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Everything posted by Karawasa
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Disease will receive a somewhat substantial damage buff but in return get nerfed to 500 range. This ought to seal in the "finisher" role of the tower. I also added an effect. Anyone else feel Shrapnade is kind of weak?
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I have added wording that describes both the shading and also the random removals. I don't feel inclined to rework the whole thing because I want Beta 4 out soon, and then 4.2 out somewhat soon after that.
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Tower Query doesn't reflect Draft Pick because your builder gets Draft Query. Element Query display has been reworked, and I think you will like it. In single player the dialogs now behave as if there was no host (thus no redundant dialogs now). I called them boomerangs to avoid a lengthy explanation about how they go and come back. I figured the word "boomerang" would by definition solve this. There will be a 7th item by the time 4.2 is released. It does look odd at the moment, but that will change.
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It's his graphic card because of the problems in rendering. Mainly the lack of texture, discolored textures, and warped textures. If anything I'd say his card was overheating.
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I plan on doubling the speed of Oblivion's projectile. I also buffed the damage to 1000 up from 750, because admittedly it does take some micro to use it.
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Any of the Pures should do as well. The main advantage of PTOTE is the damage type.
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That is your graphics card....
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Deaod, will this tower lag anymore than other "dummy unit moves" towers? By this I mean how does the "lag" compare to say Shrapnade, Shockwave, Orbit, Boomerang etc.?
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@13est: http://test.eletd.com towers_optimized2.zip
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Njoy. creeps_optimized.zip tower_optimized.zip
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We discovered (props meateor) that the video ads were the source of "scroll lag" while designing the new site (coming soon!). To this end, I have removed them from the forums and replaced them with a standard banner.
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It is intended. I removed the silly healing ability and replaced it with one life instead. The no time between spawns is still there.
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I'm planning on reworking it for the next beta (along with Mushroom)...it should be stronger and more interesting .
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Notice the change in activation code! The third beta in a (hopefully) four step process to release version 4.2. This one has even more content than the second, so I mean it when I say enjoy! Please post feedback though... First: In order to play the beta, you must type -gophers before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Second: The following things are no cause for concern: -Nothing! Third: Things to test: Draft Pick. This should be ready to go now...please confirm this! Also test "Draft Query" added to your builder.New Towers. Try out Disease, Oblivion, and Poison. Do they work as intended? Do you like them?Quark Tower. Does it bug anymore?Balance. How does 1125 range feel? How does 120% tier 3 dual support feel? I need feedback regarding these changes.Shrapnade (Gunpowder). Initial shot is now homing...does this work as intended? Like the change?Zoom. Any negative side effects? Like it?Minimum Difficulty (dialog menu). Does it work? Do you like it?Element Query. Does this display correct numbers? More useful than the old one?Sudden Death. Does Ronald work after the 2000th kill? Do you like this change?Game Time. Any problems with this feature? Fourth: Here is the changelog: -Host select difficulty is now MINIMUM difficulty -Element Query (on your builder) does not have a useless ability anymore...click it -Added "Zoom" library, type -zoom xxxx (500-3000) -Returned Attack/Stop/Patrol/Hold/Move icons back to default -Added Game Time to multiboard -Added "Sudden Death" for Ronald round at 2000 kills (becomes Undead/Healing/Mechanical and leaks for 3 lives) -Fixed Max HP for Elementals/Ronalds...and optimized spawn performance throughout the game -Mechanical creeps now play a blinking animation at 9/10/11 mana to give some indication of "going off" -Fixed various problems with Draft Pick (computer, visibility, announce messages) -Draft Query added to Draft Pick (on your builder) -Removed healing ability from Extreme, added no leak feature -Added message to announce round clear -Added gold effect (like interest) above creeps when killed -Updated "Element Query" icon -Fixed Kaini's builder -Added holepercent builder -Removed "Not Enough Votes" message -Order of elements in map description fixed -Reworked Disease for balance -Reworked Oblivion for fun -Reworked Poison for fun -Shrapnade (Gunpowder) is now homing -Sunburn (Flame) visual effect stacks for better debuff count indication -Quark upper tier bugs fixed -Fixed Sunburn tooltip error -Fixed Orbit (upgrade) tooltip error -Fixed Focus (Laser) tooltip error -Changed texttag color of Impulse/Laser/Quark -Zealot to 900 range from 700 -Flesh Golem to 500 range from 700, damage to 9000 from 8000 -Hail to 1125 range from 900, 1200 damage from 750, and 3 targets from 5 -Buffed Spew Acid (Corrosion) and Faerie Fire (Enchantment) to 3 armor penalty Element TD 4.2 Beta3.w3x
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@imonx1313: I live in a suburb of Minneapolis. Ronald stops upgrading at 1500 kills...though I have something interesting in the works for 4.2. Let's just say that once you reach 2000 kills you'll have some fun .
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...and at most 12 months from now.
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Wonder why this never got answered...it may be because multiplayer VH rarely sees the end of the game .
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Element TD 4.1b 15064 ronald kills Normal mode multiplayers
Karawasa replied to a topic in WarCraft 3
We recently figured out a way around that bug. Though at some point insanely high HP is going to result in lag. My thinking is that if you are able to survive beyond 1500 Ronalds then you're clearly on the wrong difficulty. I think what I will do is implement some sort of "Sudden Death" at 3000 kills. -
Why not? What problems do you see?
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http://www.wc3c.net/showthread.php?t=87798...light=textsplat Could this be updated for 1.24 use? What are the downsides? Can this replace TextTag usage? Thoughts?
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Element TD 4.1b 15064 ronald kills Normal mode multiplayers
Karawasa replied to a topic in WarCraft 3
Enjoy it while you can .