-
Content Count
525 -
Joined
-
Last visited
Everything posted by DDRKirby(ISQ)
-
yeah, good idea, though...Warcraft does detect whether a replay is for an older version, so it's not TOO bad (waste of a download tho). I need to redo my naming convention then. The problem is that when I try to include all the info that I want, the replay name ends up being too long for WC3 to save, and then I have to go in and rename it manually which is just a pain in the arse xD. Here's the info that IMHO should be included. -EleTD4.0pb -[name of player] -[date] -[game mode(s)] -[outcome] name of player in my case is always DDRKirby(ISQ) date should be of format: 7/31/08 game mode should have NO SPACES in it. game mode should consist of difficulty + ap/sr + cm/sm/etc. so probably the longest string here should be VHSRCM. outcome should be either: -lose (lost before round 60) -quit (quit before game ended otherwise) -xx ronalds -??? Here's what I'm proposing for myself (I'm just thinking aloud, this is not a mandate at all!): -name should begin with EleTD4.0pb since that separates it from other game types easily. -next should be player, since that's what I want them sorted by next. -next should be date, since that's what I want them sorted by after player name -then after that game mode -and then outcome So the replay name would be something like EleTD4.0pb_DDRKirby(ISQ)_11-21-08_VHAPCM_132ronalds I don't know what the exact cap is for WC3 saving replays, but that still seems a little long. Could probably be shortened a little. Hmm...maybe not. We could use "ETD" instead of EleTD. There's no real other way to shorten it unless I disrupt the scheme and do something like ETD4.0pbVHAPCM11-21-08DDRKirby(ISQ)132ronalds which just looks plain ugly. === oops, I forgot, you need the WC version too ; So then, [1.22]ETD4.0pb_DDRKirby(ISQ)_11-21-08_VHAPCM_132ronalds aiyah...and there's no way to distinguish between single and multiplayer here either.
-
but then you know that everyone else is doomed too ^^;
-
Well it -is- an undead wave, so naturally AoE towers will be more efficient. This is somewhat offset by the fact that it's composite so there's damage reduction, but it's probably better than any other options. Just don't try to hold up with single target towers like velocity, vulcan, magic, etc. Whereas zealot is preferred over quaker when dealing with shredders, it's the other way around for death knights... ...at least, that's what the theorycraft dictates =pp
-
no pure, and no periodics? pray of course strong AoE towers help, like maybe Mire, Earthshaker, Tsunami, whatever is available. But even with pure darkness or pure light, i'd be scared myself...
-
i am at work most of the time. and i was sleeping a lot today =p
-
yeah, that makes it clearer. the real question is, would you rather have 3 quaker towers, or 1 KING EARTHSHAKER TOWER!!!!!!!111oneoneone1
-
so you would rather have 90 amplified earth towers, than 1 pure earth? haha, hopefully you guys understand what we are actually saying. and what i really should be asking (rhetorically) is, "so you would rather have 90 amplified earth towers and oodles of interest money, than 1 pure earth?" or something like that. you get the point.
-
also remember that it is generally more cost-effective to upgrade existing towers, than to build more of the same kind.
-
but jinx was my favorite =( [/whine]
-
best towers? 100x periodic tower should do it. ^^; do you mean best element picks? or best towers? these are two different things... what I will say, is that in general (very general overgeneralization) lvl 2 triples are more useful than lvl 3 duals. But again this is an overgeneralization. For example, lvl 3 well/blacksmith can be very very useful lategame! but most of the "best" towers are triples.
-
maybe during the weekend =p but i will watch your replay first. last time I believe I was using $WWWNNNLLFF. 400 ronalds though, means even if i get a good run, it will still take forever. x_x you should try and beat my AP CM record though. It can definitely be broken for sure. a 5-pick build and I did =worse= than my 4-pick build! =p
-
how about "pick random" or "random pick"? ..."all pick same random"? ...just kidding...=p
-
hooray, a challenge though i know you can do better. =p
-
-
If it were a bigger forum i'd feel guilty, but I feel like our community is obscure enough that no one will mind too much. Then again maybe it's because I frequent the tetrisattack.net and tetrisconcept.com forums, and those are even more obscure. and each with their own fair share of running jokes =p i'll give trillian a try~
-
at lesher: http://eletd.com/forum/viewtopic.php?f=3&p=8257#p8257 (in other words, pm holepercent saying you're interested. don't really know why he did it through PM as opposed to just having a sign-up topic but whatever works~)
-
hehe. I vaguely remember building my first triple as zealot vs an undead wave once. oops.
-
ok, who can recommend me a good (free) IRC client? The java one doesn't like me and I'd much rather prefer to have something dedicated.
-
forgive me, what is this "st" you speak of? all I think about when I hear that term is ST stacking in tetris =PPP little bit of trivia for those who don't know, I'm currently studying/training to become a tetris grandmaster someday. It will take years though.
-
i dont think poison is =that= bad. can be useful vs water undead waves. but id never keep it for that long, muck is just so much better. btw as for gunpowder: mortar dmg/sec/gold = 2.275 gunpowder dmg/sec/gold = 1.515 focused earth = 1.481 amplified earth = 1.333 so in terms of raw dmg/sec/gold even gunpowder is better than focused earth! I think the splash damage in this case balances it out, but mortar is definitely a significant improvement, and more so than focused earth is over amplified earth. I think maybe the bias is just that I'm not using enough of gunpowder/mortar. Like I'll have one in the middle, and be disappointed when it doesn't do that much mid-game...in reality it's efficient, but not enough...needs more to do anything. I trust the numbers, and stand corrected~ ^^
-
As discussed in another thread, super arrows are a little more efficient here than elemental arrows. However it's impractical to rely on just those, since you'd have to build SO many. Basically, just have a good regular defense, and spam a shit ton of elemental arrows too.
-
haha, i do long posts, but only when it's a topic that sparks interest. Ok, i'll hop on the IRC more often from now on. Yea I made the player finder topic in an effort to see if enough players were around the same timezone to allow for me to host games and have a good turnout, but whatever.
-
haha, well it's good to learn a few things here and there, even if some of them make me *facepalm* a little. Yea I can't even imagine playing like that. With my style especially, there's no way I could use a computer like that xD Ah so the zealots were for spirit of vengeance specifically, I see. Yeah, arrows won't help at all for something like round 45, it's pointless to even try and tbh I see it as just wasting interest. The most you can do with arrows at that point in the game is to catch a single leak or two, and even then only if you have the right element. Mortar may not suck. Gunpowder I find to be lacking. Of course maybe it is just my imagination. I haven't done any of the math. I can't believe Mortar is more damage/gold/sec than even focused earth though. Intuitively I would expect it to be less, since the long range makes up for it. Well, that's certainly useful to know. Maybe I'll do the math for gunpowder and see how that stacks up. Corrosion, hahaha that's a good laugh xD. The upper one was kind of meant to be a short pass...I never planned to have the creeps travel up to 9. Like I noted before, the placement of my muck and corrosion could definitely be better. I experimented with a few things. It's tricky to find a placement that works--more importantly, to PLAN AHEAD for a placement that works when you consider all the other towers to be built. Ideally I'd have one on each end of the main defense, like one at 6 and one at 2/3, and =maybe= one at 5 or 4. Corrosion is an interesting tower since it's not just armor debuff, it's also DoT. So that was neat to think about. Also in conjunction with muck...it's just an interesting placement problem. As for the zealots, that makes sense. I was mainly worried that they would reset speed if I put them too far to the right. Normally I think you're right that they wouldn't have reset, but it depends on my muck placement, which again I was trying different things with. I think once I had a muck closer to 2 than this time, so I noticed the zealots were resetting, which is a definite no-no. I do really love the long second pass at 3 though. ^^
-
i can play online, but i guess can't be bothered to actively look for games. Cisz and crew play on a different server (I'm on USWest). Holepercent hosts weekly games but since he's GMT +8 and I'm -7, the time difference means I'd have to wake up and play at 6:00 AM on a Saturday morning or something o_o; when I said fastest game that also included no leak, ronalds, networth, I was just laughing because that was my "plan" too. I guess you meant something a little different though, you meant that you wanted speed but didn't want to sacrifice leaks, etc. I thought it was funny, "well I want to do good in all categories..." that's all =PP When you say older Ronald Hunt conditions, do you mean back when all element builds were allowed for AP? I would have tried to do that as well but I was working on the SR records first (I felt more more confident in those because I knew my build speed would come in handy and SR for me is more exciting anyways, AP is a little stale toward the end because you can't interest farm), and by the time I got those the AP rules had changed, so I just did it under the new rules. If I get motivated to start playing more eleTD I guess I can at least just host one game every week at a set time or something, on USWest. Seems like there are other players than me here who play on West, actually, so maybe there will be forum players and not just "build random towers at random places" newbies. =p If I end up doing it I'll start a forum topic for it. I haven't played that much at all recently actually, but the forum draft was a good inspiration. I never really try playing for speed too much, but in some of my more recent games I've started trying to go out of my "comfort zone" and play at 4 + 5 instead of down at 3, since that is needed to keep up with you guys. But yea, the multiplayer just seems too much trouble, I wish there were a good and simple way to organize games amongst ourselves, I've seen various ideas tossed around like a vent channel or ggc but it all just baffles me.