jolin012
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Everything posted by jolin012
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one more hint i can give you, and it is that i had past 500 000 gold before the end of wave 20.
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and now it happened with zeal tower(+blacksmith+well)
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i get it from sinlge target towers too, such as light or life tower
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Yep, I did kill 425 ronalds. How i did I won't tell you, maybe there is someone to challange me(without copying) so i will post instead of a replay, simply a screenshot for when i was killed it lagged so much that i never had a chance(i wish i had a supercomputer ) to finish building and well, the build was rather weak i found out when playing it(strange yes, but it's the first time except the times i got stopped by undead bug, and ofc when i forgot authorization haha ) I have the replay saved but i wont post it. If none trusts me(thinks that i have been editing the screenshot or -gold 1000000?^^) i can show the replay for a judge we all trust... And ofc i didn't use any of the bugs to my favor(polar unlimited slow, hydro unlimited disable etc.) ronald is more challanging than in 3.0 as it never stops growing in difficulty, and infinity of ronalds cannot be killed. The green boxes i added to the screenshot protects something secret maybe? Might it be a clue? No, i didn't ´plan to make it such a big thing as see i did now... (cause maybe betas anyway are for testing rather than competing haha)
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for maximal interset farming,i sugguest somthing like area 7,5,3 and 9or- ( http://rapidshare.com/files/45547078/jo ... k.w3g.html )
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ye, polar tower efffect lasts for ever, here too
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@GkJ-mo viewtopic.php?t=244
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(psst... 13est....yes.. we do:P)
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how do we know it is a very good player? if this is one of the first priorities in ranking? it could be a very bad player aswell. in the 2nd round however there´should be one very strong one strong one weak and one very weak player, and all groups should be fair, a 1st place in round 2 should be about the ssame hard to get, nomatter what group you get into. however a 1sr place can be easy in one of teh groups in round 1 while it can be very hard in another group of round one.
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1st of all, you've added together the rankings of the players. more players beaten gives higher total rank beaten, aswell as more unskilled players beaten, that just don't stack. I think it's rather obvios that the ranking you get from the 2nd round is higher priority than the 1st round. so even a player who did 4/1 should be ranked higher than someone who did 1/2. Why? Because the ranking of round 2 is the only one for trust, the players are randomized in round one, not seeded. round 1 result is like 50% skill 50% luck. maybe we could use round 1 result as a second priority(because it's better than randomization which is 100% luck) for a player who played 2/1 and one who did 1/1 to say 1/1 is better, if we really need to define that. however, i feel "ranking of total players beaten" is far out of range if we wanted to keep this rather simple, and it wont add so much accuracy to the seeding of the finals. if MagicalHacker proves "only counting 2nd round result" effective and simple enough i agree to him, "only count the second round result, if there are any players who did the same result, randomize who will get into which one of their slots." randomize who will get into which slot means something like this, example of a 8 finalists semi: Semi 1 someone who did 1st place in round 2 someone who did 2nd place in round 2 someone who did 1st place in round 2 someone who did 2nd place in round 2 Semi 2 someone who did 1st place in round 2 someone who did 2nd place in round 2 someone who did 1st place in round 2 someone who did 2nd place in roud 2 hmm in magicalhackers way we would randomize the winners of round 2 to (like the list shows) put 2 of them into each group and 2 of the 2nd placers in each group. in cisz way, if he is convinced that round 2 ranking is most important, we would find out additional info( not with full accuracy) and try to rank all the players into different ranks, to find out which of the 1st and the 2nd are the best, not to put the 2 betst 1st and the 2 best 2nds into the same group. now if that runs smooth i might agree to cisz, i still don't know what side i am on maybe i shall start my own side which would be somewhere in the middle, using a) 2nd round rank and 1st round rank and c) randomize if there is something left(that probably is rather unimportant but has to be decided)
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that's 14 players:P (as you have chosen not to use i or n) Edit: Oh, i looked at the link and it sais you have chosen 16 players, and i tried myself, if i type 16 players, name them, and in step 3 of 5 choose the fourth option, something is bugged and it'll only show there are 14 players in the tournament, player "i" and "n" are removed.
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probably won't make a big differance but i think you made a little miss here and on your scoreboard the same miss repeated.
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ok, my reply is too big to fit in here^^ so I'll d o like this, a simple answer here for those wh ounderstand quick and don't want any details, nor answer to any questitions but the 16players->6finalists one, and i will upload the doc filewith the entire text. Group A (player ID) A1(winner) A2 A3 A4(looser) Group B: B1(win),B2,B3,B4(lose) Group C: C1,C2,C3,C4 Group D: D1,D2,D3,D4 ok round two looks like this(players keep same ID to know where they came from(i. e. playername a1 means they come from winning group a)) Group A2(2 advancing): A1,B2,C3,D4,C2 Group B2(2 advancing): B1,A2,D3,C4,D2 Group C2(1 advancing): C1,A3,B4 Group D2(1 advancing): D1,B3,C4 LONG ANSWER: http://rapidshare.com/files/56798237/to ... t.doc.html "You still need to convince me. " still not convinced? (don't answer until you read all the long answer muahahaha )
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however here is my sugguestition of a way to play those 2 qualifying rounds(sorry for many posts): let's say there comes 12 players and we want 4 into the finals.. randomize the players into 4 groups of 3 Group A, B, C and D they play, and after this round they gather new groups, not randomized however. 1st of a(the player winning first place of group a) nd 2nd of b 3rd of c in one group, we can call it group A2. 1st of b(the player winning first place of group nd 2nd of c 3rd of d in one group, we can call it group B2. 1st of c(the player winning first place of group c) nd 2nd of d 3rd of a in one group, we can call it group C2. 1st of d(the player winning first place of group d) nd 2nd of a 3rd of b in one group, we can call it group D2. if you don't understand it maybe easier lie this: groups round 2: group 1 1a, 2b,3c(winner of group a, second of group b, third of group c) group 2 1b,2c,3d group 3 1c,2d,3a group 4 1d,2a,3b ROUND 2: the winner of every group goes to the finals. it may seem like the second round is the only one that matters but in fact, it is not. the better you do in round one, the easier opponents you meet in round 2. if you come first in round 1 you meet a seacond a third and a forth in the next round. if you do worse, oyu meet a first a second and a third. But if you are good but mistaked in the first round, you still have a chance to advance, if you prove your skill in round 2. as you see there is not more than one a/b/c/d so you won't meet the same player again as did first round(if not played with less groups than players in each group, but there is no way to avoid this, not just in this way of playing the 2 rounds) if there was something i didn't make clear, please ask, i am a bit tired now when im writing this x_x
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i mean, are thus number even?
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a little less than 50% is that 37.5% as i showed or something else?
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if I know how many should advance to finals i can complete my sugguestition: i heard you say something like 6 advance if there are 16 playeres, which gives 0.375 advancing/player. if so that gives:(p=players a=advancing) P A 8 3 9 3 10 4 11 4 12 4/5 13 5 14 5 15 6 16 6 17 6 18 7 19 7 20 7/8 21 8 22 8 23 9 24 9 25 9 26 10 27 10 28 10/11 29 11 30 11 31 12 32 12 so, shall we have it like this or different? if like this, how many do you prefer for 12/20/28 players?
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to the rules we must decide if they should be played vhx sr. if not yet decided, i vote for vhx sr in finals. vh sr has too big disavdantages(ronald problem)
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agreed annoying to move it all the way, and it wont get much better by getting used to that it is there, Q will get used to that it isn't the first letter of the "Name" for the upgrade/sell (and it wont ruin that all have the first letter of the "name" as sell already done that with it's "x")(or can even be changed to [Q]ality upgrade if it has to be the first letter.
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here's one of the bugs i found when one had lost and left the game some creeps kept ruinning around and around and around I also find that the thing thet the space between spawned creeps is longer so it's much easier in the beginning and with the speed of a nature tower and almost an arrow one pass is almost enough to get them attack as fast as hitting every creep once with nature tower. That means that racing is so much easier. i could even play area 7 and / with only nature towers at lvl 18.
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I heard it this way: "ask the stupid questition and seem stupid, or dont ask it and remain stupid"
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unfortunatley there was no© ...but now there is on mine muahahaha! heh just kidding
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hehe, gave mspaint a shot;) (though i added a light effect from another program) ©