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Everything posted by Twilice
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You can change the colours back and forth. Maybe it would just look strange but I figure it could be used on some units. Where you change the colour you can also send a blend durutation and a blending type. This was it will swap the colours. (this could be used for special creeps for example) Also some units could use a much higher HDR setting for a glowing effect. ***Here is an exmaple map. Units changed: Seige breaker Mutalisk Drone Hellion Tassadar Creeps_2.SC2Map
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wow, nice. I'll take a look at it incase it would be better to swap some units around.
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That's more what I want, duals should be more distinct then tripples in the elements they use. But it shouldn't be a "must", only that a larger % of the light towers are for example long ranged. It should not mean there are not 500/700 range light towers. (refering to wc3 range)
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Apparently it was part of windows 7.
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Well, my wallpaper keeps on changing every 10th minute, so I don't know about that
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So were not using any units as tower models?
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Yeah, I meant more about replacing elements, since we seem to be lacking water elements. But maybe we will find some fitting models.
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Shortcuts for the creeps. I had a lot of success for this with my own td on wc3. But the maze was a little bit longer. A % chance that the creeps uses a shortcut. This way we could add another need for single targeted, since currently as the game goes on splash towers are the best. (because of AoE slow)
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If they implent the starcraft 2 map sorting feature they were supposed to be, it could look like this in the list: *Element TD (easy) *Element TD (normal) *Element TD (hard) But then again, we maybe want those "mode" sorting for things like: *Element TD (all pick) *Element TD (all random) *Element TD (tower wars) etc.
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Stick to the template pleace, it will make things much easier.
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This is your ID for Starcraft 2 so you can play online with others from here. (will be important when a beta goes "live") The names will be listed alphabetically based on your "status" and then your forum name. *updated with colour codes. *rearranged names. Starcraft 2 B.Net ID Template: [region] [forum name] - [starcraft2name].[Character code] Example: EU Twilice - Twilice.825 Don't forget to use the template! ----- ----- ----- ----- ----- ----- US Karawasa - Karawasa.118 Illidans911 Joker.655 Severon - Severon.594 Soga - Soga.949 Vyce663 - Vyce.663 FatMatt - FatMatt.132 Jello - Jello.989 Joefleef - joefleef.564 Kremnari - Kremnari.320 kfr - kfr.344 Megadramon - MMMEEEGGGAAA.221 Moriquendu - Moriquendu.339 Nachoraver - Nachoraver.274 Nyctrinor - Neuromancer.348 reddsoxy - fengrar.462 Santia - ChazMcGavin.888 EU Cisz - Cisz.995 Twilice - Twilice.825 ousnius - Ousnius.190 alesto - rockstaaaar.744 gunzhero - gunzhero.869 Ixzidor - Ixzidor.169 Killnator - Killnator.335 Klasius - Klasius.686 macepowerful - Alector.344 mAnoontje - mAnoontje.675 MekLeN - MekLeN.241 Misirlou - Misirlou.754 Neksta - Neksta.219 Reptile - Reptile.391 Saatchi - Saatchi.109 Xeo - Xeo.367 SEA holepercent - holepercent.173 dvdlesher - dvdlesher.316 kfr - kfr.858 LA alguemx - KlausPactus.683 proveisso - JohnnyC.219
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CPU: QuadCore AMD Phenom X4 9650, 2300 MHz (11.5 x 200) GPU: Grafikkort NVIDIA GeForce GTX 460 (768 MB) Mobo: ??? RAM: DIMM1: Corsair XMS2 CM2X2048-6400C5 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-13 @ 270 MHz) HDD: HÃ¥rddisk ST3250310AS ATA Device (250 GB, 7200 RPM, SATA-II) Case: ??? PSU: ???
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So have we decided on any particular models for the towers and their attack animation? Or would it be a good idea to brainstorm a few?
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So, scrap the second one then
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How about this? Infestation tower 1.5: At first it looks like a basic DoT tower, but the more attacks it does on the same unit the stronger the DoT will be (I was thinking a 110% damage increase per each shot?) This DoT could be a set amount of time, and the "levels" could either have different expiration timers or they are all based of the last "hit". When an infested unit dies it "explodes" spreading infestation to a number of units based to that of the ticks: 1-5 => 2 units 5-10 => 3 units 10-15 => 4 units Etc, etc. It will be a bit similar to flamethrowers "ticks". The uppgraded tower will increase the ticks by 110%^5 ofcourse. Thoughts?
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Old poison, but it got a much small AoE and it deals less damage per penetrated unit (windrunners arrow in dota if you know it)
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Jupp. I'm just throwing out some random ideas here. (the creep become "infested" thus taking less damage from infestation)
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Deals less damage per damage (to balance out damage and speed bonus) on the same unit. Making this a micro tower like it was supposed to be.
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Could be: Long range , cuts through everything. Deals less damage per creep hit.
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The "builder weapons" was a bad idea imo. The competive started out fine with the wave starting and rushes. Yes it needed something new, that we can fix in this version (hopefully) But we don't need any "crazy" abilitys to get players to interact. Thats more like a minigame then the element td I knew of. Element td became very popular because of the base and how it worked, also don't you remember when we used to play this 3-5 people and we all played pretty well. You wasn't really only focusing on what you builded. But we need more of that, we need to make some decisions better rewarding, like if I take water now I might be able to catch player 3 ofguard, but I will be vulnerable to level 27. But if I take fire now I will have a regular steady defence, but player 4 will get a chance to increase his gold income. (or something like that) The interest thing is a fenomenal idea, and we need more of them to affect the economy, and the "global" economy. I say, a pretty big revamp, slight difference terrain maybe. And new "original" ways to interact "passivly". Like killing the creeps faster will get me more gold? But with the core rock-paper-scissors and the things were used to.
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There is none playing the wc3 version at the moment.
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As the topic says, is this going to be a bland new game? A total copy of element td from wc3. Or a highly similar game still named element td using the same "core". This could include things like: Dual elements, Tripple elements, The terrain, Bounty and "lumber".