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Everything posted by dvdlesher
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Aah, many of my other games experienced this, but my Vista just doing pretty fine for Warcraft III,,, No crash up until now (and hopefully never ever experienced it)
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People killing, people dying (quoting from song "Where is the Love") Anyway, I pretty much prefer my 2nd idea (and was revised by Kaini). How about you guys? his is for 4.1 anyway, not for current RC, so we've gotta plan it somehow if we are about to improve this game
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Wow, nice idea, although Karawasa will have to code it pretty hard
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Hmm, could be good or bad. Either way, I can't really choose between yes or no
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@Punkz : You'll be jumping for joy if you tried our hydro tower on previous beta
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Which is the funniest thing that happened to you on EleTD?
dvdlesher replied to 0rb3r's topic in WarCraft 3
@Punkz : Yeah, this bug occurs pretty randomly. Strange isn't it? -
Hmm, I agree with you actually, but this idea gonna kill someone (because he has to code the game, design the low graphics terrain, etc) I guess...
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@Punkz : Hey, if you like this game and enjoyed it, why don't you become a member of beta tester? Or development team?
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Well, it's good and okay IMO
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@Karawasa : AFAIK, the answer is "no"
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@Punkz : You'll be playing it "soon"
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If it crashed, then he shouldn't had the replay
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@Kaini : Thank you, and I think your idea is also okay actually..
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I'm sorry for posting this kinda late, but I hope it can help Okay, about healing wave as I experienced (currently), it heals with certain amount of HP percentage around 200-300 AoE (not really sure) How about this: 1. Every time a creep dies, it's healing power is based on distance to other creep. The closer it gets, the more HP percentages healed (e.g. if a creep dies and there is 2 other creep with range 100 and 150 from the dying creep, the 100 range creep got more heal percentage than 150 range creep) or 2. The healing power after a creep dies is based on other percentages of other creeps HP (e.g. if a creep dies and there is 2 other creep has 40% and 70% HP left, the 40% gets healed to 44% and the 70% gets healed to 77%) I hope my post is understand-able
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@MethoD : Did you tried to spam your map with lv3 life tower? It worked pretty damn well on earlier beta... Although it will never work in multiplayer
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Oh btw, I agree with M45T3R (not about the micro thing) This game got somehow ridiculously hard, even my old combination won't work perfectly . I used FFFDDDEEEPP (P=Pure). Maybe I'm gonna try my other combination (if I can remember it) beta22_DFEP Test.w3g
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Hey hey, microing is also a way to play this game properly (especially on draft mode if you got something like FWNE). Ask Holepercent if you don't know about "draft". And... I think some beta leaders use this strategy too... I rarely use it though
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Based on everyone report, almost all of beta leader/tester claims that RC's candidate is very hard to beat. IMO, this is game is hard too... Maybe it would be helpful if we pinpoint the major point of this difficulty. -For me, the new healing wave is really hard. Too much "heal % on death" I think
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Sorry for being passive for long, and haven't reported anything yet. I'm quite busy with my school problem, so... I rarely post (at least for now) Okay... SO MANY changes have been made since the last b21, and I'm also losing my skill. So, this map is very very hard (for me) now My impression after trying the b22 is: - The game is real hard to beat now (anyone did noleak? anyone?) - Terrain is awesome. Nice, Void! - Healing wave is... Kinda hard IMO - About composite, leave it 75% (Well, 80% isn't too bad, but ABSOLUTELY no more than 80%) - Sometimes still confused with the new tower elemental damage
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For me, this terrain is balanced, and is a good job! Well done
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(from top to bottom) : 1st picture: - The cliff terrain makes everything screwed - Beside that, everything is just great, seriously 2nd picture : - Pretty straight forward, but it's still good - That brick "cliff" is somewhat not very elemental-ish, it's more composite-ish (sorry for the bad english). Well, at least it's not for all player section, so I can't really complain 3rd picture : - No comment at all, it's our basic terrain anyway My conclusion -> I vote for the 2nd picture
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Good luck with your recovery!
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@Brule : You've said it because every cliff is grass terrain? I also think so... There's only one different...
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So the breakdown on element used is... Fire:1 time Water:2 times Darkness:3 times Light:3 times Earth:4 times Nature:4 times Hmm... Fire is used only once?
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No... Slow and splash won't work as good as version 3 anymore And, single target tower DO have their own place on this game now (I mean it's more recognized and reliable)