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Everything posted by Karawasa
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Truth is those look pretty sweet. While I'm not a fan of the Kirby franchise anymore, I can still appreciate the high quality of the cubes. Now if only there was an Element TD one...
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I'm looking to expand my ram from 1 to 1.5 or 2 GB. It's something that would be nice to have, but I'm not looking to pay $30-40 for a new one. If anyone happens to have a spare 512 MB or 1 GB stick lying around...stats are below. PC3200 400MHz Cas Latency: 2 Timings: 2-6-3-3
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This is where the problem lies. It would not be 1000+3000 for the non-buffed bonus period. The bonus adds 200% and thus would be 1000+2000.
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Perhaps a balance can be found with long range towers. While it may not be possible to balance for all situations, we can at least attempt to balance it overall. It sounds like a minor buff is needed to Light and Darkness. Perhaps slightly more going to Darkness.
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Clones will be able to sell in 11b, but will obviously give 0 gold.
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This problem is easy enough to fix. I'll also consider giving the tower an attack.
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I used the Build Explorer(your rubric) to come up with the numbers. I admit that they were not yours, and thus had a spread of 60/65/70(4/5/6) as opposed to a tighter spread. However, the differences between our distributions are minor. Mainly support Dual 25/50/200 instead of 25/50/250, and support Triple 10/30 instead of 10/35. The rubric is saying that the 4/5/6 element builds should be about equal. From what jolin is saying it sounds like there is potentially a bigger problem. It could also be a result of other changes needed. Compared to PB, 4 element builds doubled in power, 5 element builds got a moderate boost, and 6 element build got halved in power. I believe it may be that the micro imbalances are standing out more. Also consider that the creep hp buff may not have been enough to make up for the overall power increase. See attached.
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If it is just the Pures/Periodic then I will leave them. They all have good projectiles, and to find 6 more that fit so well would be difficult.
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I changed the numbers because what you suggested didn't accomplish that.
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Wait, what are you trying to prove? We already know that the bad buff increases dps less than the good buff?
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The problem is almost certainly because you had too much lumber when it tried to random it off. It keeps randoming until you are out of lumber, and if you have more than can be bought...
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I don't think it will be possible to make a erupted creep get erupted again without it looking or acting funny. However, I can make it switch targets once it fires (like you ordering stop command).
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Decreasing time is what I think he meant. That would mean faster and thus a buff globally.
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Corpses are needed for Disease Tower. Plus it looks funky if units instantly disappear. I don't think it hurts FPS that much.
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Who else would like to see this?
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I'll look into this. Probably a setting with the widgetizer or optimizer that is messing this.
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Alright I'll find something.
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I'm thinking something like: Normal = 30 Short = 45 Extra Short = 60
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[Beta 11] Maledict Darkness-> Armor type ignoring
Karawasa replied to jolin012's topic in WarCraft 3
I initially felt bad because Darkness won't have a support triple that does damage. But we can buff the attack more, and make the ability composite. -
Overall it accomplished what was intended, which was getting us closer to macro balance. In future betas we will be looking at things from a micro level. Definitely compile problems you see and numbers behind it if possible. We can have a very fast beta schedule if I am getting a lot of feedback. A beta per week would be very reasonable. Even though school starts Sept. 15th, it won't really pick up for a few weeks as the beginning is usually slow. That gives almost a good two months.
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For both towers you are specifically referring to the "it gets huge" problem?
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I was thinking of having that as intended. The ability is basically setting the unit on fire for a duration, so I think having its corpse continue to burn is alright.
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I will look into Gunpowder as well. Both Ice and Gunpowder abilities have configuration options that will allow me to adjust performance. This should be an easy fix.
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I double checked the calculations and I believe only your suggestion for level 3 is correct. Allow me to explain: Level 1: I divided the tower into two time periods. There are 2 periods with 1000 damage, and 1 period with 3000 damage. I then calculated the bonus that would apply both full (good) and partial (bad). I summed each thing, no buff, full buff, and partial buff and divided by 3 the total number of periods. The conclusion is that full buff does the full 25% while the partial buff only does 15%. FB PB 2000(2) 500 500 3000(1) 750 250 /3 # # # 1666 2083 1916 0% 25% 15% Since the partial buff does not interact with the ability at all, we can increase the power of the ability without a secondary effect. I used the two time periods again but used mana fractions instead of integers. I found that a 4 mana increase will produce about a 10% increase in DPS. 30/45 * 1000 = 666 15/45 * 3000 = 1000 #1666 26/45 * 1000 = 577 19/45 * 3000 = 1266 #1843 1843/1666 = 1.1 = 10% increase Level 2 & 3: Using the same process I found that a 50% buff would result in a damage difference of 20%. A 8 mana return increases dps by about 20%. This makes sense that it would be double, because lvl 2 is double lvl 1. The same logic applies to lvl 3. It should be 4x as much as lvl 2, and thus would be 32 mana return. However, 30 mana return results in no rest time. Thus, we have to fudge it by about 8%.
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How much lag does Gunpowder cause? I will look into fixing Ice. If you encounter any other towers, do let me know.