Kaini
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Everything posted by Kaini
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First pick: Fire 2 Hehe because I want to name it Electricity Draft. Just kidding.... Fire has got some really nice towers like Flamethrower and Quaker
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Dual: [*]Trickery[/*:m:3itxmukv] Trippels: [*]Flesh Golem[/*:m:3itxmukv] [*]Laser[/*:m:3itxmukv] [*]Drowning[/*:m:3itxmukv]
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Maybe in pick but I think in random if you have to spam Quaker1 towers it isn't very strong anymore because you haven't got enought space to build it.
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I think that happend with fast towers. I've seen it with Mooshroom Tower (relative often) and Quark Tower (I think, that was the buggy game).
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Does it really disappear (It doesn't regenerate anymore) or is it set to 0?
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Yes thats a very important part. I always do that because I am a very slow player. If you've got lots of Earth Towers and in next wave I need lots of Fire Towers; I begin to build before the first wave endet. But to do that you need some money left
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Why aren't you playing? Come on! It is just for fun
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May I ask you? How old are you? I like everybody who likes Eletd Welcome! But please please (!) press enter if you type a long text
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I like the Quaker as it is. There is only one problem: It won't work perfect at III, IX or VII/VIII. But don't worry be happy
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Because the green animation + water damage confuses me.
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Why? I would join but I have got lots to do for school...
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That mode has got a big problem: In normal Element TD you save money to update you towers. But you can't do that in team mode. Simple formular: 1x Tier2 >> 2x Tier1 And a little problem: The first rounds give only 1 gold.
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So you mean even if there was 3 creeps and each one of them get flamed together(considering if there was 3 flame towers as well), they didn't receive 3x damage? Short: Yes - but the AI doesn't attack a enemy more often than once. (Even not if there are more flae towers)
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Very hard to explain, I'll draw the process: [*] Build one (more if you want to see it better) Flame tower. The tear is irrelevant.[/*:m:1y4s3rr1] [*] The first enemy of the wave comes.[/*:m:1y4s3rr1] [*] The Flame Tower attacks it.[/*:m:1y4s3rr1] [*] The Flame Tower waits very long.[/*:m:1y4s3rr1] [*] The Flame Tower attacks normal again - with normal delay.[/*:m:1y4s3rr1] eletd_b14b_test_080929_flamebug.w3g
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*booom* I already mentoned in the chat: The 'Effect Building' is too far away... In a Vh Random game I don't have the time to use the effects You are right - I want to have more cool effects too. Make the screen of a Player black for 10 secounds could be REALLY funny.
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Some more from yesterday. 2nd and 3rd Gamemode: Very Hard, Same Random, Short Mode Players: jolin012, Cisz, Good and me Conclusion: I died early... Summary: Lol, I can't remember 4th Gamemode: Very Hard Extreme, Same Random, Extra Short Mode Players: jolin012, Good, Cisz and me Conclusion: That was funny!! I died in 38 Summary: Really strange rand00ms $$ and Trickery + Oblivion... It was not very difficult to choose a strategie. (Cisz wrote: Mass nature relocate FTW!) But all the other picked mass Oblivion. Good and I sucked . But jolin proofed, that Oblivion + micro is very powerfull eletd_b14b_vhsrsm_080922_~32.w3g eletd_b14b_vhsrsm_080922_~25.w3g eletd_b14b_vhxsrxsmcm_080922_38.w3g
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I more like Magic but i didn't use it often... But maybe I am a stupid player that can't use Moshroom
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Hm I never noticed Agree - but it shouldn't a killer you can't controll (Especially in random) Too much school for me too
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I am going to post in this thread some replays and write my impressions. First: Gamemode: Very Hard, Same Random, Short Mode, Chaos Mode Players: nullnullnixx (alias ipsi), Kaini (me) Conclusion: I died in 44 (Composite) Summary: I don't know the exact elements anymore. After start I've got EN$ = Moshroom. They are maybe a bit weak but they work at the bottom of 5. The next element was Fire (Blacksmith, Quaker). I switched to Moshroom for nature rounds. The new Quakers work very well. Some rounds later I was able to build Zealot and Well. I didn't really test Zealot but they seem to be ok. Again later: I was able to build Blacksmith2 - now my defensive really worked. Except for Undead and sometimes i leaked a Mechanical. Later... I got a Earth three at 40 - it was really hard to kill. Maybe they should be a bit easier to kill. eletd_b14b_vhsrsmcm_080915_44.w3g
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Level 3 Elements are very hard to kill. Especially in random in 40. I suggest reduce the HP of them.
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I think Moshroom is a bit too weak. I built them at the bottom of IV but i leaked sometimes in very easy waves :S What do you think?
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1000 Gold in SM is really ok. It is 1040 is you farm the inerst I played some vhx xsm and 6000 is ok. It is possible to build with 6000 Gold a noleak defens at IX. With inerst that is about 6500 Gold.
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Maybe you should attach the replay Hm I somtimes leak a element in wave 20 too... Has anyone tried to kill the 'new' stronger elements with arrows in wave 5? That looks impossible for me LastReplay.w3g
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I guess there is somewhere a memory leak Already talkes a bit about that with karawasa. Maybe you should move that thread to bugreports?