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Everything posted by DBX_5
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Ok I have been meaning to talk about this for a while, can the builder have a permanent set range that it has to be from the building its building so its not right on top of the damn tower every time you build something its extremely annoying trying to select towers below them quickly after building to upgrade. or bring back what wc3 had which was the unit automatically moves over 200 or some units from what its building so its not right on top of it when building commences.
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no it was all random
- 2 replies
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- 3rd player
- element
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For some reason on round 35 I didn't get my 9th element there was a leak that happened on my end before I noticed it and no one else leaked, however, there was also another bug where the second player got the exact same elements as me every 5th round (pretty sure its not suppose to do this) that may have caused the bug as well..
- 2 replies
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- 3rd player
- element
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update the main page.
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before I start you should know that I don't watch other people play this game often because I prefer to figure out strats my self and I feel by copying people I am taking away from the game and my own skill, with that said.. This is the biggest issue I have with this game right now is this abuse of buying and selling which is jumping people into retardedly high scores that are impossible without abusing, honestly can someone just flat out say how this works in regards to the game then build a discussion around how to remove it from possibly happening again in the future. I am guessing (I have personally never seen it done..) it has something to do with selling all/most of your towers just before an income run finishes so you can get the extra income you wouldn't normally get without doing this and as the game gets further the money becomes exponentially higher given you can do it quickly enough and not leak from doing it. if this is in fact the case why not simply limit the number of towers that are sell able at a time (or per round, but remove it once the icefrog rounds begin), make towers that have been upgraded beyond their base form permanent (cannot sell) or create some smart system that detects it and simply blocks the player from abusing it period/removes their chance to be entered onto the leaderboard.
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not sure I would have to look at it more to make sure its actually doing this, I just noticed it wasnt changing from game to game when I was checking it out.
- 7 replies
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- donald trump
- $$$
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Stacking (de)Buffs of Different Levels...?
DBX_5 replied to mrwonderful's topic in General Discussion
is a bleed effect (numbers appearing above the unit but different colors) better then actual debuff/buff icons which dont give that much info. Also is it really that hard to make the combat log work with eletd (in fact I thought it actually did..?) -
I have been meaning to make this for a while but never got around to it till now... Can the income image and sandbox button be moved else where because they completely block your ping statistics (there is no net_graph option any more which is annoying...) and I have been finding my connection acting up form time to time while playing element td so I would like to be able to watch where the issues are occurring. Example of what it looks like now and where to move them possibly.
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bought it, pretty cool but it doesn't seem to update immediately after the games finish, maybe its me...
- 7 replies
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- donald trump
- $$$
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One of my biggest pet peeves with this game is tower ranges I find a lot of them really odd and disproportionate of what they probably should be given their actual damage output. Here I am primarily talking about of base fire tower and its horrible range. This towers range is only 550, I am honestly curious as to why its gotten the short straw out of all the towers and been given the worst range in the game with the exception of a disease tower which makes sense. I would really like to see this towers range brought up to at least 700 as this would make it more reasonable positioning wise for the damage output it does especially for Level 1 base (114~DPS?).
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think its an item you can buy through the dota2 shop.
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Tower page is displaying the wrong prices for towers, hasn't been updated.
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Games design assets feel a little lack luster and the speed of units seems much slower then it should be for some reason aside from that looks ok I suppose for a mobile app. Is the over all look of the game kept simple so its more compatible with lower end mobile devices, and less performance heavy?
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I see the problem now, I was under valuing flame towers Since the last patch I found them very underwhelming and didnt see any change to them this patch so I figured it was the same.
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I am racking my brain how anyone is getting above 250K on the Leaderboard this patch or frankly any patch since 1.2 without cheating could someone explain? and if this in fact is the reason why people are getting this high can we start temp banning accounts from the leader board so you can even figure out strategies that are working for this patch?
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those vengence rounds wow.
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If you leak while in sandbox mode and you reset your income becomes locked for a round or 2 not sure what causes it to go back on but shouldnt it just reset when you restart the game?
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this patch is hard on insane... Water takes you to about level 8 with some towers easily but it completely falls off after that and what you can build into after that is pretty meh in the damage department imo, I have played around with a few different things to see what can work idk how anyone can get to frogs without leaking in this patch honestly.
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would a tower that functions similar to huskars ult be something that is viable if it can only be used once per unit or theres a cool down between each attack for individual units.
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just had this happen to me heres the console spam. same setup 6 players 1 dc'ed onload (waiting screen) CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME CL: IGameSystem::LoopActivateAllSystems HO: IGameSystem::LoopActivateAllSystems CSF_Hud_Custom::Init killcam_nuke ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000429 seconds Remote Connect (=[A:1:3249836035:6442]) CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME CDOTA_SF_HTML disabled in Source 2 CL: Receiving uncompressed update from server ERROR: RESOURCE_TYPE_MATERIAL resource A0DCB2561174EE07 requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MATERIAL resource 2BB40912C666C6B4 requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MATERIAL resource B5FB95B6EFFE767C requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MATERIAL resource B34C2B7658D57CD5 requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MATERIAL resource DD3BFBA1910A4A3B requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MATERIAL resource FF89B49656EFCE4D requested but not resident. (Missing from from a manifest?) CL: Signon traffic "client": incoming 122.244 KB [23 pkts], outgoing 19.680 KB [414 pkts] C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD' ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME Telling Steam not to update the app for the next 900 seconds Telling Steam not to update the app for the next 900 seconds C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP' Requesting session from atl#63 (162.254.199.171:27041). Ping = 749+12=761 (front+back=total). Requesting session from iad#43 (162.254.192.71:27021). Ping = 720+0=720 (front+back=total). Switched to atl#63 (162.254.199.171:27041) as primary, session 0ec6c98e. Ping = 709+12=721 (front+back=total). [Previous primary eat#29 (192.69.97.250:27043): Ping = 738+69=807 (front+back=total).] Selecting eat#29 (192.69.97.250:27043) as backup #1, session 09cbc6b8. Ping = 738+69=807 (front+back=total). Selecting iad#43 (162.254.192.71:27021) as backup #1, session 3784853d. Ping = 720+0=720 (front+back=total). C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME' Tower Tooltip loaded Compiled Panorama Scripts! Images compiled StatCollection Client Loaded C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS' Initialise PlayerData ERROR: RESOURCE_TYPE_MODEL resource A5E153AC7EC0B582 requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MODEL resource A5E153AC7EC0B582 requested but not resident. (Missing from from a manifest?) ERROR: RESOURCE_TYPE_MODEL resource A5E153AC7EC0B582 requested but not resident. (Missing from from a manifest?) Registering GNV [256,160] Min Bounds: X=-128, Y=-80 Free: 8421 Blocked: 32539 Switched to backup #1 iad#43 (162.254.192.71:27021) as primary, session 3784853d. Ping = 693+0=693 (front+back=total). [Previous primary atl#63 (162.254.199.171:27041): Ping = 787+12=799 (front+back=total).] Selecting atl#63 (162.254.199.171:27041) as backup #1, session 0ec6c98e. Ping = 787+12=799 (front+back=total). {"order":"Normal","difficulty":"Normal","playerID":2,"length":"Normal","endless":"Normal","elements":"AllPick"} {"order":"Normal","difficulty":"Normal","playerID":1,"length":"Normal","endless":"Normal","elements":"AllPick"} {"order":"Normal","difficulty":"Hard","playerID":5,"length":"Normal","endless":"Normal","elements":"AllPick"} {"order":"Chaos","difficulty":"VeryHard","playerID":0,"length":"Normal","endless":"Endless","elements":"AllRandom"} Discarding inactive session on lhr#17 (162.254.196.70:27031). session_inactivity_timeout Telling Steam not to update the app for the next 900 seconds {"difficultyVote":3,"elementsVote":0,"orderVote":true,"endlessVote":true,"lengthVote":false} {"order":"Chaos","difficulty":"Insane","playerID":3,"length":"Normal","endless":"Endless","elements":"AllPick"} Discarding inactive session on eat#29 (192.69.97.250:27043). session_inactivity_timeout Telling Steam not to update the app for the next 900 seconds
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why does balance need to be a problem if its a separate mode from the rest of the options, fun is fun isnt it?? you could view it like -wtf mode for DotA
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Could someone explain how you place on it and how the score system works, is it based on specifically single players or is it based as a groups score over all? etc...
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I know this to be common in most games especially customs where theres a lot of units but is there any chance this can be improved upon? while still playable around 20+ rounds in with 3+ players I find I am dropping down to 30FPS on a Nvidia 860M GPU which seems some what excessive when I never see any drops below 50FPS when playing regular DotA.