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Everything posted by Karawasa
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Yes, that would be the only way. Making it autocast when it reaches level 10 is quite easy, and I can make it able to be toggled like Trickery.
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And this is not the case with Gunpowder/Electricity Tower? Does Ice, Poison, and Jinx lag for you too?
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This quick release comes as a patch to Beta 1c. It fixes; -Major creep pathing errors such as entrance block and zig zag (thanks Brule) -Trophy area accessibility and path buildable in area 5 (thanks Cisz) Element TD 4.1 Beta1d.w3x
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There are plans in place to mass host the 4.1 once it is released.
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If we didn't have enough "m" in abbreviations already (SM, CM etc.), I would be proposing a name change to Nightmare Mode. However, "X" or "EX" seems to work better.
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http://www.microsoft.com/silverlight/overview/default.aspx
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Do you have a replay/screenshot? What area was it?
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Yet another shot... www.eletd.com/beta is obsolete! File is attached. First: In order to play the beta, you must type -carleton before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Second: The following things are no cause for concern: -Nothing! Third: Things to test: -Can you make Ronalds crash the game -Do creeps move properly along the path on each area (for the most part, a little error is ok) Fourth: Here is the changelog: -Fixed Ronald crash bug, upgraded hp bonus to 15% up from 10% -Fixed creep pathing for all areas...creeps stay on path and don't cut corners anymore -Fixed player 5 summoning center position -Changed instances of MrChak to mrchak -Added race mode message to announce first clear -Fixed extra investment tooltip error Element TD 4.1 Beta1c.w3x
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Excellent. Increasing the hp mod factor bumped the crash level from 300 to 500. Another bump in said level should eliminate this problem. I will release a beta tonight.
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Are you cheating at all? Too much lumber will crash the game.
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They are referring to areas that were buildable/accessible in the 4.0 that I just recently fixed. So a quick test of each area is needed.
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Good thinking, someone with lag please report back after trying this. Cisz is right that code was optimized, so more lag than the PB is definitely perplexing to say the least.
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I can assure you this is legitimate. Over at Wc3C they have been talking about JASS bytecode execution and how it can be used to run code on your computer via a custom map. Good thing I only play one map . Also, the filename is no indication of whether a custom map will compromise your system or not. Your best bet is to simply avoid downloading maps from other players on BNET. If you join a game and accidentally download something, don't freak out. You have to actually run the map for it to do anything.
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Congratulations. This ought to be a hot topic soon enough.
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Seeing as there are no reports, I'm left wondering; -Can you make Ronalds crash the game -Are the buildable areas behind portals, and accessibility to random/extreme area fixed -Do creeps move properly on areas 4 and 5, and is tower buildability in order -Can you make the Builder bug happen A swift 4.1 release is called for, so what's the consensus?
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Weird, what error is the download giving you?
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No, it doesn't. When people drop during load, weird things happen. That is WC3, and not something we can affect.
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I recently got done optimizing the images for the store. All the pages should load a lot faster, and the six pictures on the mousepad page should be faster to load. Njoy!
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Already fixed for the soon to be released 4.1. Thank you for reporting though.
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I would say that having the 6 element build be too strong ruins the diversity of the game. The nerfing of this build was critical. On a similar note, having an imbalanced 3 element build isn't acceptable either. In fact, 3 element builds are not even supposed to be viable. What is the consensus on $$FDE?
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Time for 4.1 redux... www.eletd.com/beta is obsolete! File is attached. First: In order to play the beta, you must type -carleton before the first round spawns. If you do not do so, the game will end. Make sure to put to good use the -level, -gold, and -lumber commands. Second: The following things are no cause for concern: -Nothing! Third: Things to test: -Can you make Ronalds crash the game -Are the buildable areas behind portals, and accessibility to random/extreme area fixed -Do creeps move properly on areas 4 and 5, and is tower buildability in order -Can you make the Builder bug happen Fourth: Here is the changelog: -Fixed "9 Builder" bug for real this time -Area 4 and 5 have a new look -Contributor builder added for MagicalHacker, cohadar, and Isin (Void) -Default builder model now has a custom skin and voice -Changed hp mod chunk to 21 max power (2097152), fixes Ronald crash and increases performance further -Buffed Ronald upgrades to 10% hp from 5%, kept speed bonus the same -Buildable areas behind portals removed, accessibility to random/extreme forbidden -Fixed Super Weapons "Life Boost" cooldown issue -Renamed some of the dialog boxes to make the mode less ambiguous Element TD 4.1 Beta1b.w3x
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And I believe I have finally conquered the problem. The next beta is coming out shortly. The best way to test? Use -level 60, and see if you can make Ronalds crash .
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Updated: Basic Tower 0 Element Tower 10 Amplified Element Tower 25 Tier 1 Dual Element Tower 50 Focused Element Tower 100 Tier 1 Triple Element Tower 150 Tier 2 Dual Element Tower 200 Refined Element Tower 300 Tier 2 Triple Element Tower 400 Tier 3 Dual Element Tower 500 Pure Element Tower 750 Periodic Tower of the Elements 1000