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Everything posted by Twilice
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Could this work in maybe an easy and cheap way? Giving them an orb of slow which gives them an a buff that doesn't do anything, then search for the buff. And it is a free psudo-system? Or I might be thinking wrong.
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Uhm, I might be wrong, but if I am correct it was before the max hp thing.
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But I am quite sure I proposed this aswell in some that topic if it can still be found.
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This sounds extrordinary like the idea you once axed . . .
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it's just that I have seen so many beginners because they massed support towers as first tripple.
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Hm, well I could try it.... it doesn't harm, does it?
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The start point should be random, either left side or right side. Otherwise looks cool.
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Must have been some other problem then. The replay I forgot.... and now it is gone.... Will try to reproduce it when I get time.
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The tooltip adds 100 damage each time I expand and reduces by 100 each time I extract. Is this intendeed? Also when it says 2'9'50 it swaps to 2'10'50 which is alot of damage.
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When Tidal Tower autocast was turned on and on about the fourth shot wc3 just shut down.
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I will try to use Irc more often now.
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I think it is called blacksmith tower or voodo tower It's a nice idea, but I think support towers should stick with % as bonus.
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What is NZ ?
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Ops, didn't se. Well we got my "fire" orb ability. 2 more left it can easily be changed to work otherwise, like you want. And also easy to change element. (maybe a steam?)
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So, those 4 are the towers which need 4 additional ideas? I would like to se a FULL list since quark is going prism tower and you didn't post it here. (or was there a fake code?)
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So alot of new tower abilitys, but reall which towers are getting those new abilitys? It seems like your already coding for compitability with towers. Would be alot easyer to come with ideas overall if we knew more which towers are out and which ones are in
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Cool But sadly that spell looks much more awesome when your hero is moving to get those cool angles and movements. Maybe something similar can be done?
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I like my idea , the boomerang and the phase tower. The reflector sounds pretty nice, but complicated.
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I haven't seen anything yet.... what do you mean with in-text advertising?
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And I can't even host the map or play it in single player..... I can't start it.
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ah, another good point And a unit life is also counted in real numbers right? So you don't have to turn it back to integer. P.S. chain reactions were cool....
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But then flamesweeper and flamethrower wouldn't stack. Just base them on the same counter but flamesweeper adds 5 counters instead of 1.
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I would rather have the hero be able to kill towers aswell as tower kill the hero. Some notes, if a hero kills a tower the tower is sold. The hero should be the builder and when the hero dies the builder dies. (but the builder can't be killed in your building area, and you can't be builder in other areas)
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Here is newest with BOTH orbs funktioning (I guess...) Commands: -start -Orb (-start must be typed, -orb is only to change between the 2) testmap.w3x