-
Content Count
1,496 -
Joined
-
Last visited
Everything posted by holepercent
-
That would do as well. suppose that fruit, once sent is a never ending wave? some restrictions might be needed on sending fruit to a player who is too far behind. The idea is to ensure games do end after a reasonable amount of time, rather than players getting more minerals and not being able to win unless everyone leaves.
-
Proposing that once any player hits the 11th summon, start the countdown for fruit of death, just to make sure the game will end. players can continue to send creeps to each other (while defending against the fruit sent by the game).
-
Up to get the draft going?
-
Which sc2 realm are you on?
-
Read the tower's ability. It is a one use ability that has to be charged up.
-
Someone else try watching a recent element TD replay from the start to the end at any speed. Just tried and sc2 doesn't crash any more. If so, time to release the series replays...
-
Balance Issues with Trickery/Difficulty level
holepercent replied to Sykomyke's topic in StarCraft 2
Random is the way to go. Getting to fruit isn't too difficult if you're competent unless you get randOOmed, which is part of the fun of -random anyway. However, it is unlikely the build would outlast a planned build in pick. Most players are stuck to one build which does very well in fruit and farming the xp. One possible solution is to modify the xp system to give a better bonus to players who play on harder difficulty/modes. Draft league was intended to show off possible builds but no one joined the league to play. -
Who will play Megadramon in the first draft? Join now!
-
I'm recording the games and doing the post-processing with full version fraps. half size 10mins is 4GB.
-
REPLAY CHANGED TO SINGLE PLAYER (online duel is still an option if you so desire). PLAYERS FROM ALL REALMS MAY JOIN. Welcome to the Draft Pick #2 League! Long time forum users would probably remember some of the epic replays some drafters submitted for the Forum Draft Series. The series returns yet again, this time with a new format! The concept is simple. Players take turns selecting the 5 duals and 7 triples each would be allowed to build. The towers you select are the only ones you can build in the game. Triples must be upgraded from one of the duals you have selected. A sample draft would go as follows: Duals Draft Player A 1st: Vapor Player B 1st: flame Player A 2nd: well Player B 2nd: blacksmith Player A 3rd: ice Player B 3rd: hydro Player A 4th: Trickery Player B 4th: mushroom Player A 5th: electricity Player B 5th: magic Triples Draft Player B 1st: zealot Player A 1st: impulse Player B 2nd: muck Player A 2nd: corrosion Player B 3rd: voodoo Player A 3rd: Drowning Player B 4th: quaker Player A 4th: tidal Player B 5th: roots Player A 5th: laser Player B 6th: golem Player A 6th: hail Player B 7th: flamethrower Player A 7th: windstorm Overall: Player A duals: Vapor, well, ice, Trickery, electricity triples: impulse, corrosion, Drowning, tidal,laser, hail, windstorm Player B duals: flame, blacksmith, hydro, mushroom, magic triples: zealot, muck, voodoo, quaker, roots, golem, flamethrower Interested? Post your nick and realm in this thread! Once two players sign up, they'll be paired against each other to begin the draft. When the draft concludes, players would have 168 hours to play the game single player. Game mode would be hard difficulty competitive mode with no other modes. Winner would be decided on 4 categories: pre-fruit networth, lives, fruit points and pre-fruit game time. Good luck and have fun! May the best drafter win.
-
Right after the voting ends, the game mode, (difficulty in the case of non-mixed difficulty games), pick/random, chaos, extreme settings are shown for ~5 seconds.
-
Eletd replays for sc2 are bugged (sc2 crashes after a while).. probably the only complete VH game is the LWFN build posted here as a video file. The game was played on a slightly older version but the build itself should still work. No interest/resell involved.
-
This build was for a previous version which had interest (which is now replaced with resell).
-
Indeed. The basic idea was already in wc3 but it was not well received by the players. The idea was there but the implementation left much to be desired. The key is to make the super weapons or whatever it's called a part of the game rather than a 'extra'. A tower wars style game (sending creeps to opponents) combined with spells could be interesting...
-
You get one for free after wave 51, and another after 56. You can summon 2 more after you have tier 3 of any element or tier 1 of all 6 elements.
-
Stickied. Thanks for putting this up!
-
Splash towers are always bad against single targets, such as elementals. If slowing towers are in play, the splash towers gain a lot more damage.
-
The plan is usually to have enough resources to mass the towers.
-
It is an option. i do -random occasionally in all pick VH games, usually losing to a randOOm. it can be fun albeit stressful racing a pick build with a unfavourable random. On the other hand, a good random can set you way ahead against the pick players.
-
The maximum slow should be 66%.
-
Competitive should be a non-mixed difficulty match.. unless something has changed...
-
Forums Tower placement convention learn it well!
-
Really? no host pick anymore? there'll be no real way to set up for competitive games.. VE pick full length all the time..
-
LWFN build without any leaks in VH difficulty. Towers were celerity, tidal, ion, nova, well and ice. This replay bug is irritating..