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Kaini

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Everything posted by Kaini

  1. First pick: Fire 2 Hehe because I want to name it Electricity Draft. Just kidding.... Fire has got some really nice towers like Flamethrower and Quaker
  2. Dual: [*]Trickery[/*:m:3itxmukv] Trippels: [*]Flesh Golem[/*:m:3itxmukv] [*]Laser[/*:m:3itxmukv] [*]Drowning[/*:m:3itxmukv]
  3. Maybe in pick but I think in random if you have to spam Quaker1 towers it isn't very strong anymore because you haven't got enought space to build it.
  4. I think that happend with fast towers. I've seen it with Mooshroom Tower (relative often) and Quark Tower (I think, that was the buggy game).
  5. Does it really disappear (It doesn't regenerate anymore) or is it set to 0?
  6. Yes thats a very important part. I always do that because I am a very slow player. If you've got lots of Earth Towers and in next wave I need lots of Fire Towers; I begin to build before the first wave endet. But to do that you need some money left
  7. Why aren't you playing? Come on! It is just for fun
  8. May I ask you? How old are you? I like everybody who likes Eletd Welcome! But please please (!) press enter if you type a long text
  9. I like the Quaker as it is. There is only one problem: It won't work perfect at III, IX or VII/VIII. But don't worry be happy
  10. Because the green animation + water damage confuses me.
  11. Why? I would join but I have got lots to do for school...
  12. Kaini

    Team Mode

    That mode has got a big problem: In normal Element TD you save money to update you towers. But you can't do that in team mode. Simple formular: 1x Tier2 >> 2x Tier1 And a little problem: The first rounds give only 1 gold.
  13. So you mean even if there was 3 creeps and each one of them get flamed together(considering if there was 3 flame towers as well), they didn't receive 3x damage? Short: Yes - but the AI doesn't attack a enemy more often than once. (Even not if there are more flae towers)
  14. Very hard to explain, I'll draw the process: [*] Build one (more if you want to see it better) Flame tower. The tear is irrelevant.[/*:m:1y4s3rr1] [*] The first enemy of the wave comes.[/*:m:1y4s3rr1] [*] The Flame Tower attacks it.[/*:m:1y4s3rr1] [*] The Flame Tower waits very long.[/*:m:1y4s3rr1] [*] The Flame Tower attacks normal again - with normal delay.[/*:m:1y4s3rr1] eletd_b14b_test_080929_flamebug.w3g
  15. *booom* I already mentoned in the chat: The 'Effect Building' is too far away... In a Vh Random game I don't have the time to use the effects You are right - I want to have more cool effects too. Make the screen of a Player black for 10 secounds could be REALLY funny.
  16. Some more from yesterday. 2nd and 3rd Gamemode: Very Hard, Same Random, Short Mode Players: jolin012, Cisz, Good and me Conclusion: I died early... Summary: Lol, I can't remember 4th Gamemode: Very Hard Extreme, Same Random, Extra Short Mode Players: jolin012, Good, Cisz and me Conclusion: That was funny!! I died in 38 Summary: Really strange rand00ms $$ and Trickery + Oblivion... It was not very difficult to choose a strategie. (Cisz wrote: Mass nature relocate FTW!) But all the other picked mass Oblivion. Good and I sucked . But jolin proofed, that Oblivion + micro is very powerfull eletd_b14b_vhsrsm_080922_~32.w3g eletd_b14b_vhsrsm_080922_~25.w3g eletd_b14b_vhxsrxsmcm_080922_38.w3g
  17. I more like Magic but i didn't use it often... But maybe I am a stupid player that can't use Moshroom
  18. Hm I never noticed Agree - but it shouldn't a killer you can't controll (Especially in random) Too much school for me too
  19. I am going to post in this thread some replays and write my impressions. First: Gamemode: Very Hard, Same Random, Short Mode, Chaos Mode Players: nullnullnixx (alias ipsi), Kaini (me) Conclusion: I died in 44 (Composite) Summary: I don't know the exact elements anymore. After start I've got EN$ = Moshroom. They are maybe a bit weak but they work at the bottom of 5. The next element was Fire (Blacksmith, Quaker). I switched to Moshroom for nature rounds. The new Quakers work very well. Some rounds later I was able to build Zealot and Well. I didn't really test Zealot but they seem to be ok. Again later: I was able to build Blacksmith2 - now my defensive really worked. Except for Undead and sometimes i leaked a Mechanical. Later... I got a Earth three at 40 - it was really hard to kill. Maybe they should be a bit easier to kill. eletd_b14b_vhsrsmcm_080915_44.w3g
  20. Level 3 Elements are very hard to kill. Especially in random in 40. I suggest reduce the HP of them.
  21. I think Moshroom is a bit too weak. I built them at the bottom of IV but i leaked sometimes in very easy waves :S What do you think?
  22. 1000 Gold in SM is really ok. It is 1040 is you farm the inerst I played some vhx xsm and 6000 is ok. It is possible to build with 6000 Gold a noleak defens at IX. With inerst that is about 6500 Gold.
  23. Maybe you should attach the replay Hm I somtimes leak a element in wave 20 too... Has anyone tried to kill the 'new' stronger elements with arrows in wave 5? That looks impossible for me LastReplay.w3g
  24. I guess there is somewhere a memory leak Already talkes a bit about that with karawasa. Maybe you should move that thread to bugreports?
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