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Kaini

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Everything posted by Kaini

  1. Now the game has got very difficult. If you get in random $$ it is impossible to beat the game and it is hardly possible to beat it with $.
  2. btw: You can clear the dns-cache with `ipconfig /flushdns` too. (That somthimes sloves very strange problems...) Google: clear dns cache has got lots of sites
  3. I thuoght you mean micro. I guess positions are not that difficult - you read them once and know them always. (Thats the "learn by rote" part) Maybe I'm doing something wrong, but i think Magic/Mush sucks.
  4. I think they are ballaced. Yes - they are hard to master but thats ok.
  5. I can't stand the new Magic/Mushroom... But Quaker is underpowerd. Now it is nearly useless, if the wave isn't Light... But that is a very nice list.
  6. I thnik the PB value is too small. The b11-b13c value to high. I guess we've to find a way in the middle
  7. I think fast is ok. (It should be a bit difficulter to kill). But healing is really overpowerd.
  8. *agree* A button for Extreme (X) and Random ® would be very cool too.
  9. Inerst: Every 15 sec. you get 2% (more if you buy that 'treasure box') of your unspent money. Thats a nice bonus. Jolin sells his towers to have lots of money if the inerst counter is at 0. (more money == more bonus). But you mustn't sell elemental towers (except in random)! Because you don't get 100% money back. If you sell Arrows or Canons you get 100% money back. Thats why Jolin tries to play as long as possible with them. Later he builds combinations. But if you pick a good build you needn't abuse the inersts. Easy builds are 6 ele and most of the the 5 eles are easy too. PS.: Attach a replay
  10. That was already in 4pb you're right very nasty. (fortunately the sound goes away ) I guess a global variable
  11. Hm... maybe it is really a bug in the corners. I'll test it again.
  12. Maybe let the missle follow the creep...
  13. I already mentioned in this thread: viewtopic.php?f=23&t=1041
  14. Kaini

    Splash Damage

    There is no slowing in element td fire edition - with balace But maybe we'll find a way to prevent clumping.
  15. Holepercent and me noticed, that Gumpowder is too random. We both had got 3 Guns at V but he was much earlier ready. (Maybe he can attach the replay) Another idea for Gunpower: Let the missle explde three times. With a small gab. (maybe 0,5s) But don't split it. Thats too random.
  16. Kaini

    Wich server

    I play nothrend (europe too) I've got a question: Is on non-northrend anohter background image (we've got falling snow) in the bnet menus? (Because Northrend is the ice area in the real game)
  17. Holepercent and I noticed a bug in the hydro tower. Hydro tower slows the creeps to their normal speed. (Fast waves -> normal speed) Maybe that works in extreme too. I didn't test... Hydro tower seems to clump the enemies, maybe there is a small stack when the creeps land? But maybe that is just imagination.
  18. I can confirm that bug, but it is not always. I remember one time a tower reseted. But maybe it was a nomal quak.
  19. Kaini

    Splash Damage

    Maybe we have to power down slowing.
  20. I guess thats the best solution.
  21. Kaini

    Splash Damage

    Lol looks like a copy of the chat We already talked about that... absolutely for it
  22. Custom looks nice but 1 MB! AFAIK there is a size limit in the bnet, very big maps can't downloaded any more (I don't know the value). Idea: Let the player pick a race in the 'start menu' (screen with the playerlist and chat), if he picks UD he will get the UD style...
  23. 1. Really? I know somebody who has got $$$ in SM. (Public Beta) 3, 4. There is a limit? I've got a F3 in around 30...
  24. Kaini

    Splash Damage

    Interresting idea 13est but not easy to calculate. (Maybe we are able to implement later) First: We must not forget the range problem! My idea for AoE towers with a missile: Fist a small draft. X is the main target. # are the two emenies around. #-----135-----X-----135-----#(300AoE/s * 0,45s = 135AoE) Every tower gets 200AoE. Damage area 1: 0 to 70 with 100% damage (Is that enought to hurt the main target 100%?) Damage area 2: 70 to 200 with 50% damage Damage area 3: delete it All AoE towers will do double damage. So they get half strengh. I think the AoE of area 1 should be very small - if it is too big slowing gets overpowerd. With that formular it is easy to calculate the dps (and the dpspg). Formular for dps: damage*2 / speed
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