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DDRKirby(ISQ)

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Everything posted by DDRKirby(ISQ)

  1. Sandstorm is one of the top trance/techno/WHATEVER YOU WANT TO CALL IT tunes of all time too you know. *laughs* @kara, yeah that's what I thought, you listen to more "proggy" stuff than me (I know that word is very vague, but maybe you know what i'm talking about). That track isn't something I would listen to. my favorite trance artist has to be Nitrous Oxide.
  2. DDRKirby(ISQ)

    Fun Mode

    but the beginning is already so easy, and the end so hard...
  3. darkness has always been a tricky one....bahhh...
  4. careful about making blanket statements like that the second song is what I would call "noob trance" the first is more DnB-sounding, though not really. yeah, i wouldn't classify it as trance though. If the second song is representative of your idea of "trance" then I can see why you hate it
  5. you don't like chiptunes? =( what do you consider "techno" and "trance"? these two words are used in so many contexts that it's impossible to know what you mean. Tiesto has a special brand of trance. you could call it "cheese trance" Some songs should not be taken seriously. Adagio for String remix should not be taken seriously, just like DotA song should not be taken seriously. =P Don't think of Sandstorm when we say "trance". xD
  6. my thinking was that this really high-powered, slow cooldown tower can one shot any creep, so every time I build one, that's one less creep. rather than have to wait for the cooldown, I can just circumvent it by building additional towers. kind of like, if you have an impulse or something, you can quickly build a well tower in between interests and sell it right away (since it applies the buff as soon as it is built). same idea here--you only need the tower to be active for a second, and it already finishes 1/30th of the entire creep wave by itself! of course, you'd have to have a decent amount of money, but in my mind it works just fine. even if it's a triple or something, just have a bunch of dual around the map ready to upgrade...etc etc. I'm assuming that the cooldown for this tower is -really- long and it can indeed 1-shot a creep. If the cooldown isn't that long and it can still 1-shot a creep, then that's overpowered in a different way (that's like a drowning tower with 100% chance).
  7. Sounds like darkness tower. Very slow but strong! you forgot to add that it's imba in random mode
  8. happens from time to time sporadically.
  9. certain FB groups are only for the sole purpose of saying "hey look, i'm in this group, this is one of my interests" rather than actually having any activity.
  10. i was almost afraid it was a rickroll...
  11. i think we tried to implement this and unfortunately it couldn't be implemented due to some limitation in the wc3 engine =( (right?)
  12. DDRKirby(ISQ)

    AP Strategy

    6-element builds tend to be stronger in the 4.0PB, so you could try starting there. but triple element towers are usually even better (and should form the core of your defense) this is very true. which is very important since support towers (esp. support triples) are so strong in this incarnation of the game. 90% of the time you want to make sure you set up a bunch of elemental arrows on a longpass (do you know what longpass is?) in preparation for elementals This is a good general rule of thumb to use. try looking in the ronald hunt thread...some of the replays are outdated but I know jolin has one that is played using the most recent version of wc3. we could help more if you post a replay... also, if ever in doubt about what to build, usually the first step is to just make sure you build all of the different support towers that you can...
  13. wait really? are they really doing that? this raises my excitement level about sc2....
  14. in 4.0PB, if you have access to a support tower, and you have enough money, you should be using that support tower. watch some VH replays, like this one by jolin that even uses the same 4 elements in the beginning. for optimal ronald hunting, ronalds need to be traveling at slowest speed possible through the entire maze. polar and voodoo are essential for lowering their HP by a % amount, and if you're using periodics as your main source of damage (which you should be) you need to make sure they have the proper debuffs (corrosion, enchantment, polar, voodoo) when they are being fired upon by the periodics. Also, hydro and jinx can be used as indirect slow to circumvent the max slow cap. Make sure periodic towers are ALWAYS being buffed by blacksmith and well.
  15. you have all 6 elements, so why is there no voodoo, windstorm, nova, ice, flame, polar, enchantment, hydro...
  16. DDRKirby(ISQ)

    Hi there

    I got to 2262 and then got disconnected. on VH. I don't think we have any recent (latest wc3 version) replays of very high ronald counts though, unfortunately. You'd have to use evercraft or something.
  17. ....what? @lesher: uhm...isn't that just what i said? If builder moves faster or towers upgrade faster, then I can do even more interest farming than I do right now. Though even right now it is already pretty good . I kind of wish SR upgrade/build times were a little faster though. Imagine if I could do the same with SR towers as I do with arrows/cannons xD! There are still many other things to do in SR though, so it's not a big complaint.
  18. haha. Cisz and jolin have played this TD more than me. And especially more multiplayer. I just happen to be really good at building fast since I've had a lot of practice with it. Hey, if builder movespeed was a little faster or tower upgrade speed was quicker, I could build even MORE!
  19. Which one?? Sorry if I sounded like a noob dev = devouringone "both of my previous concerns" -> tsunami being much better than tidal, and no supernovas yet
  20. I probably still like SR better, just because it's different every time and because interest abuse is SO fun. not only that but chainmorphing (which you can even do with trickery nowadays!) makes me feel really pro. draft is great though, just because it's a great motivator for play. pick is kind of boring unless you get a good build idea.
  21. I'm in. INTEREST INTEREST INTEREST mwahahaha
  22. overall comments: this draft was neat! Basically the strategy here was impulse towers and tidal towers--which made sense. We also had pure light, so we had a nice NWL cycle going (do you all understand why NWL and FED are good cycles to have?). lesher seemed to rely on velocity a lot, but in my build tsunami was doing a majority of the work. I was actually really surprised by tsunami's performance--it even seemed a bit overpowered!? Starting builds with 2x interest and not building anything but arrows+cannons until like wave 30 is fun! This was a pretty "all-pick" flavored build though--both impulse and tidal are heavily micro-based, so after the initial sell/rebuild arrow/cannon phase, there was still a lot to concentrate on.
  23. Comments: devouringone: wrong map folder! boooooo. -use longpass on elementals whenever possible -in general try to save up more money. Amplified elemental towers are great early game, but they quickly become obsolete and you need to upgrade! can't upgrade if you don't have enough gold... -Unless you're really good at building fast (=P) try not to ever use arrow/cannons past lvl 30, it's just a waste of time, since you have to build a LOT to be of any use. -tried to go for the lvl 3 light a bit too early . Remember that all it gives you is the ability to build pures (which you can't yet anyways because you have no essence) and the ability to build lvl 3 duals involving light (which you also can't do because you have no other lvl 3 element)... kaini: -nice, clean opening. I would advise switching to elemental arrows for waves 8 and 10 though. -Beware those knights -ouch at wave 26, you had all nature damage and no water. instead of building the life tower for that level, you could have built water cannons/arrows and did better. or gotten the tidal. ...hm, or maybe you didn't have enough money for the tidal...in which case, you just need to save up a little better. -Make sure you build well! it boosts impulse, and it -doubly- boosts tidal since it will help charge the ability faster as well... -oh, you have well now. ok good. I just would have gotten it before the second impulse. -wow, some close calls -imho getting both velocity AND tsunami is overkill. better to save up. -Another supernova at 5 would have served you well... -Also consider the fact that tsunami probably works better at a longpass like 1, rather than 3. I originally had your setup as well, but decided I could switch tsunamis to 1 because they would work better. -oh, you have supernova at 1. That's helpful! But again, at 5 as well would be helpful. (it is true that it's not AS helpful because you don't want impulse to fire on creeps when they're around 5, but it still gives you more time overall) -you seemed to neglect tsunami's ability toward the end =( lesher: -yay sell/rebuild! =P In general though it would be better to use a standard arrow opening in the beginning and have a "cleaner" start (talking about first few waves)--playing at 4/5 rather than letting creeps get past. The reason is because it would be much faster, and the interest doesn't actually matter that much so early in the game because you don't have much gold anyways. -building in a zigzag block pattern like I do is faster than building in a line because your builder has to travel less. -wave 17 im not sure if you caught the interest sell or not (watching at high speed) but if you didn't, you should have. -wave 20, don't use cannons against mech!!! -aw, you got 2nd interest as your 5th pick! if you start with 2x interest it'll be even better. True, you're going to have to work harder, but look at me--it's definitely possible -good call building more for the shredders. however, now im worried about what happens if a fire wave comes up... -ah, you built water arrows. okay, that works. -wave 38, instead of building more impulse towers, why not upgrade the wells? or perhaps both, since you really needed a lot more at that point (composite waves are HARD!) -wave 42...yeah, i'm really wondering why you haven't upgraded well towers yet =( you even upgraded velocity already =( -wave 46 yay, finally! it may surprise you that you did fine here when you only had nature damage, but you had a LOT of damage going on. -wave 48, ah, here comes tidal. imho tidal is pretty ineffective at this stage though, you really want something like 2x tsunamis over 4 x tidals. also, where is the supernova?? -ah, okay you addressed both of my previous concerns. =P I'd rather have a supernova at 5 than 6 though.
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