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Twilice

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Posts posted by Twilice


  1. You can change the colours back and forth. Maybe it would just look strange but I figure it could be used on some units.

    Where you change the colour you can also send a blend durutation and a blending type. This was it will swap the colours. (this could be used for special creeps for example)

    Also some units could use a much higher HDR setting for a glowing effect.

    ***Here is an exmaple map.

    Units changed:

    Seige breaker

    Mutalisk

    Drone

    Hellion

    Tassadar

    Creeps_2.SC2Map


  2. it is one aspect to look at. also how to differentiate the builds, such that each build has a slightly different play style, or the builds all play different enough? maybe a few builds have a emphasis on fast attacking towers, another set focus on high single target damage towers?

    how does the balance change if the dual support are symmetrical around the element circle? in what way it would differ from the current system? elemental damage types? build symmetry?

    next is how would the triple support be distributed? currently there are 4 slows, 2 damage amplification and 2 armour reduction towers.

    That's more what I want, duals should be more distinct then tripples in the elements they use. But it shouldn't be a "must", only that a larger % of the light towers are for example long ranged. It should not mean there are not 500/700 range light towers. (refering to wc3 range)


  3. Shortcuts for the creeps. I had a lot of success for this with my own td on wc3. But the maze was a little bit longer.

    A % chance that the creeps uses a shortcut. This way we could add another need for single targeted, since currently as the game goes on splash towers are the best. (because of AoE slow)


  4. If they implent the starcraft 2 map sorting feature they were supposed to be, it could look like this in the list:

    *Element TD (easy)

    *Element TD (normal)

    *Element TD (hard)

    But then again, we maybe want those "mode" sorting for things like:

    *Element TD (all pick)

    *Element TD (all random)

    *Element TD (tower wars)

    etc.


  5. This is your ID for Starcraft 2 so you can play online with others from here. (will be important when a beta goes "live")

    The names will be listed alphabetically based on your "status" and then your forum name.

    *updated with colour codes.

    *rearranged names.

    Starcraft 2 B.Net ID

    Template:

    [region]

    [forum name] - [starcraft2name].[Character code]

    Example:

    EU

    Twilice - Twilice.825

    Don't forget to use the template!

    ----- ----- ----- ----- ----- -----

    US

    Karawasa - Karawasa.118

    Illidans911 Joker.655

    Severon - Severon.594

    Soga - Soga.949

    Vyce663 - Vyce.663

    FatMatt - FatMatt.132

    Jello - Jello.989

    Joefleef - joefleef.564

    Kremnari - Kremnari.320

    kfr - kfr.344

    Megadramon - MMMEEEGGGAAA.221

    Moriquendu - Moriquendu.339

    Nachoraver - Nachoraver.274

    Nyctrinor - Neuromancer.348

    reddsoxy - fengrar.462

    Santia - ChazMcGavin.888

    EU

    Cisz - Cisz.995

    Twilice - Twilice.825

    ousnius - Ousnius.190

    alesto - rockstaaaar.744

    gunzhero - gunzhero.869

    Ixzidor - Ixzidor.169

    Killnator - Killnator.335

    Klasius - Klasius.686

    macepowerful - Alector.344

    mAnoontje - mAnoontje.675

    MekLeN - MekLeN.241

    Misirlou - Misirlou.754

    Neksta - Neksta.219

    Reptile - Reptile.391

    Saatchi - Saatchi.109

    Xeo - Xeo.367

    SEA

    holepercent - holepercent.173

    dvdlesher - dvdlesher.316

    kfr - kfr.858

    LA

    alguemx - KlausPactus.683

    proveisso - JohnnyC.219


  6. CPU: QuadCore AMD Phenom X4 9650, 2300 MHz (11.5 x 200)

    GPU: Grafikkort NVIDIA GeForce GTX 460 (768 MB)

    Mobo: ???

    RAM: DIMM1: Corsair XMS2 CM2X2048-6400C5 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-13 @ 270 MHz)

    HDD: HÃ¥rddisk ST3250310AS ATA Device (250 GB, 7200 RPM, SATA-II)

    Case: ???

    PSU: ???


  7. How about this?

    Infestation tower 1.5:

    At first it looks like a basic DoT tower, but the more attacks it does on the same unit the stronger the DoT will be (I was thinking a 110% damage increase per each shot?) This DoT could be a set amount of time, and the "levels" could either have different expiration timers or they are all based of the last "hit".

    When an infested unit dies it "explodes" spreading infestation to a number of units based to that of the ticks:

    1-5 => 2 units

    5-10 => 3 units

    10-15 => 4 units

    Etc, etc.

    It will be a bit similar to flamethrowers "ticks".

    The uppgraded tower will increase the ticks by 110%^5 ofcourse.

    Thoughts?


  8. The "builder weapons" was a bad idea imo. The competive started out fine with the wave starting and rushes. Yes it needed something new, that we can fix in this version (hopefully) But we don't need any "crazy" abilitys to get players to interact. Thats more like a minigame then the element td I knew of.

    Element td became very popular because of the base and how it worked, also don't you remember when we used to play this 3-5 people and we all played pretty well. You wasn't really only focusing on what you builded.

    But we need more of that, we need to make some decisions better rewarding, like if I take water now I might be able to catch player 3 ofguard, but I will be vulnerable to level 27. But if I take fire now I will have a regular steady defence, but player 4 will get a chance to increase his gold income. (or something like that) The interest thing is a fenomenal idea, and we need more of them to affect the economy, and the "global" economy.

    I say, a pretty big revamp, slight difference terrain maybe. And new "original" ways to interact "passivly". Like killing the creeps faster will get me more gold? But with the core rock-paper-scissors and the things were used to.


  9. As the topic says, is this going to be a bland new game? A total copy of element td from wc3. Or a highly similar game still named element td using the same "core".

    This could include things like: Dual elements, Tripple elements, The terrain, Bounty and "lumber".

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