come with low health. Although leak catchers are mostly temporary. Quark - + + +++ Combine it with the correct support duals it's current mood. Poison - -- --- ++ Magic - + ++ - charging up Corpse Exp ? ? ? ? no knowledge yet Gunpowder + - -- ++ a little bit random, only a little. Longrange, dangerous in multiplayer. Kindle - + --- ++ very safe tower if you have calculated. Hydro + + - ++ random Flame - - -- ++ mostly only placement OR micro needed. Mushroom - + ++ - charging up[/pre:a4sh2ugj] Damage Triples: [pre:a4sh2ugj]Tower Placement Micro Bosses W/Slow Other Hail + + -- - Jinx -- + --- ++ the placement "--" means placement "-" and set orb rotation another "-" Oblivion + -- +++ -- charging up... slowly Laser + -- - - I'd like to see this microable. preferably attackspeed 1 and the old laser projectile model. Tidal - -- + +++ Gold + + + - gold Drowning + + + - random Flamethro + + - +++ low knowledge Impulse + --- +++ -- Flesh Gol + -- ++ - low knowledge Quaker - + + +++ bit random, clever combination solves it, like slowing towers trickery or well. Zealout - + + +++ charges up... with slowing towers[/pre:a4sh2ugj]