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Everything posted by Cisz
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himur_a - Grats, you won the challenge. When I gave you the title, I had to set your server. Ididn't have the option not to. So plaese check that said server is set corectly.
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Hm. Maybe the weather effects are causing trouble? Because otherwise the code was speeded up alot. Try to turn off the weather with "-weather off", and see if that hepls a bit.
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Finally got to see it, great replay.
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That was about what it was in 4.0. Hopefully this won't exist in the beta anymore.
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Question: Why is the 6 ele build not allowed? And why remove periodics? Is is because in another version this was overpowered?
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How to reproduce the bugs: Howto for the 4.0 -Builder bug: Start the game and select "let the masses decide" (or whatever is "not host decides") => You get one extra builder and one extra summoning centre per player in game, so you get two on single player. -Ronald crash: Kill 299 ronalds. On any diff except vh the game crashes if you kill the 300th ronald. Or was it the 3001st?
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That's mrchaks fault, and I guess we owe him one or two.
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Also, who cares for single player ballance.
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Just zip it, or give a replay maybe?
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I havn't got the time to properly read this now, but: Smith and well boost the tower, and the summons get the buff, if the tower has it. I'm not sure about times of those buffs on the summons. Trickery just copies the tower.
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Vapor sucks not if you know how to place it. Edit - Nice replay. Life saved the day again. It's really strong in single player now. I'd like to see if it can compete in a fast multiplayer game.
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No, they don't. Some of them work, more or less. This game is meant to be played 4 ele minimum. We don't hold responsibility for any inconvenience that arises from you not using the minimum number of elements. The dev team can not be held liable in case of leaks, frustration, hairloss, timeloss, gameloss, or loss of patience.
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Kara has loads of testresults, hes just to lazy to let us know how this bug works, or how to test it, or what to test for..
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Yes, once we messed around and left the red slot open in multiplayer (with more than one player), and that one crashed.
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And the map has a wrong name. Maybe you should read the rules. Edit - I guess trickery doesn't work like that. 1 trickery per 4 dmg towers. I'm afraid in your replay 70% of the trickeries are just waiting.
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If your main damage is darkness, then maybe your secondary damage should be earth. Is it clear to you why? So more fire instead of darkness towers (eg. 2 fire pures, more energy) should help. You get this one too? And don't play 3 ele builds, they are not meant to work.
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One player reported a premature gameend. He thought it might be related to one player beeing kicked and other leaving, but the missing wavestart looks not really related to that. Dogg No_Spawn_bug.w3g
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I tried to reproduce the bug on vh xsm, and it didnt happen. Also we have two players/replays with over 1000 ronalds on vh. So how do I reproduce this bug? Else I can't test if it's still there. Edit - On ve xsm it crashed at 300 ronalds. So this is diff dependant?
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Everyone can win this challenge, it will be here forever, and allways be open, and copying is totally acceptable for a plain win. And this is not the thread to discuss this, thank you.
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Is this the replay I allready know? Because it's so much work to find out.
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It must be a nasty secret you are hiding, or why can't you reveal the plans to the deathstar, I mean, the version you played your replay on. Please?
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This is not a challange.
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Nice new feature. Could you please add EuroBattle.net? They even hosted an eletd tournament. They are our friends.
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This is an easy challenge. It's meant for beginners too. If you feel it's to easy for you, hand in a no leak. Or don't use interest and/or pures. Edit - Ok, new challenge winners: 13estinDe_eDignusShaveTheWhalesgrpgm All but inDe_eD are also most likely to get an innovation award, once we find out how to give them. For now, I keep a personal list.
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Master - let me explain then: This map is played on very different computers. It may be that some, many, or even most of them can't handle the massive workload that eletd has become. One needs much more power to run eletd than to play tft.