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Everything posted by holepercent
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may not be that easy.. it's a rare bug and no apparent fix was found.. remember that game with me, kaini and karawasa.. some of everyone's towers just stopped attacking. even if you ordered the tower to attack the creeps, the towers just wouldn't attack the creeps.. the creeps were basically untargetable by any tower..
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READ THIS: viewtopic.php?f=2&t=945&p=8131#p8131 and review this: viewtopic.php?f=30&t=936
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Anything easier than VH is for training and experimentation only.. doesn't make for good gameplay to sell everything just for a pure that early.. it would not make the endgame in VH.. 4 periodics or 4 pure water with no other towers in play can't even kill a creep at wave 56 without micro. this can be adjusted later on if it is deemed too cheap.. more importantly for now is to look at tower balance. balance in the duals and triples.
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The new flame tower is the new overpowered tower.. For me, it appears that the no-slow builds are even easier to play now.. it'll be interesting to compare builds when both of us complete the set..
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and so we have a 4th.. i'll just wait a bit to see if a 5th decides to show up.. but i definately can start with 4. i'll start the draft within the next two days.. clarify any doubts or questions about the rules here first before i start the draft..
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tier3 maybe not but tier2s will definately be available.. the first draft featured tier3 ice but the top 3 players didn't make use of it at all.. unless a draft of 5 tier1 elementals and the rest interest and pures.. but that's pretty suicidal to draft.. and probably difficult (impossible?) to complete.. which wouldn't make for much fun.. the ideal is something challenging but still competitive.. although jolin012 did manage to complete 4.0pb with 6 lvl1 elementals .. WDNEF would probably be the best bet for 5 tier1s.
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to reduce the possibility and motivation of a 6-element draft.. even in the nerfed form, periodic is the strongest or supposed to be the strongest tower for the 6-ele build. everyone would probably end with periodics in a 6-ele build. then i'll have to use the best/most creative build design -2 rule to determine the winner.. and to encourage more 'restrictive' strategies in line with the ideas of the draft.. a more restrictive towers and elements is more interesting strategy and buildwise. and hopefully more creative solutions to the build presented..
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in this beta, it does make sense to sell un-upgradable tier2s to upgrade others to tier3.. in this beta the tier3 duals are much more worth it, giving strong damage at lower costs. Even against weakness, a weak tier3 is comparable or even stronger compared to a strong tier2 in the mid to endgame. In 3.0 and to a lesser extent pb, t3 duals were too expensive and hardly worth it. there was really nothing much worth selling for unless you calculated the the interest gained was more than the gold lost.. most builds would have been planned right from the start and there was little reason to change halfway.. Most players who have been in the game for long enough (pre-4.0 players) would be so against selling in pick that it feels wrong and totally not used to start selling in pick.. we always advice players never to sell in pick. it's difficult to suddenly change although there are good reasons to do so now..
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unfortunately yes.. the draft still needs a 4th and preferably a 5th but not necessary.. the first draft also took a looooong time to find the 4th before cisz and jolin012 registered as the 4th and 5th drafters after many calls for players in the irc and forums. ask your friends to join.. don't really need to be pro.. there are plenty of things to learn and strategies to discover as seen from the first draft..
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for my replay fans warm-up round: WFNE 1st attempt eletd_beta_231_WFNE_61_27lives.w3g
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for my replay fans warm-up round: DWFN 1st attempt eletd_beta_230_DWFN_61_43lives.w3g
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for my replay fans warm-up round: LDFE 2nd attempt damage towers ftw! slow not needed eletd_beta_229_LDFE_61_24lives.w3g
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ability range was changed to match attack range and vice versa.. like nova and others.. 700 range would require more damage balancing.. 500 allows for higher damage to compensate for the limited placements.. but it feels more suited to the 500 range..
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earth pures were the strongest in pb.. i've been playing too much pure light and darkness these days in beta.. so between the 2 i pick light.. not really for power but just that i keep putting pure light into play..
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well.. new b15 bugs... the undead backtracking is very much worse now.. watch the undead waves, the earth undead where creeps reach above VIII and suddenly turn back and go all the way back to my defense. also wave 56 with a stuck creep left of I. and trickery tower is bugged. tier2 and tier3 trickery with the tier1 spell... the tooltip says conjure level 1 and the clones last only 15sec. on a side note, a build with poison as main damage source has a weakness against nature.. feels kind of weird.. some bug here? or maybe i misplayed.. 2nd time, when first upgraded, tier3 trickery had tier3 conjure and the clone lasted ~120. after that, it suddenly became tier1 conjure and clone lasted 15sec. for confirmation, i cloned a pure at the end and it lasted 15sec.. replay: eletd_beta_bug.w3g eletd_beta_bug2.w3g
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when you kill everything the creeps come out for one last time (reminds me of the villagers when you complete burb td) .. one idea could be to run this during the ronald countdown (with an option to skip the 'subgame', something like -killcreeps command)... players would probably be building towers and the creeps are easy to kill... but again... it depends if any will this add to the filesize.. 'unnecessary' effects ..
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Would the 4th player register? that is the question.. draft will be played using the beta it was started in.. so it'll be updated to b15 now..
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1. Draft rules remain the same with the following rule additions: None! 2. Version will be 4.2 beta 2. Forum draft rules / draft pick. 3. For those who forgot the draft rules: Draft! 4. Interested players post your nick here...
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this would make for more exciting multiplayer hunts.. but it doesn't affect single player.. which isn't really what some want as ronald hunts shouldn't take hours.. no ronalds left=player win.. it's pretty hard to kill so fast until there's none left in the area.. about players leaving... the more correct one is temporary stop spawning until the number is 30 X players.. then continue spawning.. what about alternating undead, mechnical, healing, fast ronalds (ignore this.. lol)
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Element TD Team Survivor.. 2 teams of 4 against each other.. or 3 teams of 3.. team maps are always fun and sometimes chaotic.. but it can demand good organisation. like playing burb with 2 players.. but probably not something like the green series TDs.. but this would probably mean a redesign of the terrian. i would be interested if it's a burb td style of map.. or we could 'borrow' the idea from switch td where players switch lane after every wave.. maybe after every 5 waves, every player moves to the next area and takes over everything in that area but takes his elements along with him. in that way, pros can fix bad builds while making the game a team effort. although that probably would be a guaranteed 6-element build.. but anyway.. would be fun in a 4v4 or 3v3v3.. another issue is how would leaks be handled.. lives are lost and the creeps make their way through the start of the path again? all gold shared doesn't really seem that attractive.. those who do well may not want to continue as they are not rewarded for playing well.. but at the same time, the weak players should not be penalised by not getting any gold.. maybe something like a 70/30 split where the player who kills the creep gets a bit more but everyone still gets some gold for every creep kill.
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Agreed. It seems to have a high dps yet it is hard to place well considering the placements of the slows, buff and debuff towers. >2 at the same area is close to redundant as they don't add extra damage since a creep can only be affected by the spell once. strong in the early game but doesn't hold well in the endgame..
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for the best ronald hunts (all played in VH) http://www.eletd.com/forum/viewtopic.php?f=2&t=881 In VE mode, as long as you build towers, you will more or less complete.. selling and rebuilding towers on the interest is done by all pros throughout the game with all towers in random mode.. and do you know that building multiple of the same aoe slow, the slow doesn't stack? To complete the game in VH, you'll need a balance of support and damage towers. periodic basically owns the last 10 waves.. How to complete VH all 6 elements. you only need to spend 6 lumber.. roots, muck, nova, windstorm corrosion, voodoo 8X quaker/zealot or mixture of both 12X polar and enchantment in some combination 3X well 3X blacksmith 2X periodic =gg
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asap=as soon as possible..
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If you don't already know, the tower is in play in the private betas...
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type WhosYourDaddy and then play.