jolin012
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Everything posted by jolin012
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One week you said? Very impressing! And welcome
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I don't see the connection between light and darkness. and neither if there is supposed to be a connection between light and the white box(representing earth?)
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I think it should not me less competive, I think the ones who can't behave shouldn't have a higher priority to get there wish solved than those who likes to compete and/or can behave. So I say there is not a problem it is competive, the problem is those who can't behave. Silly example: If i mistakly spit a chewing gum at someone and he hits me, i hit double back and it ends up a fight... Do you seriously think that chewing gums be disallowed?
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Northrender
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i like vh sr and vhx sr most, and sometimes experiment things with pick mode on vh or vhx
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ya, confirmed, wfde no leak (and ofc no aoe slow in that build^^)
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nicley done cisz, I will make a try on 10pures someday, but not now *yawn*
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Id say the one doing this does a kinda mistake, killing slownly is bad for healing lvls where u want to kill the creeps as quick as possible, it encourages a player to balance his defense or plan it, for example, maybe build a poison tower on a place where it has only the chance to hit every creep once isntead of a few creeps many times that drains creeps life to 1 and later on the path 2(regular) cannon towers to kill them? (or why not money towers or life towers (or undead). A splash tower that almost kills could work even better(with splash it requires only a 1pass)
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I'd say it encourages skilled players to switch their defenses(if they dare) such as on fast lvl it's better to switch to the slower 2pass(if u play on 2pass. And if not playin on rnd, it requires planning instead. Sorry for double posts, forgot this in the first one^^
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you may have that slot if ya play with me then
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at these lvls the player asured what this is, would build mpre towers, faster towers and multi target towers(multishot/splash)
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hmm... you maybe?
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I like that, includes skill to avoid getting killed by those waves. but when adding a third strong classificataion, maybe add some classification like: weak level, or remove some fast/healing. else there will be extra strong lvls too often. However, I like the idea
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i was thinking to sugguest a long range splash, slow attack-rate aswell, thinking of a catapult tower. Maybe try if it's good with attack ground? mortar tower is fine with me instead.
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Without green grass and maybe some flowers and if its raining and so it ain't the same fun . i can play at any spot except yellow, i want "The grass is green(and the girls are pretty^^)"
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a contagion that spreads to nearby creeps after it is cast onto one creep. lasts fro an amount let's say 10seconds. now if the cursed creep gets close to another creep when it has 8seconds left to last, they both get the 8 remaining seconds. would it be possible or would the lower time replace a higher time if 2 struck creeps meet? Or maybe a spreading effect isn't even possible?
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I was thinking something longer than a challange to lvl 5^^
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This thread can contain sugguestitions for challanges, I heard those were wanted (if I'm wrong, steal my yoghurt). Well, i can begin with mine: I sugguest a challange based on interest farming. Can be done in many ways. There can be rules such as no gold towers or slow towers or disables if the goal is to reach x gold at lvl y. And ofc rules such as no leak. That's te best hint i can give for now.
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I can confirm that it does work before ronald
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as i sugguested, first delete all ur versions, then download the correct version. That will make you no more confused about them any
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Read, agreed, yoghurt secured.
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I'm afraid you have beaten that challange on a fake version of element td. I sugguest you should delete it and download the proper one at http://eletd.com/download-game.php else none will be able to view your replay if they don't have the same fake version... Fake versions are not good to play for any reason even though only the file name might be changed. Please correct me if a map named "element_td_3[1].0.w3x" is an officail version^^
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@Good hehe really competive attitude like that;) doesn't nessesarily mean you can get all the way.. but you've allready proven you can get far;)
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could be fun once in a while